diff --git a/docs/AniMove.html b/docs/AniMove.html new file mode 100644 index 0000000..de4f867 --- /dev/null +++ b/docs/AniMove.html @@ -0,0 +1,200 @@ + + + + +AniMove + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class AniMove

+
+ +
+
+
public class AniMove +extends Animation
+
An animation which moves an entity somewhere over an amount of frames
+
+
+
    + +
  • +
    +

    Constructor Summary

    +
    Constructors
    +
    +
    Constructor
    +
    Description
    +
    AniMove(Fenster window, + Character player)
    +
     
    +
    +
    +
  • + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    boolean
    +
    animate(float from_x, + float from_y, + float to_x, + float to_y)
    +
     
    +
    processing.core.PVector
    +
    move(float from_x, + float from_y, + float to_x, + float to_y)
    +
     
    +
    +
    +
    +
    +

    Methods inherited from class java.lang.Object

    +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Constructor Details

    + +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      animate

      +
      public boolean animate(float from_x, + float from_y, + float to_x, + float to_y)
      +
      +
      Overrides:
      +
      animate in class Animation
      +
      +
      +
    • +
    • +
      +

      move

      +
      public processing.core.PVector move(float from_x, + float from_y, + float to_x, + float to_y)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/AniShrink.html b/docs/AniShrink.html new file mode 100644 index 0000000..1fdfe0f --- /dev/null +++ b/docs/AniShrink.html @@ -0,0 +1,180 @@ + + + + +AniShrink + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class AniShrink

+
+
java.lang.Object +
Animation +
AniShrink
+
+
+
+
+
public class AniShrink +extends Animation
+
An animation which shrinks a Character over an amount of frames.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    + +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      animate

      +
      public boolean animate(int from_size, + int to_size)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Animation.html b/docs/Animation.html new file mode 100644 index 0000000..331603f --- /dev/null +++ b/docs/Animation.html @@ -0,0 +1,183 @@ + + + + +Animation + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Animation

+
+
java.lang.Object +
Animation
+
+
+
+
Direct Known Subclasses:
+
AniMove, AniShrink
+
+
+
public class Animation +extends Object
+
Shared code of the animations.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    + +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      animate

      +
      public boolean animate(float from_x, + float from_y, + float to_x, + float to_y)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/AuraBubble.html b/docs/AuraBubble.html new file mode 100644 index 0000000..f485343 --- /dev/null +++ b/docs/AuraBubble.html @@ -0,0 +1,193 @@ + + + + +AuraBubble + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class AuraBubble

+
+
java.lang.Object +
AuraBubble
+
+
+
+
Direct Known Subclasses:
+
AuraFail
+
+
+
public class AuraBubble +extends Object
+
The Aura ball we can see and click in a fight.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      AuraBubble

      +
      public AuraBubble(Fenster window)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      hit_check

      +
      public void hit_check()
      +
      +
    • +
    • +
      +

      bubble

      +
      public void bubble()
      +
      +
    • +
    • +
      +

      draw

      +
      public boolean draw()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/AuraFail.html b/docs/AuraFail.html new file mode 100644 index 0000000..027559c --- /dev/null +++ b/docs/AuraFail.html @@ -0,0 +1,180 @@ + + + + +AuraFail + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class AuraFail

+
+ +
+
+
public class AuraFail +extends AuraBubble
+
A Auraball that shauld not be clicked. If clicked it will damage the player through the AuraFight.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      AuraFail

      +
      public AuraFail(Fenster window)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      hit_check

      +
      public void hit_check()
      +
      +
      Overrides:
      +
      hit_check in class AuraBubble
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/AuraFight.html b/docs/AuraFight.html new file mode 100644 index 0000000..1d0d245 --- /dev/null +++ b/docs/AuraFight.html @@ -0,0 +1,167 @@ + + + + +AuraFight + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class AuraFight

+
+
java.lang.Object +
Bubble +
AuraFight
+
+
+
+
+
All Implemented Interfaces:
+
Drawable
+
+
+
public class AuraFight +extends Bubble +implements Drawable
+
This basically is the fightscene and logic which generates the aura balls.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      draw

      +
      public void draw()
      +
      +
      Specified by:
      +
      draw in interface Drawable
      +
      +
      +
    • +
    • +
      +

      hit_check

      +
      public void hit_check()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Bubble.html b/docs/Bubble.html new file mode 100644 index 0000000..b45035e --- /dev/null +++ b/docs/Bubble.html @@ -0,0 +1,224 @@ + + + + +Bubble + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Bubble

+
+ +
+
+
Direct Known Subclasses:
+
AuraFight, Fight
+
+
+
public class Bubble +extends Object
+
The speech bubble that can be shown by all Talkable characters
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Bubble

      +
      public Bubble(Fenster window)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      open

      +
      public void open()
      +
      +
    • +
    • +
      +

      close

      +
      public void close()
      +
      +
    • +
    • +
      +

      toggle

      +
      public boolean toggle()
      +
      +
    • +
    • +
      +

      toggle_without_open

      +
      public boolean toggle_without_open()
      +
      +
    • +
    • +
      +

      content

      +
      public void content(List<String> text)
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw(float x, + float y, + int textsize)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Cell.html b/docs/Cell.html new file mode 100644 index 0000000..dd6d709 --- /dev/null +++ b/docs/Cell.html @@ -0,0 +1,153 @@ + + + + +Cell + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Cell

+
+ +
+
+
public class Cell +extends Object
+
Cell which can hold one Character and draws the character at a certain location.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      hasChar

      +
      public boolean hasChar()
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Character.html b/docs/Character.html new file mode 100644 index 0000000..6061f06 --- /dev/null +++ b/docs/Character.html @@ -0,0 +1,184 @@ + + + + +Character + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Character

+
+
java.lang.Object +
Character
+
+
+
+
All Implemented Interfaces:
+
Drawable
+
+
+
Direct Known Subclasses:
+
Fightable, Talkable
+
+
+
public class Character +extends Object +implements Drawable
+
Class from which we define all other Entities which are seen in the game.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Character

      +
      public Character(Fenster window)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      draw

      +
      public void draw()
      +
      +
      Specified by:
      +
      draw in interface Drawable
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/DeathScreen.html b/docs/DeathScreen.html new file mode 100644 index 0000000..144394a --- /dev/null +++ b/docs/DeathScreen.html @@ -0,0 +1,174 @@ + + + + +DeathScreen + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class DeathScreen

+
+
java.lang.Object +
DeathScreen
+
+
+
+
All Implemented Interfaces:
+
State
+
+
+
public class DeathScreen +extends Object +implements State
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      active

      +
      public boolean active()
      +
      +
      Specified by:
      +
      active in interface State
      +
      +
      +
    • +
    • +
      +

      draw

      +
      public boolean draw()
      +
      +
      Specified by:
      +
      draw in interface State
      +
      +
      +
    • +
    • +
      +

      mousePressed

      +
      public void mousePressed()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Dialog.html b/docs/Dialog.html new file mode 100644 index 0000000..00dedcc --- /dev/null +++ b/docs/Dialog.html @@ -0,0 +1,183 @@ + + + + +Dialog + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Dialog

+
+ +
+
+
All Implemented Interfaces:
+
Interactable
+
+
+
public class Dialog +extends Object +implements Interactable
+
+
+
    + +
  • +
    +

    Constructor Summary

    +
    Constructors
    +
    +
    Constructor
    +
    Description
    + +
     
    +
    +
    +
  • + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    void
    + +
    +
    This is the implementation of interact we use to interact with all entities
    +
    +
    +
    +
    +
    +

    Methods inherited from class java.lang.Object

    +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Dialog

      +
      public Dialog()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      interact

      +
      public void interact()
      +
      Description copied from interface: Interactable
      +

      This is the implementation of interact we use to interact with all entities

      +
      +
      Specified by:
      +
      interact in interface Interactable
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Drawable.html b/docs/Drawable.html new file mode 100644 index 0000000..728204a --- /dev/null +++ b/docs/Drawable.html @@ -0,0 +1,141 @@ + + + + +Drawable + + + + + + + + + + + + + + +
+ +
+
+ +
+

Interface Drawable

+
+
+
+
All Known Implementing Classes:
+
AuraFight, Character, Enemy, Fightable, Player, Talkable, Tiles
+
+
+
public interface Drawable
+
The objects that can draw onto the window.
+
+
+
    + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    void
    + +
     
    +
    +
    +
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      draw

      +
      void draw()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Enemy.html b/docs/Enemy.html new file mode 100644 index 0000000..c2cc760 --- /dev/null +++ b/docs/Enemy.html @@ -0,0 +1,206 @@ + + + + +Enemy + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Enemy

+
+ +
+
+
All Implemented Interfaces:
+
Drawable, Health, Interactable
+
+
+
public class Enemy +extends Fightable +implements Health, Interactable
+
Enemy which is Interactable in the way, that we can damage him. He also has health so he is also healable.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      damage

      +
      public void damage(int damage)
      +
      +
      Specified by:
      +
      damage in interface Health
      +
      Specified by:
      +
      damage in class Fightable
      +
      +
      +
    • +
    • +
      +

      heal

      +
      public void heal(int healing)
      +
      +
      Specified by:
      +
      heal in interface Health
      +
      Specified by:
      +
      heal in class Fightable
      +
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw()
      +
      +
      Specified by:
      +
      draw in interface Drawable
      +
      Overrides:
      +
      draw in class Character
      +
      +
      +
    • +
    • +
      +

      interact

      +
      public void interact()
      +
      Description copied from interface: Interactable
      +

      This is the implementation of interact we use to interact with all entities

      +
      +
      Specified by:
      +
      interact in interface Interactable
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Fenster.html b/docs/Fenster.html new file mode 100644 index 0000000..21f8dbc --- /dev/null +++ b/docs/Fenster.html @@ -0,0 +1,275 @@ + + + + +Fenster + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Fenster

+
+
java.lang.Object +
processing.core.PApplet +
Fenster
+
+
+
+
+
All Implemented Interfaces:
+
processing.core.PConstants
+
+
+
public class Fenster +extends processing.core.PApplet
+
The window which holds all game information and draws.
+
+
+
    + +
  • +
    +

    Field Summary

    +
    +

    Fields inherited from class processing.core.PApplet

    +args, ARGS_BGCOLOR, ARGS_DISABLE_AWT, ARGS_DISPLAY, ARGS_EDITOR_LOCATION, ARGS_EXTERNAL, ARGS_FULL_SCREEN, ARGS_HIDE_STOP, ARGS_LOCATION, ARGS_PRESENT, ARGS_SKETCH_FOLDER, ARGS_STOP_COLOR, ARGS_UI_SCALE, ARGS_WINDOW_COLOR, DEFAULT_HEIGHT, DEFAULT_WIDTH, disableAWT, displayHeight, displayWidth, dmouseX, dmouseY, emouseX, emouseY, exitCalled, EXTERNAL_MOVE, EXTERNAL_STOP, finished, firstMouse, focused, frameCount, frameRate, frameRateLastNanos, g, height, insideDraw, javaPlatform, javaVersion, javaVersionName, key, keyCode, keyEvent, keyPressed, keyRepeatEnabled, looping, matchPatterns, mouseButton, mouseEvent, mousePressed, mouseX, mouseY, pixelDensity, pixelHeight, pixels, pixelWidth, platform, pmouseX, pmouseY, ratioLeft, ratioScale, ratioTop, recorder, redraw, rheight, rmouseX, rmouseY, rwidth, surface, useNativeSelect, width, windowX, windowY
    +
    +

    Fields inherited from interface processing.core.PConstants

    +ADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_ASYNC_SAVEFRAME, DISABLE_BUFFER_READING, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_KEY_REPEAT, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_ASYNC_SAVEFRAME, ENABLE_BUFFER_READING, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_KEY_REPEAT, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ESC, EXCLUSION, FX2D, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOS, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINT, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADRATIC_VERTEX, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPAN, SPHERE, SPOT, SQUARE, SUBTRACT, SVG, TAB, TARGA, TAU, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z
    +
    +
  • + +
  • +
    +

    Constructor Summary

    +
    Constructors
    +
    +
    Constructor
    +
    Description
    + +
     
    +
    +
    +
  • + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    void
    + +
     
    +
    void
    + +
     
    +
    void
    +
    keyPressed(processing.event.KeyEvent event)
    +
     
    +
    static void
    +
    main(String[] args)
    +
     
    +
    void
    + +
     
    +
    void
    + +
     
    +
    void
    + +
     
    +
    void
    + +
     
    +
    +
    +
    +
    +

    Methods inherited from class processing.core.PApplet

    +abs, abs, acos, alpha, ambient, ambient, ambient, ambientLight, ambientLight, append, append, append, append, append, append, applyMatrix, applyMatrix, applyMatrix, applyMatrix, applyMatrix, arc, arc, arraycopy, arraycopy, arraycopy, arrayCopy, arrayCopy, arrayCopy, asin, atan, atan2, attrib, attrib, attrib, attribColor, attribNormal, attribPosition, background, background, background, background, background, background, background, beginCamera, beginContour, beginPGL, beginRaw, beginRaw, beginRecord, beginRecord, beginShape, beginShape, bezier, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, bezierVertex, binary, binary, binary, binary, blend, blend, blendColor, blendMode, blue, box, box, brightness, calcSketchPath, camera, camera, ceil, checkAlpha, checkExtension, choice, choice, circle, clear, clip, color, color, color, color, color, color, color, color, colorMode, colorMode, colorMode, colorMode, concat, concat, concat, concat, concat, concat, concat, constrain, constrain, copy, copy, copy, cos, createFont, createFont, createFont, createGraphics, createGraphics, createGraphics, createImage, createInput, createInput, createInputRaw, createOutput, createOutput, createPath, createPath, createPrimaryGraphics, createReader, createReader, createReader, createShape, createShape, createShape, createWriter, createWriter, createWriter, cursor, cursor, cursor, cursor, curve, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, curveVertex, dataFile, dataPath, day, debug, degrees, delay, dequeueEvents, desktopFile, desktopPath, die, die, directionalLight, displayDensity, displayDensity, dispose, dist, dist, edge, ellipse, ellipseMode, emissive, emissive, emissive, endCamera, endContour, endPGL, endRaw, endRecord, endShape, endShape, exec, exec, exit, exitActual, exitCalled, exp, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, expand, fill, fill, fill, fill, fill, fill, filter, filter, filter, floor, flush, focusGained, focusLost, frameMoved, frameRate, frustum, fullScreen, fullScreen, fullScreen, fullScreen, get, get, get, getExtension, getGraphics, getMatrix, getMatrix, getMatrix, getSurface, green, handleDraw, handleKeyEvent, handleMethods, handleMouseEvent, hex, hex, hex, hex, hideMenuBar, hint, hour, hue, image, image, image, imageMode, initSurface, insertFrame, isLooping, join, join, keyPressed, keyReleased, keyReleased, keyTyped, keyTyped, launch, lerp, lerpColor, lerpColor, lightFalloff, lights, lightSpecular, line, line, link, listFiles, listFiles, listPaths, loadBytes, loadBytes, loadBytes, loadFont, loadImage, loadImage, loadJSONArray, loadJSONArray, loadJSONObject, loadJSONObject, loadPixels, loadShader, loadShader, loadShape, loadShape, loadStrings, loadStrings, loadStrings, loadStrings, loadTable, loadTable, loadXML, loadXML, log, loop, mag, mag, main, main, main, makeGraphics, map, mask, match, matchAll, max, max, max, max, max, max, method, millis, min, min, min, min, min, min, minute, modelX, modelY, modelZ, month, mouseClicked, mouseClicked, mouseDragged, mouseDragged, mouseEntered, mouseEntered, mouseExited, mouseExited, mouseMoved, mouseMoved, mousePressed, mouseReleased, mouseReleased, mouseWheel, mouseWheel, nf, nf, nf, nf, nf, nf, nfc, nfc, nfc, nfc, nfp, nfp, nfp, nfp, nfs, nfs, nfs, nfs, noClip, noCursor, noFill, noise, noise, noise, noiseDetail, noiseDetail, noiseSeed, noLights, noLoop, norm, normal, noSmooth, noStroke, noTexture, noTint, orientation, ortho, ortho, ortho, parseBoolean, parseBoolean, parseBoolean, parseBoolean, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseByte, parseChar, parseChar, parseChar, parseChar, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseFloat, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseInt, parseJSONArray, parseJSONObject, parseXML, parseXML, pause, perspective, perspective, pixelDensity, point, point, pointLight, pop, popMatrix, popStyle, postEvent, postWindowMoved, postWindowResized, pow, print, print, print, print, print, print, print, print, print, printArray, printCamera, println, println, println, println, println, println, println, println, println, println, println, printMatrix, printProjection, printStackTrace, push, pushMatrix, pushStyle, quad, quadraticVertex, quadraticVertex, radians, random, random, randomGaussian, randomSeed, rect, rect, rect, rectMode, red, redraw, registerMethod, requestImage, requestImage, resetMatrix, resetShader, resetShader, resume, reverse, reverse, reverse, reverse, reverse, reverse, reverse, rotate, rotate, rotateX, rotateY, rotateZ, round, runSketch, runSketch, runSketch, saturation, save, saveBytes, saveBytes, saveBytes, saveFile, saveFrame, saveFrame, saveJSONArray, saveJSONArray, saveJSONObject, saveJSONObject, savePath, saveStream, saveStream, saveStream, saveStream, saveStream, saveStrings, saveStrings, saveStrings, saveTable, saveTable, saveXML, saveXML, scale, scale, scale, screenX, screenX, screenY, screenY, screenZ, second, selectCallback, selectFolder, selectFolder, selectFolder, selectInput, selectInput, selectInput, selectOutput, selectOutput, selectOutput, set, set, setMatrix, setMatrix, setMatrix, setSize, shader, shader, shape, shape, shape, shapeMode, shearX, shearY, shell, shininess, shorten, shorten, shorten, shorten, shorten, shorten, shorten, showDepthWarning, showDepthWarningXYZ, showMethodWarning, showMissingWarning, showSurface, showVariationWarning, sin, size, size, size, sketchDisplay, sketchFile, sketchFullScreen, sketchHeight, sketchOutputPath, sketchOutputStream, sketchPath, sketchPath, sketchPixelDensity, sketchRenderer, sketchSmooth, sketchWidth, sketchWindowColor, smooth, smooth, sort, sort, sort, sort, sort, sort, sort, sort, sort, sort, specular, specular, specular, sphere, sphereDetail, sphereDetail, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, splice, split, split, splitTokens, splitTokens, spotLight, sq, sqrt, square, start, startSurface, stop, str, str, str, str, str, str, str, str, str, str, stroke, stroke, stroke, stroke, stroke, stroke, strokeCap, strokeJoin, strokeWeight, style, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, subset, tan, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textAscent, textDescent, textFont, textFont, textLeading, textMode, textSize, texture, textureMode, textureWrap, textWidth, textWidth, textWidth, thread, tint, tint, tint, tint, tint, tint, translate, translate, triangle, trim, trim, unbinary, unhex, unregisterMethod, updatePixels, updatePixels, urlDecode, urlEncode, vertex, vertex, vertex, vertex, vertex, windowMove, windowMoved, windowRatio, windowResizable, windowResize, windowResized, windowTitle, year
    +
    +

    Methods inherited from class java.lang.Object

    +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Fenster

      +
      public Fenster()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      main

      +
      public static void main(String[] args)
      +
      +
    • +
    • +
      +

      settings

      +
      public void settings()
      +
      +
      Overrides:
      +
      settings in class processing.core.PApplet
      +
      +
      +
    • +
    • +
      +

      setup

      +
      public void setup()
      +
      +
      Overrides:
      +
      setup in class processing.core.PApplet
      +
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw()
      +
      +
      Overrides:
      +
      draw in class processing.core.PApplet
      +
      +
      +
    • +
    • +
      +

      keyPressed

      +
      public void keyPressed(processing.event.KeyEvent event)
      +
      +
      Overrides:
      +
      keyPressed in class processing.core.PApplet
      +
      +
      +
    • +
    • +
      +

      mousePressed

      +
      public void mousePressed()
      +
      +
      Overrides:
      +
      mousePressed in class processing.core.PApplet
      +
      +
      +
    • +
    • +
      +

      dead

      +
      public void dead()
      +
      +
    • +
    • +
      +

      reset

      +
      public void reset()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Fight.html b/docs/Fight.html new file mode 100644 index 0000000..ec56e9f --- /dev/null +++ b/docs/Fight.html @@ -0,0 +1,158 @@ + + + + +Fight + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Fight

+
+ +
+
+
public class Fight +extends Bubble
+
Unused old fighting logic. Replaced with AuraFight.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      attack

      +
      public void attack()
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/FightScreen.html b/docs/FightScreen.html new file mode 100644 index 0000000..a14c117 --- /dev/null +++ b/docs/FightScreen.html @@ -0,0 +1,184 @@ + + + + +FightScreen + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class FightScreen

+
+
java.lang.Object +
FightScreen
+
+
+
+
All Implemented Interfaces:
+
State
+
+
+
public class FightScreen +extends Object +implements State
+
State which holds the fightscene
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      active

      +
      public boolean active()
      +
      +
      Specified by:
      +
      active in interface State
      +
      +
      +
    • +
    • +
      +

      draw

      +
      public boolean draw()
      +
      +
      Specified by:
      +
      draw in interface State
      +
      +
      +
    • +
    • +
      +

      keyPressed

      +
      public void keyPressed()
      +
      +
    • +
    • +
      +

      mousePressed

      +
      public void mousePressed()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Fightable.html b/docs/Fightable.html new file mode 100644 index 0000000..3e5dde4 --- /dev/null +++ b/docs/Fightable.html @@ -0,0 +1,192 @@ + + + + +Fightable + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Fightable

+
+
java.lang.Object +
Character +
Fightable
+
+
+
+
+
All Implemented Interfaces:
+
Drawable
+
+
+
Direct Known Subclasses:
+
Enemy, Player
+
+
+
public abstract class Fightable +extends Character
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Fightable

      +
      public Fightable(Fenster window)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      damage

      +
      public abstract void damage(int damage)
      +
      +
    • +
    • +
      +

      heal

      +
      public abstract void heal(int healing)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/FileHandleUtil.html b/docs/FileHandleUtil.html new file mode 100644 index 0000000..e11c62a --- /dev/null +++ b/docs/FileHandleUtil.html @@ -0,0 +1,230 @@ + + + + +FileHandleUtil + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class FileHandleUtil

+
+
java.lang.Object +
FileHandleUtil
+
+
+
+
public final class FileHandleUtil +extends Object
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      getInstance

      +
      public static FileHandleUtil getInstance()
      +
      +
    • +
    • +
      +

      readScores

      +
      public List<Score> readScores() + throws IOException
      +
      reads all scores from file
      +
      +
      Returns:
      +
      scores sorted by rank
      +
      Throws:
      +
      IOException
      +
      +
      +
    • +
    • +
      +

      readLatestScores

      +
      public List<Score> readLatestScores() + throws IOException
      +
      reads all scores from file
      +
      +
      Returns:
      +
      scores sorted by datetime
      +
      Throws:
      +
      IOException
      +
      +
      +
    • +
    • +
      +

      addScore

      +
      public void addScore(Score score) + throws IOException
      +
      adds a score, reorganizes the rank ids and writes to file
      +
      +
      Parameters:
      +
      score -
      +
      Throws:
      +
      IOException
      +
      +
      +
    • +
    • +
      +

      deleteFile

      +
      public boolean deleteFile()
      +
      delete savefile
      +
      +
      Returns:
      +
      boolean if file deleted
      +
      +
      +
    • +
    • +
      +

      createFile

      +
      public void createFile() + throws IOException
      +
      +
      Throws:
      +
      IOException
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/GameScreen.html b/docs/GameScreen.html new file mode 100644 index 0000000..9c657d8 --- /dev/null +++ b/docs/GameScreen.html @@ -0,0 +1,175 @@ + + + + +GameScreen + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class GameScreen

+
+
java.lang.Object +
GameScreen
+
+
+
+
All Implemented Interfaces:
+
State
+
+
+
public class GameScreen +extends Object +implements State
+
Main game scene.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      active

      +
      public boolean active()
      +
      +
      Specified by:
      +
      active in interface State
      +
      +
      +
    • +
    • +
      +

      draw

      +
      public boolean draw()
      +
      +
      Specified by:
      +
      draw in interface State
      +
      +
      +
    • +
    • +
      +

      keyPressed

      +
      public void keyPressed()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Health.html b/docs/Health.html new file mode 100644 index 0000000..808ce26 --- /dev/null +++ b/docs/Health.html @@ -0,0 +1,150 @@ + + + + +Health + + + + + + + + + + + + + + +
+ +
+
+ +
+

Interface Health

+
+
+
+
All Known Implementing Classes:
+
Enemy, Player
+
+
+
public interface Health
+
Interface for Character that have health.
+
+
+
    + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    void
    +
    damage(int damage)
    +
     
    +
    void
    +
    heal(int healing)
    +
     
    +
    +
    +
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      damage

      +
      void damage(int damage)
      +
      +
    • +
    • +
      +

      heal

      +
      void heal(int healing)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Interactable.html b/docs/Interactable.html new file mode 100644 index 0000000..c0e734d --- /dev/null +++ b/docs/Interactable.html @@ -0,0 +1,147 @@ + + + + +Interactable + + + + + + + + + + + + + + +
+ +
+
+ +
+

Interface Interactable

+
+
+
+
All Known Implementing Classes:
+
Dialog, Enemy, Talkable
+
+
+
public interface Interactable
+
+
+
    + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    void
    + +
    +
    This is the implementation of interact we use to interact with all entities
    +
    +
    +
    +
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      interact

      +
      void interact()
      +

      This is the implementation of interact we use to interact with all entities

      +
      +
      Parameters:
      +
      player - The main player which always interacts
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Main.html b/docs/Main.html new file mode 100644 index 0000000..68c6092 --- /dev/null +++ b/docs/Main.html @@ -0,0 +1,170 @@ + + + + +Main + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Main

+
+ +
+
+
public class Main +extends Object
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Main

      +
      public Main()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      main

      +
      public static void main(String[] args)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Player.html b/docs/Player.html new file mode 100644 index 0000000..2e3e734 --- /dev/null +++ b/docs/Player.html @@ -0,0 +1,189 @@ + + + + +Player + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Player

+
+ +
+
+
All Implemented Interfaces:
+
Drawable, Health
+
+
+
public class Player +extends Fightable +implements Health
+
This is the main player of the game we can move around with and interact.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      damage

      +
      public void damage(int damage)
      +
      +
      Specified by:
      +
      damage in interface Health
      +
      Specified by:
      +
      damage in class Fightable
      +
      +
      +
    • +
    • +
      +

      heal

      +
      public void heal(int healing)
      +
      +
      Specified by:
      +
      heal in interface Health
      +
      Specified by:
      +
      heal in class Fightable
      +
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw()
      +
      +
      Specified by:
      +
      draw in interface Drawable
      +
      Overrides:
      +
      draw in class Character
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Position.html b/docs/Position.html new file mode 100644 index 0000000..af1e2aa --- /dev/null +++ b/docs/Position.html @@ -0,0 +1,229 @@ + + + + +Position + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Position

+
+
java.lang.Object +
Position
+
+
+
+
public class Position +extends Object
+
Class which holds a Characters position. It can translate and sync off and on-grid positions.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      get

      +
      public processing.core.PVector get()
      +
      +
    • +
    • +
      +

      get_grid

      +
      public processing.core.PVector get_grid()
      +
      +
    • +
    • +
      +

      set

      +
      public void set(float x, + float y)
      +
      +
    • +
    • +
      +

      set

      +
      public void set(processing.core.PVector point)
      +
      +
    • +
    • +
      +

      set_on_grid

      +
      public void set_on_grid(int x, + int y)
      +
      +
    • +
    • +
      +

      set_grid_x

      +
      public void set_grid_x(int x)
      +
      +
    • +
    • +
      +

      set_grid_y

      +
      public void set_grid_y(int y)
      +
      +
    • +
    • +
      +

      grid_x_change

      +
      public void grid_x_change(int x)
      +
      +
    • +
    • +
      +

      grid_y_change

      +
      public void grid_y_change(int y)
      +
      +
    • +
    • +
      +

      sync_grid

      +
      public void sync_grid()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Score.html b/docs/Score.html new file mode 100644 index 0000000..1d878ab --- /dev/null +++ b/docs/Score.html @@ -0,0 +1,293 @@ + + + + +Score + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Score

+
+ +
+
+
public class Score +extends Object
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Score

      +
      public Score()
      +
      +
    • +
    • +
      +

      Score

      +
      public Score(int score)
      +
      +
    • +
    • +
      +

      Score

      +
      public Score(int rank, + int score, + processing.core.PVector position, + int health)
      +
      +
    • +
    • +
      +

      Score

      +
      public Score(int rank, + LocalDateTime date, + int score, + processing.core.PVector position, + int health)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      getRank

      +
      public int getRank()
      +
      +
    • +
    • +
      +

      setRank

      +
      public void setRank(int rank)
      +
      +
    • +
    • +
      +

      getDate

      +
      public LocalDateTime getDate()
      +
      +
    • +
    • +
      +

      setDate

      +
      public void setDate(LocalDateTime date)
      +
      +
    • +
    • +
      +

      getScore

      +
      public int getScore()
      +
      +
    • +
    • +
      +

      getPosition

      +
      public processing.core.PVector getPosition()
      +
      +
    • +
    • +
      +

      getHealth

      +
      public int getHealth()
      +
      +
    • +
    • +
      +

      setScore

      +
      public void setScore(int score)
      +
      +
    • +
    • +
      +

      toString

      +
      public String toString()
      +
      +
      Overrides:
      +
      toString in class Object
      +
      +
      +
    • +
    • +
      +

      fromString

      +
      public static Score fromString(String line)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Skill.html b/docs/Skill.html new file mode 100644 index 0000000..d39d46c --- /dev/null +++ b/docs/Skill.html @@ -0,0 +1,166 @@ + + + + +Skill + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Skill

+
+ +
+
+
Direct Known Subclasses:
+
Tritt
+
+
+
public class Skill +extends Object
+
Currently unused Skill class which was the skeleton for Tritt. It could animate and calculate.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      use

      +
      public void use(Fightable target)
      +
      +
    • +
    • +
      +

      animate

      +
      public void animate()
      +
      +
    • +
    • +
      +

      draw

      +
      public boolean draw()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/StartScreen.html b/docs/StartScreen.html new file mode 100644 index 0000000..dd66699 --- /dev/null +++ b/docs/StartScreen.html @@ -0,0 +1,184 @@ + + + + +StartScreen + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class StartScreen

+
+
java.lang.Object +
StartScreen
+
+
+
+
All Implemented Interfaces:
+
State
+
+
+
public class StartScreen +extends Object +implements State
+
State which holds the starting screen with animations.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      active

      +
      public boolean active()
      +
      +
      Specified by:
      +
      active in interface State
      +
      +
      +
    • +
    • +
      +

      setup

      +
      public void setup()
      +
      +
    • +
    • +
      +

      draw

      +
      public boolean draw()
      +
      +
      Specified by:
      +
      draw in interface State
      +
      +
      +
    • +
    • +
      +

      keyPressed

      +
      public void keyPressed()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/State.html b/docs/State.html new file mode 100644 index 0000000..0865313 --- /dev/null +++ b/docs/State.html @@ -0,0 +1,196 @@ + + + + +State + + + + + + + + + + + + + + +
+ +
+
+ +
+

Interface State

+
+
+
+
All Known Implementing Classes:
+
DeathScreen, FightScreen, GameScreen, StartScreen
+
+
+
public interface State
+
Interface that defines what a state should be able to do.
+
+
+
    + +
  • +
    +

    Field Summary

    +
    Fields
    +
    +
    Modifier and Type
    +
    Field
    +
    Description
    +
    static final boolean
    + +
     
    +
    static final Fenster
    + +
     
    +
    +
    +
  • + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    boolean
    + +
     
    +
    boolean
    + +
     
    +
    +
    +
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Field Details

    +
      +
    • +
      +

      window

      +
      static final Fenster window
      +
      +
    • +
    • +
      +

      isState

      +
      static final boolean isState
      +
      +
      See Also:
      +
      + +
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      active

      +
      boolean active()
      +
      +
    • +
    • +
      +

      draw

      +
      boolean draw()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Talkable.html b/docs/Talkable.html new file mode 100644 index 0000000..5342bdd --- /dev/null +++ b/docs/Talkable.html @@ -0,0 +1,201 @@ + + + + +Talkable + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Talkable

+
+ +
+
+
All Implemented Interfaces:
+
Drawable, Interactable
+
+
+
public class Talkable +extends Character +implements Interactable
+
A Character we can talk to.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Talkable

      +
      public Talkable(Fenster window)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      interact

      +
      public void interact()
      +
      Description copied from interface: Interactable
      +

      This is the implementation of interact we use to interact with all entities

      +
      +
      Specified by:
      +
      interact in interface Interactable
      +
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw()
      +
      +
      Specified by:
      +
      draw in interface Drawable
      +
      Overrides:
      +
      draw in class Character
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Tiles.html b/docs/Tiles.html new file mode 100644 index 0000000..e1ab8d4 --- /dev/null +++ b/docs/Tiles.html @@ -0,0 +1,200 @@ + + + + +Tiles + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Tiles

+
+ +
+
+
All Implemented Interfaces:
+
Drawable
+
+
+
public class Tiles +extends Object +implements Drawable
+
This keeps and creates the tiles and information around them. Basically the level builder.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      draw

      +
      public void draw()
      +
      This will draw all cells and also redraw all talkable cells, to the bubble is displayed on top.
      +
      +
      Specified by:
      +
      draw in interface Drawable
      +
      +
      +
    • +
    • +
      +

      get

      +
      public ArrayList<Cell> get(Character type)
      +
      +
    • +
    • +
      +

      get

      +
      public Character get(int x, + int y)
      +
      +
    • +
    • +
      +

      get_cell

      +
      public Cell get_cell(int x, + int y)
      +
      +
    • +
    • +
      +

      set

      +
      public Character set(int x, + int y, + Character character)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/Tritt.html b/docs/Tritt.html new file mode 100644 index 0000000..c65b503 --- /dev/null +++ b/docs/Tritt.html @@ -0,0 +1,176 @@ + + + + +Tritt + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class Tritt

+
+ +
+
+
public class Tritt +extends Skill
+
Unused Skill which did basic damage and showed a neat animation.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      use

      +
      public void use(Fightable target)
      +
      +
      Overrides:
      +
      use in class Skill
      +
      +
      +
    • +
    • +
      +

      animate

      +
      public void animate()
      +
      +
      Overrides:
      +
      animate in class Skill
      +
      +
      +
    • +
    • +
      +

      draw

      +
      public boolean draw()
      +
      +
      Overrides:
      +
      draw in class Skill
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/UI.html b/docs/UI.html new file mode 100644 index 0000000..9ecbc91 --- /dev/null +++ b/docs/UI.html @@ -0,0 +1,174 @@ + + + + +UI + + + + + + + + + + + + + + +
+ +
+
+ +
+

Class UI

+
+ +
+
+
public class UI +extends Object
+
Class that draws our UI.
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      healthBar

      +
      public void healthBar(float x, + float y, + int health, + int maxHealth)
      +
      +
    • +
    • +
      +

      exp

      +
      public void exp(int exp, + int level, + float x, + float y)
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/docs/allclasses-index.html b/docs/allclasses-index.html new file mode 100644 index 0000000..8a8f0ef --- /dev/null +++ b/docs/allclasses-index.html @@ -0,0 +1,179 @@ + + + + +All Classes and Interfaces + + + + + + + + + + + + + + +
+ +
+
+
+

All Classes and Interfaces

+
+
+
+
+
+
Class
+
Description
+ +
+
Shared code of the animations.
+
+ +
+
An animation which moves an entity somewhere over an amount of frames
+
+ +
+
An animation which shrinks a Character over an amount of frames.
+
+ +
+
The Aura ball we can see and click in a fight.
+
+ +
+
A Auraball that shauld not be clicked.
+
+ +
+
This basically is the fightscene and logic which generates the aura balls.
+
+ +
+
The speech bubble that can be shown by all Talkable characters
+
+ +
+
Cell which can hold one Character and draws the character at a certain location.
+
+ +
+
Class from which we define all other Entities which are seen in the game.
+
+ +
 
+ +
 
+ +
+
The objects that can draw onto the window.
+
+ +
+
Enemy which is Interactable in the way, that we can damage him.
+
+ +
+
The window which holds all game information and draws.
+
+ +
+
Unused old fighting logic.
+
+ +
 
+ +
+
State which holds the fightscene
+
+ +
 
+ +
+
Main game scene.
+
+ +
+
Interface for Character that have health.
+
+ +
 
+ +
 
+ +
+
This is the main player of the game we can move around with and interact.
+
+ +
+
Class which holds a Characters position.
+
+ +
 
+ +
+
Currently unused Skill class which was the skeleton for Tritt.
+
+ +
+
State which holds the starting screen with animations.
+
+ +
+
Interface that defines what a state should be able to do.
+
+ +
+
A Character we can talk to.
+
+ +
+
This keeps and creates the tiles and information around them.
+
+ +
+
Unused Skill which did basic damage and showed a neat animation.
+
+ +
+
Class that draws our UI.
+
+
+
+
+
+
+
+ + diff --git a/docs/allpackages-index.html b/docs/allpackages-index.html new file mode 100644 index 0000000..9952a0c --- /dev/null +++ b/docs/allpackages-index.html @@ -0,0 +1,63 @@ + + + + +All Packages + + + + + + + + + + + + + + +
+ +
+
+
+

All Packages

+
+
Package Summary
+
+
Package
+
Description
+ +
 
+
+
+
+
+ + diff --git a/docs/constant-values.html b/docs/constant-values.html new file mode 100644 index 0000000..2e7f246 --- /dev/null +++ b/docs/constant-values.html @@ -0,0 +1,78 @@ + + + + +Constant Field Values + + + + + + + + + + + + + + +
+ +
+
+
+

Constant Field Values

+
+
+

Contents

+ +
+
+

Unnamed Package

+
    +
  • + +
    +
    Modifier and Type
    +
    Constant Field
    +
    Value
    +
    public static final boolean
    + +
    false
    +
    +
  • +
+
+
+
+
+ + diff --git a/docs/copy.svg b/docs/copy.svg new file mode 100644 index 0000000..7c46ab1 --- /dev/null +++ b/docs/copy.svg @@ -0,0 +1,33 @@ + + + + + + + + diff --git a/docs/element-list b/docs/element-list new file mode 100644 index 0000000..147af06 --- /dev/null +++ b/docs/element-list @@ -0,0 +1 @@ +unnamed package diff --git a/docs/help-doc.html b/docs/help-doc.html new file mode 100644 index 0000000..8c350a8 --- /dev/null +++ b/docs/help-doc.html @@ -0,0 +1,182 @@ + + + + +API Help + + + + + + + + + + + + + + +
+ +
+
+

JavaDoc Help

+ +
+
+

Navigation

+Starting from the Overview page, you can browse the documentation using the links in each page, and in the navigation bar at the top of each page. The Index and Search box allow you to navigate to specific declarations and summary pages, including: All Packages, All Classes and Interfaces + +
+
+
+

Kinds of Pages

+The following sections describe the different kinds of pages in this collection. +
+

Package

+

Each package has a page that contains a list of its classes and interfaces, with a summary for each. These pages may contain the following categories:

+
    +
  • Interfaces
  • +
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  • +
  • Enum Classes
  • +
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  • +
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  • +
+
+
+

Class or Interface

+

Each class, interface, nested class and nested interface has its own separate page. Each of these pages has three sections consisting of a declaration and description, member summary tables, and detailed member descriptions. Entries in each of these sections are omitted if they are empty or not applicable.

+
    +
  • Class Inheritance Diagram
  • +
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  • +
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  • +
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  • +
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+
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+
+
    +
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  • +
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  • +
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  • +
  • Element Details
  • +
+

Note: Annotation interfaces have required and optional elements, but not methods. Only enum classes have enum constants. The components of a record class are displayed as part of the declaration of the record class. Properties are a feature of JavaFX.

+

The summary entries are alphabetical, while the detailed descriptions are in the order they appear in the source code. This preserves the logical groupings established by the programmer.

+
+
+

Other Files

+

Packages and modules may contain pages with additional information related to the declarations nearby.

+
+
+

Tree (Class Hierarchy)

+

There is a Class Hierarchy page for all packages, plus a hierarchy for each package. Each hierarchy page contains a list of classes and a list of interfaces. Classes are organized by inheritance structure starting with java.lang.Object. Interfaces do not inherit from java.lang.Object.

+
    +
  • When viewing the Overview page, clicking on TREE displays the hierarchy for all packages.
  • +
  • When viewing a particular package, class or interface page, clicking on TREE displays the hierarchy for only that package.
  • +
+
+
+

Constant Field Values

+

The Constant Field Values page lists the static final fields and their values.

+
+
+

All Packages

+

The All Packages page contains an alphabetic index of all packages contained in the documentation.

+
+
+

All Classes and Interfaces

+

The All Classes and Interfaces page contains an alphabetic index of all classes and interfaces contained in the documentation, including annotation interfaces, enum classes, and record classes.

+
+
+

Index

+

The Index contains an alphabetic index of all classes, interfaces, constructors, methods, and fields in the documentation, as well as summary pages such as All Packages, All Classes and Interfaces.

+
+
+
+This help file applies to API documentation generated by the standard doclet.
+
+
+ + diff --git a/docs/index-files/index-1.html b/docs/index-files/index-1.html new file mode 100644 index 0000000..5d4e248 --- /dev/null +++ b/docs/index-files/index-1.html @@ -0,0 +1,120 @@ + + + + +A-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I K M O P R S T U W 
All Classes and Interfaces|All Packages|Constant Field Values +

A

+
+
active() - Method in class DeathScreen
+
 
+
active() - Method in class FightScreen
+
 
+
active() - Method in class GameScreen
+
 
+
active() - Method in class StartScreen
+
 
+
active() - Method in interface State
+
 
+
addScore(Score) - Method in class FileHandleUtil
+
+
adds a score, reorganizes the rank ids and writes to file
+
+
animate() - Method in class Skill
+
 
+
animate() - Method in class Tritt
+
 
+
animate(float, float, float, float) - Method in class Animation
+
 
+
animate(float, float, float, float) - Method in class AniMove
+
 
+
animate(int, int) - Method in class AniShrink
+
 
+
Animation - Class in Unnamed Package
+
+
Shared code of the animations.
+
+
Animation(Fenster, Character) - Constructor for class Animation
+
 
+
AniMove - Class in Unnamed Package
+
+
An animation which moves an entity somewhere over an amount of frames
+
+
AniMove(Fenster, Character) - Constructor for class AniMove
+
 
+
AniShrink - Class in Unnamed Package
+
+
An animation which shrinks a Character over an amount of frames.
+
+
AniShrink(Fenster, Character) - Constructor for class AniShrink
+
 
+
attack() - Method in class Fight
+
 
+
AuraBubble - Class in Unnamed Package
+
+
The Aura ball we can see and click in a fight.
+
+
AuraBubble(Fenster) - Constructor for class AuraBubble
+
 
+
AuraFail - Class in Unnamed Package
+
+
A Auraball that shauld not be clicked.
+
+
AuraFail(Fenster) - Constructor for class AuraFail
+
 
+
AuraFight - Class in Unnamed Package
+
+
This basically is the fightscene and logic which generates the aura balls.
+
+
+A B C D E F G H I K M O P R S T U W 
All Classes and Interfaces|All Packages|Constant Field Values
+
+
+ + diff --git a/docs/index-files/index-10.html b/docs/index-files/index-10.html new file mode 100644 index 0000000..01e44a2 --- /dev/null +++ b/docs/index-files/index-10.html @@ -0,0 +1,68 @@ + + + + +K-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I K M O P R S T U W 
All Classes and Interfaces|All Packages|Constant Field Values +

K

+
+
keyPressed() - Method in class FightScreen
+
 
+
keyPressed() - Method in class GameScreen
+
 
+
keyPressed() - Method in class StartScreen
+
 
+
keyPressed(KeyEvent) - Method in class Fenster
+
 
+
+A B C D E F G H I K M O P R S T U W 
All Classes and Interfaces|All Packages|Constant Field Values
+
+
+ + diff --git a/docs/index-files/index-11.html b/docs/index-files/index-11.html new file mode 100644 index 0000000..21043aa --- /dev/null +++ b/docs/index-files/index-11.html @@ -0,0 +1,76 @@ + + + + +M-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I K M O P R S T U W 
All Classes and Interfaces|All Packages|Constant Field Values +

M

+
+
main(String[]) - Static method in class Fenster
+
 
+
main(String[]) - Static method in class Main
+
 
+
Main - Class in Unnamed Package
+
 
+
Main() - Constructor for class Main
+
 
+
mousePressed() - Method in class DeathScreen
+
 
+
mousePressed() - Method in class Fenster
+
 
+
mousePressed() - Method in class FightScreen
+
 
+
move(float, float, float, float) - Method in class AniMove
+
 
+
+A B C D E F G H I K M O P R S T U W 
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+ + diff --git a/docs/index-files/index-12.html b/docs/index-files/index-12.html new file mode 100644 index 0000000..19326fd --- /dev/null +++ b/docs/index-files/index-12.html @@ -0,0 +1,62 @@ + + + + +O-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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O

+
+
open() - Method in class Bubble
+
 
+
+A B C D E F G H I K M O P R S T U W 
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+ + diff --git a/docs/index-files/index-13.html b/docs/index-files/index-13.html new file mode 100644 index 0000000..5639a06 --- /dev/null +++ b/docs/index-files/index-13.html @@ -0,0 +1,68 @@ + + + + +P-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I K M O P R S T U W 
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P

+
+
Player - Class in Unnamed Package
+
+
This is the main player of the game we can move around with and interact.
+
+
Position - Class in Unnamed Package
+
+
Class which holds a Characters position.
+
+
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+
+ + diff --git a/docs/index-files/index-14.html b/docs/index-files/index-14.html new file mode 100644 index 0000000..04d6b4c --- /dev/null +++ b/docs/index-files/index-14.html @@ -0,0 +1,70 @@ + + + + +R-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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R

+
+
readLatestScores() - Method in class FileHandleUtil
+
+
reads all scores from file
+
+
readScores() - Method in class FileHandleUtil
+
+
reads all scores from file
+
+
reset() - Method in class Fenster
+
 
+
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+
+ + diff --git a/docs/index-files/index-15.html b/docs/index-files/index-15.html new file mode 100644 index 0000000..16a5125 --- /dev/null +++ b/docs/index-files/index-15.html @@ -0,0 +1,108 @@ + + + + +S-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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S

+
+
Score - Class in Unnamed Package
+
 
+
Score() - Constructor for class Score
+
 
+
Score(int) - Constructor for class Score
+
 
+
Score(int, int, PVector, int) - Constructor for class Score
+
 
+
Score(int, LocalDateTime, int, PVector, int) - Constructor for class Score
+
 
+
set(float, float) - Method in class Position
+
 
+
set(int, int, Character) - Method in class Tiles
+
 
+
set(PVector) - Method in class Position
+
 
+
set_grid_x(int) - Method in class Position
+
 
+
set_grid_y(int) - Method in class Position
+
 
+
set_on_grid(int, int) - Method in class Position
+
 
+
setDate(LocalDateTime) - Method in class Score
+
 
+
setRank(int) - Method in class Score
+
 
+
setScore(int) - Method in class Score
+
 
+
settings() - Method in class Fenster
+
 
+
setup() - Method in class Fenster
+
 
+
setup() - Method in class StartScreen
+
 
+
Skill - Class in Unnamed Package
+
+
Currently unused Skill class which was the skeleton for Tritt.
+
+
StartScreen - Class in Unnamed Package
+
+
State which holds the starting screen with animations.
+
+
State - Interface in Unnamed Package
+
+
Interface that defines what a state should be able to do.
+
+
sync_grid() - Method in class Position
+
 
+
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+
+ + diff --git a/docs/index-files/index-16.html b/docs/index-files/index-16.html new file mode 100644 index 0000000..91a3826 --- /dev/null +++ b/docs/index-files/index-16.html @@ -0,0 +1,80 @@ + + + + +T-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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T

+
+
Talkable - Class in Unnamed Package
+
+
A Character we can talk to.
+
+
Talkable(Fenster) - Constructor for class Talkable
+
 
+
Tiles - Class in Unnamed Package
+
+
This keeps and creates the tiles and information around them.
+
+
toggle() - Method in class Bubble
+
 
+
toggle_without_open() - Method in class Bubble
+
 
+
toString() - Method in class Score
+
 
+
Tritt - Class in Unnamed Package
+
+
Unused Skill which did basic damage and showed a neat animation.
+
+
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+
+ + diff --git a/docs/index-files/index-17.html b/docs/index-files/index-17.html new file mode 100644 index 0000000..a04bd8c --- /dev/null +++ b/docs/index-files/index-17.html @@ -0,0 +1,68 @@ + + + + +U-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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U

+
+
UI - Class in Unnamed Package
+
+
Class that draws our UI.
+
+
use(Fightable) - Method in class Skill
+
 
+
use(Fightable) - Method in class Tritt
+
 
+
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+
+ + diff --git a/docs/index-files/index-18.html b/docs/index-files/index-18.html new file mode 100644 index 0000000..6bbba8d --- /dev/null +++ b/docs/index-files/index-18.html @@ -0,0 +1,62 @@ + + + + +W-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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W

+
+
window - Static variable in interface State
+
 
+
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+
+ + diff --git a/docs/index-files/index-2.html b/docs/index-files/index-2.html new file mode 100644 index 0000000..d718a95 --- /dev/null +++ b/docs/index-files/index-2.html @@ -0,0 +1,68 @@ + + + + +B-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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B

+
+
bubble() - Method in class AuraBubble
+
 
+
Bubble - Class in Unnamed Package
+
+
The speech bubble that can be shown by all Talkable characters
+
+
Bubble(Fenster) - Constructor for class Bubble
+
 
+
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+
+ + diff --git a/docs/index-files/index-3.html b/docs/index-files/index-3.html new file mode 100644 index 0000000..1c175c8 --- /dev/null +++ b/docs/index-files/index-3.html @@ -0,0 +1,76 @@ + + + + +C-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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C

+
+
Cell - Class in Unnamed Package
+
+
Cell which can hold one Character and draws the character at a certain location.
+
+
Character - Class in Unnamed Package
+
+
Class from which we define all other Entities which are seen in the game.
+
+
Character(Fenster) - Constructor for class Character
+
 
+
close() - Method in class Bubble
+
 
+
content(List<String>) - Method in class Bubble
+
 
+
createFile() - Method in class FileHandleUtil
+
 
+
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+
+ + diff --git a/docs/index-files/index-4.html b/docs/index-files/index-4.html new file mode 100644 index 0000000..7d371e0 --- /dev/null +++ b/docs/index-files/index-4.html @@ -0,0 +1,126 @@ + + + + +D-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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D

+
+
damage(int) - Method in class Enemy
+
 
+
damage(int) - Method in class Fightable
+
 
+
damage(int) - Method in interface Health
+
 
+
damage(int) - Method in class Player
+
 
+
dead() - Method in class Fenster
+
 
+
DeathScreen - Class in Unnamed Package
+
 
+
deleteFile() - Method in class FileHandleUtil
+
+
delete savefile
+
+
Dialog - Class in Unnamed Package
+
 
+
Dialog() - Constructor for class Dialog
+
 
+
draw() - Method in class AuraBubble
+
 
+
draw() - Method in class AuraFight
+
 
+
draw() - Method in class Cell
+
 
+
draw() - Method in class Character
+
 
+
draw() - Method in class DeathScreen
+
 
+
draw() - Method in interface Drawable
+
 
+
draw() - Method in class Enemy
+
 
+
draw() - Method in class Fenster
+
 
+
draw() - Method in class Fight
+
 
+
draw() - Method in class FightScreen
+
 
+
draw() - Method in class GameScreen
+
 
+
draw() - Method in class Player
+
 
+
draw() - Method in class Skill
+
 
+
draw() - Method in class StartScreen
+
 
+
draw() - Method in interface State
+
 
+
draw() - Method in class Talkable
+
 
+
draw() - Method in class Tiles
+
+
This will draw all cells and also redraw all talkable cells, to the bubble is displayed on top.
+
+
draw() - Method in class Tritt
+
 
+
draw() - Method in class UI
+
 
+
draw(float, float, int) - Method in class Bubble
+
 
+
Drawable - Interface in Unnamed Package
+
+
The objects that can draw onto the window.
+
+
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+
+ + diff --git a/docs/index-files/index-5.html b/docs/index-files/index-5.html new file mode 100644 index 0000000..e1ae3db --- /dev/null +++ b/docs/index-files/index-5.html @@ -0,0 +1,66 @@ + + + + +E-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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E

+
+
Enemy - Class in Unnamed Package
+
+
Enemy which is Interactable in the way, that we can damage him.
+
+
exp(int, int, float, float) - Method in class UI
+
 
+
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+
+ + diff --git a/docs/index-files/index-6.html b/docs/index-files/index-6.html new file mode 100644 index 0000000..e7c180a --- /dev/null +++ b/docs/index-files/index-6.html @@ -0,0 +1,82 @@ + + + + +F-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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F

+
+
Fenster - Class in Unnamed Package
+
+
The window which holds all game information and draws.
+
+
Fenster() - Constructor for class Fenster
+
 
+
Fight - Class in Unnamed Package
+
+
Unused old fighting logic.
+
+
Fightable - Class in Unnamed Package
+
 
+
Fightable(Fenster) - Constructor for class Fightable
+
 
+
FightScreen - Class in Unnamed Package
+
+
State which holds the fightscene
+
+
FileHandleUtil - Class in Unnamed Package
+
 
+
fromString(String) - Static method in class Score
+
 
+
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+
+ + diff --git a/docs/index-files/index-7.html b/docs/index-files/index-7.html new file mode 100644 index 0000000..bd9aee1 --- /dev/null +++ b/docs/index-files/index-7.html @@ -0,0 +1,90 @@ + + + + +G-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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All Classes and Interfaces|All Packages|Constant Field Values +

G

+
+
GameScreen - Class in Unnamed Package
+
+
Main game scene.
+
+
get() - Method in class Position
+
 
+
get(int, int) - Method in class Tiles
+
 
+
get(Character) - Method in class Tiles
+
 
+
get_cell(int, int) - Method in class Tiles
+
 
+
get_grid() - Method in class Position
+
 
+
getDate() - Method in class Score
+
 
+
getHealth() - Method in class Score
+
 
+
getInstance() - Static method in class FileHandleUtil
+
 
+
getPosition() - Method in class Score
+
 
+
getRank() - Method in class Score
+
 
+
getScore() - Method in class Score
+
 
+
grid_x_change(int) - Method in class Position
+
 
+
grid_y_change(int) - Method in class Position
+
 
+
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+
+ + diff --git a/docs/index-files/index-8.html b/docs/index-files/index-8.html new file mode 100644 index 0000000..df60bcb --- /dev/null +++ b/docs/index-files/index-8.html @@ -0,0 +1,82 @@ + + + + +H-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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H

+
+
hasChar() - Method in class Cell
+
 
+
heal(int) - Method in class Enemy
+
 
+
heal(int) - Method in class Fightable
+
 
+
heal(int) - Method in interface Health
+
 
+
heal(int) - Method in class Player
+
 
+
Health - Interface in Unnamed Package
+
+
Interface for Character that have health.
+
+
healthBar(float, float, int, int) - Method in class UI
+
 
+
hit_check() - Method in class AuraBubble
+
 
+
hit_check() - Method in class AuraFail
+
 
+
hit_check() - Method in class AuraFight
+
 
+
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+
+ + diff --git a/docs/index-files/index-9.html b/docs/index-files/index-9.html new file mode 100644 index 0000000..43f750b --- /dev/null +++ b/docs/index-files/index-9.html @@ -0,0 +1,74 @@ + + + + +I-Index + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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I

+
+
interact() - Method in class Dialog
+
 
+
interact() - Method in class Enemy
+
 
+
interact() - Method in interface Interactable
+
+
This is the implementation of interact we use to interact with all entities
+
+
interact() - Method in class Talkable
+
 
+
Interactable - Interface in Unnamed Package
+
 
+
isState - Static variable in interface State
+
 
+
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+
+ + diff --git a/docs/index.html b/docs/index.html new file mode 100644 index 0000000..704b8a0 --- /dev/null +++ b/docs/index.html @@ -0,0 +1,26 @@ + + + + +Generated Documentation (Untitled) + + + + + + + + + + + +
+ +

package-summary.html

+
+ + diff --git a/docs/legal/ADDITIONAL_LICENSE_INFO b/docs/legal/ADDITIONAL_LICENSE_INFO new file mode 100644 index 0000000..ff700cd --- /dev/null +++ b/docs/legal/ADDITIONAL_LICENSE_INFO @@ -0,0 +1,37 @@ + ADDITIONAL INFORMATION ABOUT LICENSING + +Certain files distributed by Oracle America, Inc. and/or its affiliates are +subject to the following clarification and special exception to the GPLv2, +based on the GNU Project exception for its Classpath libraries, known as the +GNU Classpath Exception. + +Note that Oracle includes multiple, independent programs in this software +package. Some of those programs are provided under licenses deemed +incompatible with the GPLv2 by the Free Software Foundation and others. +For example, the package includes programs licensed under the Apache +License, Version 2.0 and may include FreeType. 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You may copy and distribute verbatim copies of the Program's source code as +you receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice and +disclaimer of warranty; keep intact all the notices that refer to this License +and to the absence of any warranty; and give any other recipients of the +Program a copy of this License along with the Program. + +You may charge a fee for the physical act of transferring a copy, and you may +at your option offer warranty protection in exchange for a fee. + +2. You may modify your copy or copies of the Program or any portion of it, thus +forming a work based on the Program, and copy and distribute such modifications +or work under the terms of Section 1 above, provided that you also meet all of +these conditions: + + a) You must cause the modified files to carry prominent notices stating + that you changed the files and the date of any change. + + b) You must cause any work that you distribute or publish, that in whole or + in part contains or is derived from the Program or any part thereof, to be + licensed as a whole at no charge to all third parties under the terms of + this License. + + c) If the modified program normally reads commands interactively when run, + you must cause it, when started running for such interactive use in the + most ordinary way, to print or display an announcement including an + appropriate copyright notice and a notice that there is no warranty (or + else, saying that you provide a warranty) and that users may redistribute + the program under these conditions, and telling the user how to view a copy + of this License. (Exception: if the Program itself is interactive but does + not normally print such an announcement, your work based on the Program is + not required to print an announcement.) + +These requirements apply to the modified work as a whole. If identifiable +sections of that work are not derived from the Program, and can be reasonably +considered independent and separate works in themselves, then this License, and +its terms, do not apply to those sections when you distribute them as separate +works. But when you distribute the same sections as part of a whole which is a +work based on the Program, the distribution of the whole must be on the terms +of this License, whose permissions for other licensees extend to the entire +whole, and thus to each and every part regardless of who wrote it. + +Thus, it is not the intent of this section to claim rights or contest your +rights to work written entirely by you; rather, the intent is to exercise the +right to control the distribution of derivative or collective works based on +the Program. + +In addition, mere aggregation of another work not based on the Program with the +Program (or with a work based on the Program) on a volume of a storage or +distribution medium does not bring the other work under the scope of this +License. + +3. You may copy and distribute the Program (or a work based on it, under +Section 2) in object code or executable form under the terms of Sections 1 and +2 above provided that you also do one of the following: + + a) Accompany it with the complete corresponding machine-readable source + code, which must be distributed under the terms of Sections 1 and 2 above + on a medium customarily used for software interchange; or, + + b) Accompany it with a written offer, valid for at least three years, to + give any third party, for a charge no more than your cost of physically + performing source distribution, a complete machine-readable copy of the + corresponding source code, to be distributed under the terms of Sections 1 + and 2 above on a medium customarily used for software interchange; or, + + c) Accompany it with the information you received as to the offer to + distribute corresponding source code. (This alternative is allowed only + for noncommercial distribution and only if you received the program in + object code or executable form with such an offer, in accord with + Subsection b above.) + +The source code for a work means the preferred form of the work for making +modifications to it. For an executable work, complete source code means all +the source code for all modules it contains, plus any associated interface +definition files, plus the scripts used to control compilation and installation +of the executable. However, as a special exception, the source code +distributed need not include anything that is normally distributed (in either +source or binary form) with the major components (compiler, kernel, and so on) +of the operating system on which the executable runs, unless that component +itself accompanies the executable. + +If distribution of executable or object code is made by offering access to copy +from a designated place, then offering equivalent access to copy the source +code from the same place counts as distribution of the source code, even though +third parties are not compelled to copy the source along with the object code. + +4. You may not copy, modify, sublicense, or distribute the Program except as +expressly provided under this License. Any attempt otherwise to copy, modify, +sublicense or distribute the Program is void, and will automatically terminate +your rights under this License. However, parties who have received copies, or +rights, from you under this License will not have their licenses terminated so +long as such parties remain in full compliance. + +5. You are not required to accept this License, since you have not signed it. +However, nothing else grants you permission to modify or distribute the Program +or its derivative works. These actions are prohibited by law if you do not +accept this License. Therefore, by modifying or distributing the Program (or +any work based on the Program), you indicate your acceptance of this License to +do so, and all its terms and conditions for copying, distributing or modifying +the Program or works based on it. + +6. Each time you redistribute the Program (or any work based on the Program), +the recipient automatically receives a license from the original licensor to +copy, distribute or modify the Program subject to these terms and conditions. +You may not impose any further restrictions on the recipients' exercise of the +rights granted herein. You are not responsible for enforcing compliance by +third parties to this License. + +7. If, as a consequence of a court judgment or allegation of patent +infringement or for any other reason (not limited to patent issues), conditions +are imposed on you (whether by court order, agreement or otherwise) that +contradict the conditions of this License, they do not excuse you from the +conditions of this License. If you cannot distribute so as to satisfy +simultaneously your obligations under this License and any other pertinent +obligations, then as a consequence you may not distribute the Program at all. +For example, if a patent license would not permit royalty-free redistribution +of the Program by all those who receive copies directly or indirectly through +you, then the only way you could satisfy both it and this License would be to +refrain entirely from distribution of the Program. + +If any portion of this section is held invalid or unenforceable under any +particular circumstance, the balance of the section is intended to apply and +the section as a whole is intended to apply in other circumstances. + +It is not the purpose of this section to induce you to infringe any patents or +other property right claims or to contest validity of any such claims; this +section has the sole purpose of protecting the integrity of the free software +distribution system, which is implemented by public license practices. Many +people have made generous contributions to the wide range of software +distributed through that system in reliance on consistent application of that +system; it is up to the author/donor to decide if he or she is willing to +distribute software through any other system and a licensee cannot impose that +choice. + +This section is intended to make thoroughly clear what is believed to be a +consequence of the rest of this License. + +8. If the distribution and/or use of the Program is restricted in certain +countries either by patents or by copyrighted interfaces, the original +copyright holder who places the Program under this License may add an explicit +geographical distribution limitation excluding those countries, so that +distribution is permitted only in or among countries not thus excluded. In +such case, this License incorporates the limitation as if written in the body +of this License. + +9. The Free Software Foundation may publish revised and/or new versions of the +General Public License from time to time. Such new versions will be similar in +spirit to the present version, but may differ in detail to address new problems +or concerns. + +Each version is given a distinguishing version number. If the Program +specifies a version number of this License which applies to it and "any later +version", you have the option of following the terms and conditions either of +that version or of any later version published by the Free Software Foundation. +If the Program does not specify a version number of this License, you may +choose any version ever published by the Free Software Foundation. + +10. If you wish to incorporate parts of the Program into other free programs +whose distribution conditions are different, write to the author to ask for +permission. For software which is copyrighted by the Free Software Foundation, +write to the Free Software Foundation; we sometimes make exceptions for this. +Our decision will be guided by the two goals of preserving the free status of +all derivatives of our free software and of promoting the sharing and reuse of +software generally. + +NO WARRANTY + +11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR +THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE +STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE +PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, +INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND +PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, +YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + +12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL +ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE +PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR +INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA +BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A +FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER +OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +END OF TERMS AND CONDITIONS + +How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest possible +use to the public, the best way to achieve this is to make it free software +which everyone can redistribute and change under these terms. + +To do so, attach the following notices to the program. It is safest to attach +them to the start of each source file to most effectively convey the exclusion +of warranty; and each file should have at least the "copyright" line and a +pointer to where the full notice is found. + + One line to give the program's name and a brief idea of what it does. + + Copyright (C) + + This program is free software; you can redistribute it and/or modify it + under the terms of the GNU General Public License as published by the Free + Software Foundation; either version 2 of the License, or (at your option) + any later version. + + This program is distributed in the hope that it will be useful, but WITHOUT + ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this when it +starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author Gnomovision comes + with ABSOLUTELY NO WARRANTY; for details type 'show w'. This is free + software, and you are welcome to redistribute it under certain conditions; + type 'show c' for details. + +The hypothetical commands 'show w' and 'show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may be +called something other than 'show w' and 'show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your school, +if any, to sign a "copyright disclaimer" for the program, if necessary. Here +is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + 'Gnomovision' (which makes passes at compilers) written by James Hacker. + + signature of Ty Coon, 1 April 1989 + + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General Public +License instead of this License. + + +"CLASSPATH" EXCEPTION TO THE GPL + +Certain source files distributed by Oracle America and/or its affiliates are +subject to the following clarification and special exception to the GPL, but +only where Oracle has expressly included in the particular source file's header +the words "Oracle designates this particular file as subject to the "Classpath" +exception as provided by Oracle in the LICENSE file that accompanied this code." + + Linking this library statically or dynamically with other modules is making + a combined work based on this library. Thus, the terms and conditions of + the GNU General Public License cover the whole combination. + + As a special exception, the copyright holders of this library give you + permission to link this library with independent modules to produce an + executable, regardless of the license terms of these independent modules, + and to copy and distribute the resulting executable under terms of your + choice, provided that you also meet, for each linked independent module, + the terms and conditions of the license of that module. An independent + module is a module which is not derived from or based on this library. If + you modify this library, you may extend this exception to your version of + the library, but you are not obligated to do so. If you do not wish to do + so, delete this exception statement from your version. diff --git a/docs/legal/jquery.md b/docs/legal/jquery.md new file mode 100644 index 0000000..d468b31 --- /dev/null +++ b/docs/legal/jquery.md @@ -0,0 +1,72 @@ +## jQuery v3.6.1 + +### jQuery License +``` +jQuery v 3.6.1 +Copyright OpenJS Foundation and other contributors, https://openjsf.org/ + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +****************************************** + +The jQuery JavaScript Library v3.6.1 also includes Sizzle.js + +Sizzle.js includes the following license: + +Copyright JS Foundation and other contributors, https://js.foundation/ + +This software consists of voluntary contributions made by many +individuals. For exact contribution history, see the revision history +available at https://github.com/jquery/sizzle + +The following license applies to all parts of this software except as +documented below: + +==== + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +==== + +All files located in the node_modules and external directories are +externally maintained libraries used by this software which have their +own licenses; we recommend you read them, as their terms may differ from +the terms above. + +********************* + +``` diff --git a/docs/legal/jqueryUI.md b/docs/legal/jqueryUI.md new file mode 100644 index 0000000..8bda9d7 --- /dev/null +++ b/docs/legal/jqueryUI.md @@ -0,0 +1,49 @@ +## jQuery UI v1.13.2 + +### jQuery UI License +``` +Copyright jQuery Foundation and other contributors, https://jquery.org/ + +This software consists of voluntary contributions made by many +individuals. For exact contribution history, see the revision history +available at https://github.com/jquery/jquery-ui + +The following license applies to all parts of this software except as +documented below: + +==== + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +==== + +Copyright and related rights for sample code are waived via CC0. Sample +code is defined as all source code contained within the demos directory. + +CC0: http://creativecommons.org/publicdomain/zero/1.0/ + +==== + +All files located in the node_modules and external directories are +externally maintained libraries used by this software which have their +own licenses; we recommend you read them, as their terms may differ from +the terms above. + +``` diff --git a/docs/link.svg b/docs/link.svg new file mode 100644 index 0000000..7ccc5ed --- /dev/null +++ b/docs/link.svg @@ -0,0 +1,31 @@ + + + + + + + + diff --git a/docs/member-search-index.js b/docs/member-search-index.js new file mode 100644 index 0000000..71ac9d7 --- /dev/null +++ b/docs/member-search-index.js @@ -0,0 +1 @@ +memberSearchIndex = [{"p":"","c":"DeathScreen","l":"active()"},{"p":"","c":"FightScreen","l":"active()"},{"p":"","c":"GameScreen","l":"active()"},{"p":"","c":"StartScreen","l":"active()"},{"p":"","c":"State","l":"active()"},{"p":"","c":"FileHandleUtil","l":"addScore(Score)"},{"p":"","c":"Skill","l":"animate()"},{"p":"","c":"Tritt","l":"animate()"},{"p":"","c":"Animation","l":"animate(float, float, float, float)","u":"animate(float,float,float,float)"},{"p":"","c":"AniMove","l":"animate(float, float, float, float)","u":"animate(float,float,float,float)"},{"p":"","c":"AniShrink","l":"animate(int, int)","u":"animate(int,int)"},{"p":"","c":"Animation","l":"Animation(Fenster, Character)","u":"%3Cinit%3E(Fenster,Character)"},{"p":"","c":"AniMove","l":"AniMove(Fenster, Character)","u":"%3Cinit%3E(Fenster,Character)"},{"p":"","c":"AniShrink","l":"AniShrink(Fenster, Character)","u":"%3Cinit%3E(Fenster,Character)"},{"p":"","c":"Fight","l":"attack()"},{"p":"","c":"AuraBubble","l":"AuraBubble(Fenster)","u":"%3Cinit%3E(Fenster)"},{"p":"","c":"AuraFail","l":"AuraFail(Fenster)","u":"%3Cinit%3E(Fenster)"},{"p":"","c":"AuraBubble","l":"bubble()"},{"p":"","c":"Bubble","l":"Bubble(Fenster)","u":"%3Cinit%3E(Fenster)"},{"p":"","c":"Character","l":"Character(Fenster)","u":"%3Cinit%3E(Fenster)"},{"p":"","c":"Bubble","l":"close()"},{"p":"","c":"Bubble","l":"content(List)","u":"content(java.util.List)"},{"p":"","c":"FileHandleUtil","l":"createFile()"},{"p":"","c":"Enemy","l":"damage(int)"},{"p":"","c":"Fightable","l":"damage(int)"},{"p":"","c":"Health","l":"damage(int)"},{"p":"","c":"Player","l":"damage(int)"},{"p":"","c":"Fenster","l":"dead()"},{"p":"","c":"FileHandleUtil","l":"deleteFile()"},{"p":"","c":"Dialog","l":"Dialog()","u":"%3Cinit%3E()"},{"p":"","c":"AuraBubble","l":"draw()"},{"p":"","c":"AuraFight","l":"draw()"},{"p":"","c":"Cell","l":"draw()"},{"p":"","c":"Character","l":"draw()"},{"p":"","c":"DeathScreen","l":"draw()"},{"p":"","c":"Drawable","l":"draw()"},{"p":"","c":"Enemy","l":"draw()"},{"p":"","c":"Fenster","l":"draw()"},{"p":"","c":"Fight","l":"draw()"},{"p":"","c":"FightScreen","l":"draw()"},{"p":"","c":"GameScreen","l":"draw()"},{"p":"","c":"Player","l":"draw()"},{"p":"","c":"Skill","l":"draw()"},{"p":"","c":"StartScreen","l":"draw()"},{"p":"","c":"State","l":"draw()"},{"p":"","c":"Talkable","l":"draw()"},{"p":"","c":"Tiles","l":"draw()"},{"p":"","c":"Tritt","l":"draw()"},{"p":"","c":"UI","l":"draw()"},{"p":"","c":"Bubble","l":"draw(float, float, int)","u":"draw(float,float,int)"},{"p":"","c":"UI","l":"exp(int, int, float, float)","u":"exp(int,int,float,float)"},{"p":"","c":"Fenster","l":"Fenster()","u":"%3Cinit%3E()"},{"p":"","c":"Fightable","l":"Fightable(Fenster)","u":"%3Cinit%3E(Fenster)"},{"p":"","c":"Score","l":"fromString(String)","u":"fromString(java.lang.String)"},{"p":"","c":"Tiles","l":"get_cell(int, int)","u":"get_cell(int,int)"},{"p":"","c":"Position","l":"get_grid()"},{"p":"","c":"Position","l":"get()"},{"p":"","c":"Tiles","l":"get(Character)"},{"p":"","c":"Tiles","l":"get(int, int)","u":"get(int,int)"},{"p":"","c":"Score","l":"getDate()"},{"p":"","c":"Score","l":"getHealth()"},{"p":"","c":"FileHandleUtil","l":"getInstance()"},{"p":"","c":"Score","l":"getPosition()"},{"p":"","c":"Score","l":"getRank()"},{"p":"","c":"Score","l":"getScore()"},{"p":"","c":"Position","l":"grid_x_change(int)"},{"p":"","c":"Position","l":"grid_y_change(int)"},{"p":"","c":"Cell","l":"hasChar()"},{"p":"","c":"Enemy","l":"heal(int)"},{"p":"","c":"Fightable","l":"heal(int)"},{"p":"","c":"Health","l":"heal(int)"},{"p":"","c":"Player","l":"heal(int)"},{"p":"","c":"UI","l":"healthBar(float, float, int, int)","u":"healthBar(float,float,int,int)"},{"p":"","c":"AuraBubble","l":"hit_check()"},{"p":"","c":"AuraFail","l":"hit_check()"},{"p":"","c":"AuraFight","l":"hit_check()"},{"p":"","c":"Dialog","l":"interact()"},{"p":"","c":"Enemy","l":"interact()"},{"p":"","c":"Interactable","l":"interact()"},{"p":"","c":"Talkable","l":"interact()"},{"p":"","c":"State","l":"isState"},{"p":"","c":"FightScreen","l":"keyPressed()"},{"p":"","c":"GameScreen","l":"keyPressed()"},{"p":"","c":"StartScreen","l":"keyPressed()"},{"p":"","c":"Fenster","l":"keyPressed(KeyEvent)","u":"keyPressed(processing.event.KeyEvent)"},{"p":"","c":"Main","l":"Main()","u":"%3Cinit%3E()"},{"p":"","c":"Fenster","l":"main(String[])","u":"main(java.lang.String[])"},{"p":"","c":"Main","l":"main(String[])","u":"main(java.lang.String[])"},{"p":"","c":"DeathScreen","l":"mousePressed()"},{"p":"","c":"Fenster","l":"mousePressed()"},{"p":"","c":"FightScreen","l":"mousePressed()"},{"p":"","c":"AniMove","l":"move(float, float, float, float)","u":"move(float,float,float,float)"},{"p":"","c":"Bubble","l":"open()"},{"p":"","c":"FileHandleUtil","l":"readLatestScores()"},{"p":"","c":"FileHandleUtil","l":"readScores()"},{"p":"","c":"Fenster","l":"reset()"},{"p":"","c":"Score","l":"Score()","u":"%3Cinit%3E()"},{"p":"","c":"Score","l":"Score(int)","u":"%3Cinit%3E(int)"},{"p":"","c":"Score","l":"Score(int, int, PVector, int)","u":"%3Cinit%3E(int,int,processing.core.PVector,int)"},{"p":"","c":"Score","l":"Score(int, LocalDateTime, int, PVector, int)","u":"%3Cinit%3E(int,java.time.LocalDateTime,int,processing.core.PVector,int)"},{"p":"","c":"Position","l":"set_grid_x(int)"},{"p":"","c":"Position","l":"set_grid_y(int)"},{"p":"","c":"Position","l":"set_on_grid(int, int)","u":"set_on_grid(int,int)"},{"p":"","c":"Position","l":"set(float, float)","u":"set(float,float)"},{"p":"","c":"Tiles","l":"set(int, int, Character)","u":"set(int,int,Character)"},{"p":"","c":"Position","l":"set(PVector)","u":"set(processing.core.PVector)"},{"p":"","c":"Score","l":"setDate(LocalDateTime)","u":"setDate(java.time.LocalDateTime)"},{"p":"","c":"Score","l":"setRank(int)"},{"p":"","c":"Score","l":"setScore(int)"},{"p":"","c":"Fenster","l":"settings()"},{"p":"","c":"Fenster","l":"setup()"},{"p":"","c":"StartScreen","l":"setup()"},{"p":"","c":"Position","l":"sync_grid()"},{"p":"","c":"Talkable","l":"Talkable(Fenster)","u":"%3Cinit%3E(Fenster)"},{"p":"","c":"Bubble","l":"toggle_without_open()"},{"p":"","c":"Bubble","l":"toggle()"},{"p":"","c":"Score","l":"toString()"},{"p":"","c":"Skill","l":"use(Fightable)"},{"p":"","c":"Tritt","l":"use(Fightable)"},{"p":"","c":"State","l":"window"}];updateSearchResults(); \ No newline at end of file diff --git a/docs/module-search-index.js b/docs/module-search-index.js new file mode 100644 index 0000000..0d59754 --- /dev/null +++ b/docs/module-search-index.js @@ -0,0 +1 @@ +moduleSearchIndex = [];updateSearchResults(); \ No newline at end of file diff --git a/docs/overview-tree.html b/docs/overview-tree.html new file mode 100644 index 0000000..6d57027 --- /dev/null +++ b/docs/overview-tree.html @@ -0,0 +1,124 @@ + + + + +Class Hierarchy + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For All Packages

+
+
+

Class Hierarchy

+ +
+
+

Interface Hierarchy

+ +
+
+
+
+ + diff --git a/docs/package-search-index.js b/docs/package-search-index.js new file mode 100644 index 0000000..747229e --- /dev/null +++ b/docs/package-search-index.js @@ -0,0 +1 @@ +packageSearchIndex = [{"l":"All Packages","u":"allpackages-index.html"}];updateSearchResults(); \ No newline at end of file diff --git a/docs/package-summary.html b/docs/package-summary.html new file mode 100644 index 0000000..8039654 --- /dev/null +++ b/docs/package-summary.html @@ -0,0 +1,203 @@ + + + + +Unnamed Package + + + + + + + + + + + + + + +
+ +
+
+
+

Unnamed Package

+
+
+
+
    +
  • +
    +
    +
    +
    +
    Class
    +
    Description
    + +
    +
    Shared code of the animations.
    +
    + +
    +
    An animation which moves an entity somewhere over an amount of frames
    +
    + +
    +
    An animation which shrinks a Character over an amount of frames.
    +
    + +
    +
    The Aura ball we can see and click in a fight.
    +
    + +
    +
    A Auraball that shauld not be clicked.
    +
    + +
    +
    This basically is the fightscene and logic which generates the aura balls.
    +
    + +
    +
    The speech bubble that can be shown by all Talkable characters
    +
    + +
    +
    Cell which can hold one Character and draws the character at a certain location.
    +
    + +
    +
    Class from which we define all other Entities which are seen in the game.
    +
    + +
     
    + +
     
    + +
    +
    The objects that can draw onto the window.
    +
    + +
    +
    Enemy which is Interactable in the way, that we can damage him.
    +
    + +
    +
    The window which holds all game information and draws.
    +
    + +
    +
    Unused old fighting logic.
    +
    + +
     
    + +
    +
    State which holds the fightscene
    +
    + +
     
    + +
    +
    Main game scene.
    +
    + +
    +
    Interface for Character that have health.
    +
    + +
     
    + +
     
    + +
    +
    This is the main player of the game we can move around with and interact.
    +
    + +
    +
    Class which holds a Characters position.
    +
    + +
     
    + +
    +
    Currently unused Skill class which was the skeleton for Tritt.
    +
    + +
    +
    State which holds the starting screen with animations.
    +
    + +
    +
    Interface that defines what a state should be able to do.
    +
    + +
    +
    A Character we can talk to.
    +
    + +
    +
    This keeps and creates the tiles and information around them.
    +
    + +
    +
    Unused Skill which did basic damage and showed a neat animation.
    +
    + +
    +
    Class that draws our UI.
    +
    +
    +
    +
    +
  • +
+
+
+
+
+ + diff --git a/docs/package-tree.html b/docs/package-tree.html new file mode 100644 index 0000000..9489127 --- /dev/null +++ b/docs/package-tree.html @@ -0,0 +1,124 @@ + + + + + Class Hierarchy + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Unnamed Package

+
+
+

Class Hierarchy

+ +
+
+

Interface Hierarchy

+ +
+
+
+
+ + diff --git a/docs/resources/glass.png b/docs/resources/glass.png new file mode 100644 index 0000000..a7f591f Binary files /dev/null and b/docs/resources/glass.png differ diff --git a/docs/resources/x.png b/docs/resources/x.png new file mode 100644 index 0000000..30548a7 Binary files /dev/null and b/docs/resources/x.png differ diff --git a/docs/script-dir/jquery-3.6.1.min.js b/docs/script-dir/jquery-3.6.1.min.js new file mode 100644 index 0000000..2c69bc9 --- /dev/null +++ b/docs/script-dir/jquery-3.6.1.min.js @@ -0,0 +1,2 @@ +/*! jQuery v3.6.1 | (c) OpenJS Foundation and other contributors | jquery.org/license */ +!function(e,t){"use strict";"object"==typeof module&&"object"==typeof module.exports?module.exports=e.document?t(e,!0):function(e){if(!e.document)throw new Error("jQuery requires a window with a document");return t(e)}:t(e)}("undefined"!=typeof window?window:this,function(C,e){"use strict";var t=[],r=Object.getPrototypeOf,s=t.slice,g=t.flat?function(e){return 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All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +var moduleSearchIndex; +var packageSearchIndex; +var typeSearchIndex; +var memberSearchIndex; +var tagSearchIndex; + +var oddRowColor = "odd-row-color"; +var evenRowColor = "even-row-color"; +var sortAsc = "sort-asc"; +var sortDesc = "sort-desc"; +var tableTab = "table-tab"; +var activeTableTab = "active-table-tab"; + +function loadScripts(doc, tag) { + createElem(doc, tag, 'search.js'); + + createElem(doc, tag, 'module-search-index.js'); + createElem(doc, tag, 'package-search-index.js'); + createElem(doc, tag, 'type-search-index.js'); + createElem(doc, tag, 'member-search-index.js'); + createElem(doc, tag, 'tag-search-index.js'); +} + +function createElem(doc, tag, path) { + var script = doc.createElement(tag); + var scriptElement = doc.getElementsByTagName(tag)[0]; + script.src = pathtoroot + path; + scriptElement.parentNode.insertBefore(script, scriptElement); +} + +// Helper for making content containing release names comparable lexicographically +function makeComparable(s) { + return s.toLowerCase().replace(/(\d+)/g, + function(n, m) { + return ("000" + m).slice(-4); + }); +} + +// Switches between two styles depending on a condition +function toggleStyle(classList, condition, trueStyle, falseStyle) { + if (condition) { + classList.remove(falseStyle); + classList.add(trueStyle); + } else { + classList.remove(trueStyle); + classList.add(falseStyle); + } +} + +// Sorts the rows in a table lexicographically by the content of a specific column +function sortTable(header, columnIndex, columns) { + var container = header.parentElement; + var descending = header.classList.contains(sortAsc); + container.querySelectorAll("div.table-header").forEach( + function(header) { + header.classList.remove(sortAsc); + header.classList.remove(sortDesc); + } + ) + var cells = container.children; + var rows = []; + for (var i = columns; i < cells.length; i += columns) { + rows.push(Array.prototype.slice.call(cells, i, i + columns)); + } + var comparator = function(a, b) { + var ka = makeComparable(a[columnIndex].textContent); + var kb = makeComparable(b[columnIndex].textContent); + if (ka < kb) + return descending ? 1 : -1; + if (ka > kb) + return descending ? -1 : 1; + return 0; + }; + var sorted = rows.sort(comparator); + var visible = 0; + sorted.forEach(function(row) { + if (row[0].style.display !== 'none') { + var isEvenRow = visible++ % 2 === 0; + } + row.forEach(function(cell) { + toggleStyle(cell.classList, isEvenRow, evenRowColor, oddRowColor); + container.appendChild(cell); + }) + }); + toggleStyle(header.classList, descending, sortDesc, sortAsc); +} + +// Toggles the visibility of a table category in all tables in a page +function toggleGlobal(checkbox, selected, columns) { + var display = checkbox.checked ? '' : 'none'; + document.querySelectorAll("div.table-tabs").forEach(function(t) { + var id = t.parentElement.getAttribute("id"); + var selectedClass = id + "-tab" + selected; + // if selected is empty string it selects all uncategorized entries + var selectUncategorized = !Boolean(selected); + var visible = 0; + document.querySelectorAll('div.' + id) + .forEach(function(elem) { + if (selectUncategorized) { + if (elem.className.indexOf(selectedClass) === -1) { + elem.style.display = display; + } + } else if (elem.classList.contains(selectedClass)) { + elem.style.display = display; + } + if (elem.style.display === '') { + var isEvenRow = visible++ % (columns * 2) < columns; + toggleStyle(elem.classList, isEvenRow, evenRowColor, oddRowColor); + } + }); + var displaySection = visible === 0 ? 'none' : ''; + t.parentElement.style.display = displaySection; + document.querySelector("li#contents-" + id).style.display = displaySection; + }) +} + +// Shows the elements of a table belonging to a specific category +function show(tableId, selected, columns) { + if (tableId !== selected) { + document.querySelectorAll('div.' + tableId + ':not(.' + selected + ')') + .forEach(function(elem) { + elem.style.display = 'none'; + }); + } + document.querySelectorAll('div.' + selected) + .forEach(function(elem, index) { + elem.style.display = ''; + var isEvenRow = index % (columns * 2) < columns; + toggleStyle(elem.classList, isEvenRow, evenRowColor, oddRowColor); + }); + updateTabs(tableId, selected); +} + +function updateTabs(tableId, selected) { + document.querySelector('div#' + tableId +' .summary-table') + .setAttribute('aria-labelledby', selected); + document.querySelectorAll('button[id^="' + tableId + '"]') + .forEach(function(tab, index) { + if (selected === tab.id || (tableId === selected && index === 0)) { + tab.className = activeTableTab; + tab.setAttribute('aria-selected', true); + tab.setAttribute('tabindex',0); + } else { + tab.className = tableTab; + tab.setAttribute('aria-selected', false); + tab.setAttribute('tabindex',-1); + } + }); +} + +function switchTab(e) { + var selected = document.querySelector('[aria-selected=true]'); + if (selected) { + if ((e.keyCode === 37 || e.keyCode === 38) && selected.previousSibling) { + // left or up arrow key pressed: move focus to previous tab + selected.previousSibling.click(); + selected.previousSibling.focus(); + e.preventDefault(); + } else if ((e.keyCode === 39 || e.keyCode === 40) && selected.nextSibling) { + // right or down arrow key pressed: move focus to next tab + selected.nextSibling.click(); + selected.nextSibling.focus(); + e.preventDefault(); + } + } +} + +var updateSearchResults = function() {}; + +function indexFilesLoaded() { + return moduleSearchIndex + && packageSearchIndex + && typeSearchIndex + && memberSearchIndex + && tagSearchIndex; +} +// Copy the contents of the local snippet to the clipboard +function copySnippet(button) { + copyToClipboard(button.nextElementSibling.innerText); + switchCopyLabel(button, button.firstElementChild); +} +function copyToClipboard(content) { + var textarea = document.createElement("textarea"); + textarea.style.height = 0; + document.body.appendChild(textarea); + textarea.value = content; + textarea.select(); + document.execCommand("copy"); + document.body.removeChild(textarea); +} +function switchCopyLabel(button, span) { + var copied = span.getAttribute("data-copied"); + button.classList.add("visible"); + var initialLabel = span.innerHTML; + span.innerHTML = copied; + setTimeout(function() { + button.classList.remove("visible"); + setTimeout(function() { + if (initialLabel !== copied) { + span.innerHTML = initialLabel; + } + }, 100); + }, 1900); +} +// Workaround for scroll position not being included in browser history (8249133) +document.addEventListener("DOMContentLoaded", function(e) { + var contentDiv = document.querySelector("div.flex-content"); + window.addEventListener("popstate", function(e) { + if (e.state !== null) { + contentDiv.scrollTop = e.state; + } + }); + window.addEventListener("hashchange", function(e) { + history.replaceState(contentDiv.scrollTop, document.title); + }); + var timeoutId; + contentDiv.addEventListener("scroll", function(e) { + if (timeoutId) { + clearTimeout(timeoutId); + } + timeoutId = setTimeout(function() { + history.replaceState(contentDiv.scrollTop, document.title); + }, 100); + }); + if (!location.hash) { + history.replaceState(contentDiv.scrollTop, document.title); + } +}); diff --git a/docs/search-page.js b/docs/search-page.js new file mode 100644 index 0000000..540c90f --- /dev/null +++ b/docs/search-page.js @@ -0,0 +1,284 @@ +/* + * Copyright (c) 2022, 2023, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +"use strict"; +$(function() { + var copy = $("#page-search-copy"); + var expand = $("#page-search-expand"); + var searchLink = $("span#page-search-link"); + var redirect = $("input#search-redirect"); + function setSearchUrlTemplate() { + var href = document.location.href.split(/[#?]/)[0]; + href += "?q=" + "%s"; + if (redirect.is(":checked")) { + href += "&r=1"; + } + searchLink.html(href); + copy[0].onmouseenter(); + } + function copyLink(e) { + copyToClipboard(this.previousSibling.innerText); + switchCopyLabel(this, this.lastElementChild); + } + copy.click(copyLink); + copy[0].onmouseenter = function() {}; + redirect.click(setSearchUrlTemplate); + setSearchUrlTemplate(); + copy.prop("disabled", false); + redirect.prop("disabled", false); + expand.click(function (e) { + var searchInfo = $("div.page-search-info"); + if(this.parentElement.hasAttribute("open")) { + searchInfo.attr("style", "border-width: 0;"); + } else { + searchInfo.attr("style", "border-width: 1px;").height(searchInfo.prop("scrollHeight")); + } + }); +}); +$(window).on("load", function() { + var input = $("#page-search-input"); + var reset = $("#page-search-reset"); + var notify = $("#page-search-notify"); + var resultSection = $("div#result-section"); + var resultContainer = $("div#result-container"); + var searchTerm = ""; + var activeTab = ""; + var fixedTab = false; + var visibleTabs = []; + var feelingLucky = false; + function renderResults(result) { + if (!result.length) { + notify.html(messages.noResult); + } else if (result.length === 1) { + notify.html(messages.oneResult); + } else { + notify.html(messages.manyResults.replace("{0}", result.length)); + } + resultContainer.empty(); + var r = { + "types": [], + "members": [], + "packages": [], + "modules": [], + "searchTags": [] + }; + for (var i in result) { + var item = result[i]; + var arr = r[item.category]; + arr.push(item); + } + if (!activeTab || r[activeTab].length === 0 || !fixedTab) { + Object.keys(r).reduce(function(prev, curr) { + if (r[curr].length > 0 && r[curr][0].score > prev) { + activeTab = curr; + return r[curr][0].score; + } + return prev; + }, 0); + } + if (feelingLucky && activeTab) { + notify.html(messages.redirecting) + var firstItem = r[activeTab][0]; + window.location = getURL(firstItem.indexItem, firstItem.category); + return; + } + if (result.length > 20) { + if (searchTerm[searchTerm.length - 1] === ".") { + if (activeTab === "types" && r["members"].length > r["types"].length) { + activeTab = "members"; + } else if (activeTab === "packages" && r["types"].length > r["packages"].length) { + activeTab = "types"; + } + } + } + var categoryCount = Object.keys(r).reduce(function(prev, curr) { + return prev + (r[curr].length > 0 ? 1 : 0); + }, 0); + visibleTabs = []; + var tabContainer = $("
    ").appendTo(resultContainer); + for (var key in r) { + var id = "#result-tab-" + key.replace("searchTags", "search_tags"); + if (r[key].length) { + var count = r[key].length >= 1000 ? "999+" : r[key].length; + if (result.length > 20 && categoryCount > 1) { + var button = $("").appendTo(tabContainer); + button.click(key, function(e) { + fixedTab = true; + renderResult(e.data, $(this)); + }); + visibleTabs.push(key); + } else { + $("" + categories[key] + + " (" + count + ")").appendTo(tabContainer); + renderTable(key, r[key]).appendTo(resultContainer); + tabContainer = $("
    ").appendTo(resultContainer); + + } + } + } + if (activeTab && result.length > 20 && categoryCount > 1) { + $("button#result-tab-" + activeTab).addClass("active-table-tab"); + renderTable(activeTab, r[activeTab]).appendTo(resultContainer); + } + resultSection.show(); + function renderResult(category, button) { + activeTab = category; + setSearchUrl(); + resultContainer.find("div.summary-table").remove(); + renderTable(activeTab, r[activeTab]).appendTo(resultContainer); + button.siblings().removeClass("active-table-tab"); + button.addClass("active-table-tab"); + } + } + function selectTab(category) { + $("button#result-tab-" + category).click(); + } + function renderTable(category, items) { + var table = $("
    ") + .addClass(category === "modules" + ? "one-column-search-results" + : "two-column-search-results"); + var col1, col2; + if (category === "modules") { + col1 = "Module"; + } else if (category === "packages") { + col1 = "Module"; + col2 = "Package"; + } else if (category === "types") { + col1 = "Package"; + col2 = "Class" + } else if (category === "members") { + col1 = "Class"; + col2 = "Member"; + } else if (category === "searchTags") { + col1 = "Location"; + col2 = "Name"; + } + $("
    " + col1 + "
    ").appendTo(table); + if (category !== "modules") { + $("
    " + col2 + "
    ").appendTo(table); + } + $.each(items, function(index, item) { + var rowColor = index % 2 ? "odd-row-color" : "even-row-color"; + renderItem(item, table, rowColor); + }); + return table; + } + function renderItem(item, table, rowColor) { + var label = getHighlightedText(item.input, item.boundaries, item.prefix.length, item.input.length); + var link = $("") + .attr("href", getURL(item.indexItem, item.category)) + .attr("tabindex", "0") + .addClass("search-result-link") + .html(label); + var container = getHighlightedText(item.input, item.boundaries, 0, item.prefix.length - 1); + if (item.category === "searchTags") { + container = item.indexItem.h || ""; + } + if (item.category !== "modules") { + $("
    ").html(container).addClass("col-plain").addClass(rowColor).appendTo(table); + } + $("
    ").html(link).addClass("col-last").addClass(rowColor).appendTo(table); + } + var timeout; + function schedulePageSearch() { + if (timeout) { + clearTimeout(timeout); + } + timeout = setTimeout(function () { + doPageSearch() + }, 100); + } + function doPageSearch() { + setSearchUrl(); + var term = searchTerm = input.val().trim(); + if (term === "") { + notify.html(messages.enterTerm); + activeTab = ""; + fixedTab = false; + resultContainer.empty(); + resultSection.hide(); + } else { + notify.html(messages.searching); + doSearch({ term: term, maxResults: 1200 }, renderResults); + } + } + function setSearchUrl() { + var query = input.val().trim(); + var url = document.location.pathname; + if (query) { + url += "?q=" + encodeURI(query); + if (activeTab && fixedTab) { + url += "&c=" + activeTab; + } + } + history.replaceState({query: query}, "", url); + } + input.on("input", function(e) { + feelingLucky = false; + schedulePageSearch(); + }); + $(document).keydown(function(e) { + if ((e.ctrlKey || e.metaKey) && (e.key === "ArrowLeft" || e.key === "ArrowRight")) { + if (activeTab && visibleTabs.length > 1) { + var idx = visibleTabs.indexOf(activeTab); + idx += e.key === "ArrowLeft" ? visibleTabs.length - 1 : 1; + selectTab(visibleTabs[idx % visibleTabs.length]); + return false; + } + } + }); + reset.click(function() { + notify.html(messages.enterTerm); + resultSection.hide(); + activeTab = ""; + fixedTab = false; + resultContainer.empty(); + input.val('').focus(); + setSearchUrl(); + }); + input.prop("disabled", false); + reset.prop("disabled", false); + + var urlParams = new URLSearchParams(window.location.search); + if (urlParams.has("q")) { + input.val(urlParams.get("q")) + } + if (urlParams.has("c")) { + activeTab = urlParams.get("c"); + fixedTab = true; + } + if (urlParams.get("r")) { + feelingLucky = true; + } + if (input.val()) { + doPageSearch(); + } else { + notify.html(messages.enterTerm); + } + input.select().focus(); +}); diff --git a/docs/search.html b/docs/search.html new file mode 100644 index 0000000..c3fa5cf --- /dev/null +++ b/docs/search.html @@ -0,0 +1,71 @@ + + + + +Search + + + + + + + + + + + + + + +
    + +
    +
    +

    Search

    +
    + + +
    +Additional resources +
    +
    +
    +

    The help page provides an introduction to the scope and syntax of JavaDoc search.

    +

    You can use the <ctrl> or <cmd> keys in combination with the left and right arrow keys to switch between result tabs in this page.

    +

    The URL template below may be used to configure this page as a search engine in browsers that support this feature. It has been tested to work in Google Chrome and Mozilla Firefox. Note that other browsers may not support this feature or require a different URL format.

    +link +

    + +

    +
    +

    Loading search index...

    + +
    +
    +
    + + diff --git a/docs/search.js b/docs/search.js new file mode 100644 index 0000000..d398670 --- /dev/null +++ b/docs/search.js @@ -0,0 +1,458 @@ +/* + * Copyright (c) 2015, 2023, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ +"use strict"; +const messages = { + enterTerm: "Enter a search term", + noResult: "No results found", + oneResult: "Found one result", + manyResults: "Found {0} results", + loading: "Loading search index...", + searching: "Searching...", + redirecting: "Redirecting to first result...", + linkIcon: "Link icon", + linkToSection: "Link to this section" +} +const categories = { + modules: "Modules", + packages: "Packages", + types: "Classes and Interfaces", + members: "Members", + searchTags: "Search Tags" +}; +const highlight = "$&"; +const NO_MATCH = {}; +const MAX_RESULTS = 300; +function checkUnnamed(name, separator) { + return name === "" || !name ? "" : name + separator; +} +function escapeHtml(str) { + return str.replace(//g, ">"); +} +function getHighlightedText(str, boundaries, from, to) { + var start = from; + var text = ""; + for (var i = 0; i < boundaries.length; i += 2) { + var b0 = boundaries[i]; + var b1 = boundaries[i + 1]; + if (b0 >= to || b1 <= from) { + continue; + } + text += escapeHtml(str.slice(start, Math.max(start, b0))); + text += ""; + text += escapeHtml(str.slice(Math.max(start, b0), Math.min(to, b1))); + text += ""; + start = Math.min(to, b1); + } + text += escapeHtml(str.slice(start, to)); + return text; +} +function getURLPrefix(item, category) { + var urlPrefix = ""; + var slash = "/"; + if (category === "modules") { + return item.l + slash; + } else if (category === "packages" && item.m) { + return item.m + slash; + } else if (category === "types" || category === "members") { + if (item.m) { + urlPrefix = item.m + slash; + } else { + $.each(packageSearchIndex, function(index, it) { + if (it.m && item.p === it.l) { + urlPrefix = it.m + slash; + } + }); + } + } + return urlPrefix; +} +function getURL(item, category) { + if (item.url) { + return item.url; + } + var url = getURLPrefix(item, category); + if (category === "modules") { + url += "module-summary.html"; + } else if (category === "packages") { + if (item.u) { + url = item.u; + } else { + url += item.l.replace(/\./g, '/') + "/package-summary.html"; + } + } else if (category === "types") { + if (item.u) { + url = item.u; + } else { + url += checkUnnamed(item.p, "/").replace(/\./g, '/') + item.l + ".html"; + } + } else if (category === "members") { + url += checkUnnamed(item.p, "/").replace(/\./g, '/') + item.c + ".html" + "#"; + if (item.u) { + url += item.u; + } else { + url += item.l; + } + } else if (category === "searchTags") { + url += item.u; + } + item.url = url; + return url; +} +function createMatcher(term, camelCase) { + if (camelCase && !isUpperCase(term)) { + return null; // no need for camel-case matcher for lower case query + } + var pattern = ""; + var upperCase = []; + term.trim().split(/\s+/).forEach(function(w, index, array) { + var tokens = w.split(/(?=[A-Z,.()<>?[\/])/); + for (var i = 0; i < tokens.length; i++) { + var s = tokens[i]; + // ',' and '?' are the only delimiters commonly followed by space in java signatures + pattern += "(" + $.ui.autocomplete.escapeRegex(s).replace(/[,?]/g, "$&\\s*?") + ")"; + upperCase.push(false); + var isWordToken = /\w$/.test(s); + if (isWordToken) { + if (i === tokens.length - 1 && index < array.length - 1) { + // space in query string matches all delimiters + pattern += "(.*?)"; + upperCase.push(isUpperCase(s[0])); + } else { + if (!camelCase && isUpperCase(s) && s.length === 1) { + pattern += "()"; + } else { + pattern += "([a-z0-9$<>?[\\]]*?)"; + } + upperCase.push(isUpperCase(s[0])); + } + } else { + pattern += "()"; + upperCase.push(false); + } + } + }); + var re = new RegExp(pattern, "gi"); + re.upperCase = upperCase; + return re; +} +function findMatch(matcher, input, startOfName, endOfName) { + var from = startOfName; + matcher.lastIndex = from; + var match = matcher.exec(input); + // Expand search area until we get a valid result or reach the beginning of the string + while (!match || match.index + match[0].length < startOfName || endOfName < match.index) { + if (from === 0) { + return NO_MATCH; + } + from = input.lastIndexOf(".", from - 2) + 1; + matcher.lastIndex = from; + match = matcher.exec(input); + } + var boundaries = []; + var matchEnd = match.index + match[0].length; + var score = 5; + var start = match.index; + var prevEnd = -1; + for (var i = 1; i < match.length; i += 2) { + var isUpper = isUpperCase(input[start]); + var isMatcherUpper = matcher.upperCase[i]; + // capturing groups come in pairs, match and non-match + boundaries.push(start, start + match[i].length); + // make sure groups are anchored on a left word boundary + var prevChar = input[start - 1] || ""; + var nextChar = input[start + 1] || ""; + if (start !== 0 && !/[\W_]/.test(prevChar) && !/[\W_]/.test(input[start])) { + if (isUpper && (isLowerCase(prevChar) || isLowerCase(nextChar))) { + score -= 0.1; + } else if (isMatcherUpper && start === prevEnd) { + score -= isUpper ? 0.1 : 1.0; + } else { + return NO_MATCH; + } + } + prevEnd = start + match[i].length; + start += match[i].length + match[i + 1].length; + + // lower score for parts of the name that are missing + if (match[i + 1] && prevEnd < endOfName) { + score -= rateNoise(match[i + 1]); + } + } + // lower score if a type name contains unmatched camel-case parts + if (input[matchEnd - 1] !== "." && endOfName > matchEnd) + score -= rateNoise(input.slice(matchEnd, endOfName)); + score -= rateNoise(input.slice(0, Math.max(startOfName, match.index))); + + if (score <= 0) { + return NO_MATCH; + } + return { + input: input, + score: score, + boundaries: boundaries + }; +} +function isUpperCase(s) { + return s !== s.toLowerCase(); +} +function isLowerCase(s) { + return s !== s.toUpperCase(); +} +function rateNoise(str) { + return (str.match(/([.(])/g) || []).length / 5 + + (str.match(/([A-Z]+)/g) || []).length / 10 + + str.length / 20; +} +function doSearch(request, response) { + var term = request.term.trim(); + var maxResults = request.maxResults || MAX_RESULTS; + if (term.length === 0) { + return this.close(); + } + var matcher = { + plainMatcher: createMatcher(term, false), + camelCaseMatcher: createMatcher(term, true) + } + var indexLoaded = indexFilesLoaded(); + + function getPrefix(item, category) { + switch (category) { + case "packages": + return checkUnnamed(item.m, "/"); + case "types": + return checkUnnamed(item.p, "."); + case "members": + return checkUnnamed(item.p, ".") + item.c + "."; + default: + return ""; + } + } + function useQualifiedName(category) { + switch (category) { + case "packages": + return /[\s/]/.test(term); + case "types": + case "members": + return /[\s.]/.test(term); + default: + return false; + } + } + function searchIndex(indexArray, category) { + var matches = []; + if (!indexArray) { + if (!indexLoaded) { + matches.push({ l: messages.loading, category: category }); + } + return matches; + } + $.each(indexArray, function (i, item) { + var prefix = getPrefix(item, category); + var simpleName = item.l; + var qualifiedName = prefix + simpleName; + var useQualified = useQualifiedName(category); + var input = useQualified ? qualifiedName : simpleName; + var startOfName = useQualified ? prefix.length : 0; + var endOfName = category === "members" && input.indexOf("(", startOfName) > -1 + ? input.indexOf("(", startOfName) : input.length; + var m = findMatch(matcher.plainMatcher, input, startOfName, endOfName); + if (m === NO_MATCH && matcher.camelCaseMatcher) { + m = findMatch(matcher.camelCaseMatcher, input, startOfName, endOfName); + } + if (m !== NO_MATCH) { + m.indexItem = item; + m.prefix = prefix; + m.category = category; + if (!useQualified) { + m.input = qualifiedName; + m.boundaries = m.boundaries.map(function(b) { + return b + prefix.length; + }); + } + matches.push(m); + } + return true; + }); + return matches.sort(function(e1, e2) { + return e2.score - e1.score; + }).slice(0, maxResults); + } + + var result = searchIndex(moduleSearchIndex, "modules") + .concat(searchIndex(packageSearchIndex, "packages")) + .concat(searchIndex(typeSearchIndex, "types")) + .concat(searchIndex(memberSearchIndex, "members")) + .concat(searchIndex(tagSearchIndex, "searchTags")); + + if (!indexLoaded) { + updateSearchResults = function() { + doSearch(request, response); + } + } else { + updateSearchResults = function() {}; + } + response(result); +} +// JQuery search menu implementation +$.widget("custom.catcomplete", $.ui.autocomplete, { + _create: function() { + this._super(); + this.widget().menu("option", "items", "> .result-item"); + // workaround for search result scrolling + this.menu._scrollIntoView = function _scrollIntoView( item ) { + var borderTop, paddingTop, offset, scroll, elementHeight, itemHeight; + if ( this._hasScroll() ) { + borderTop = parseFloat( $.css( this.activeMenu[ 0 ], "borderTopWidth" ) ) || 0; + paddingTop = parseFloat( $.css( this.activeMenu[ 0 ], "paddingTop" ) ) || 0; + offset = item.offset().top - this.activeMenu.offset().top - borderTop - paddingTop; + scroll = this.activeMenu.scrollTop(); + elementHeight = this.activeMenu.height() - 26; + itemHeight = item.outerHeight(); + + if ( offset < 0 ) { + this.activeMenu.scrollTop( scroll + offset ); + } else if ( offset + itemHeight > elementHeight ) { + this.activeMenu.scrollTop( scroll + offset - elementHeight + itemHeight ); + } + } + }; + }, + _renderMenu: function(ul, items) { + var currentCategory = ""; + var widget = this; + widget.menu.bindings = $(); + $.each(items, function(index, item) { + if (item.category && item.category !== currentCategory) { + ul.append("
  • " + categories[item.category] + "
  • "); + currentCategory = item.category; + } + var li = widget._renderItemData(ul, item); + if (item.category) { + li.attr("aria-label", categories[item.category] + " : " + item.l); + } else { + li.attr("aria-label", item.l); + } + li.attr("class", "result-item"); + }); + ul.append(""); + }, + _renderItem: function(ul, item) { + var li = $("
  • ").appendTo(ul); + var div = $("
    ").appendTo(li); + var label = item.l + ? item.l + : getHighlightedText(item.input, item.boundaries, 0, item.input.length); + var idx = item.indexItem; + if (item.category === "searchTags" && idx && idx.h) { + if (idx.d) { + div.html(label + " (" + idx.h + ")
    " + + idx.d + "
    "); + } else { + div.html(label + " (" + idx.h + ")"); + } + } else { + div.html(label); + } + return li; + } +}); +$(function() { + var expanded = false; + var windowWidth; + function collapse() { + if (expanded) { + $("div#navbar-top").removeAttr("style"); + $("button#navbar-toggle-button") + .removeClass("expanded") + .attr("aria-expanded", "false"); + expanded = false; + } + } + $("button#navbar-toggle-button").click(function (e) { + if (expanded) { + collapse(); + } else { + var navbar = $("div#navbar-top"); + navbar.height(navbar.prop("scrollHeight")); + $("button#navbar-toggle-button") + .addClass("expanded") + .attr("aria-expanded", "true"); + expanded = true; + windowWidth = window.innerWidth; + } + }); + $("ul.sub-nav-list-small li a").click(collapse); + $("input#search-input").focus(collapse); + $("main").click(collapse); + $("section[id] > :header, :header[id], :header:has(a[id])").each(function(idx, el) { + // Create anchor links for headers with an associated id attribute + var hdr = $(el); + var id = hdr.attr("id") || hdr.parent("section").attr("id") || hdr.children("a").attr("id"); + if (id) { + hdr.append(" " + messages.linkIcon +""); + } + }); + $(window).on("orientationchange", collapse).on("resize", function(e) { + if (expanded && windowWidth !== window.innerWidth) collapse(); + }); + var search = $("#search-input"); + var reset = $("#reset-button"); + search.catcomplete({ + minLength: 1, + delay: 200, + source: doSearch, + response: function(event, ui) { + if (!ui.content.length) { + ui.content.push({ l: messages.noResult }); + } else { + $("#search-input").empty(); + } + }, + autoFocus: true, + focus: function(event, ui) { + return false; + }, + position: { + collision: "flip" + }, + select: function(event, ui) { + if (ui.item.indexItem) { + var url = getURL(ui.item.indexItem, ui.item.category); + window.location.href = pathtoroot + url; + $("#search-input").focus(); + } + } + }); + search.val(''); + search.prop("disabled", false); + reset.prop("disabled", false); + reset.click(function() { + search.val('').focus(); + }); + search.focus(); +}); diff --git a/docs/stylesheet.css b/docs/stylesheet.css new file mode 100644 index 0000000..f71489f --- /dev/null +++ b/docs/stylesheet.css @@ -0,0 +1,1272 @@ +/* + * Javadoc style sheet + */ + +@import url('resources/fonts/dejavu.css'); + +/* + * These CSS custom properties (variables) define the core color and font + * properties used in this stylesheet. + */ +:root { + /* body, block and code fonts */ + --body-font-family: 'DejaVu Sans', Arial, Helvetica, sans-serif; + --block-font-family: 'DejaVu Serif', Georgia, "Times New Roman", Times, serif; + --code-font-family: 'DejaVu Sans Mono', monospace; + /* Base font sizes for body and code elements */ + --body-font-size: 14px; + --code-font-size: 14px; + /* Text colors for body and block elements */ + --body-text-color: #353833; + --block-text-color: #474747; + /* Background colors for various structural elements */ + --body-background-color: #ffffff; + --section-background-color: #f8f8f8; + --detail-background-color: #ffffff; + /* Colors for navigation bar and table captions */ + --navbar-background-color: #4D7A97; + --navbar-text-color: #ffffff; + /* Background color for subnavigation and various headers */ + --subnav-background-color: #dee3e9; + /* Background and text colors for selected tabs and navigation items */ + --selected-background-color: #f8981d; + --selected-text-color: #253441; + --selected-link-color: #1f389c; + /* Background colors for generated tables */ + --even-row-color: #ffffff; + --odd-row-color: #eeeeef; + /* Text color for page title */ + --title-color: #2c4557; + /* Text colors for links */ + --link-color: #4A6782; + --link-color-active: #bb7a2a; + /* Snippet colors */ + --snippet-background-color: #ebecee; + --snippet-text-color: var(--block-text-color); + --snippet-highlight-color: #f7c590; + /* Border colors for structural elements and user defined tables */ + --border-color: #ededed; + --table-border-color: #000000; + /* Search input colors */ + --search-input-background-color: #ffffff; + --search-input-text-color: #000000; + --search-input-placeholder-color: #909090; + /* Highlight color for active search tag target */ + --search-tag-highlight-color: #ffff00; + /* Adjustments for icon and active background colors of copy-to-clipboard buttons */ + --copy-icon-brightness: 100%; + --copy-button-background-color-active: rgba(168, 168, 176, 0.3); + /* Colors for invalid tag notifications */ + --invalid-tag-background-color: #ffe6e6; + --invalid-tag-text-color: #000000; +} +/* + * Styles for individual HTML elements. + * + * These are styles that are specific to individual HTML elements. Changing them affects the style of a particular + * HTML element throughout the page. + */ +body { + background-color:var(--body-background-color); + color:var(--body-text-color); + font-family:var(--body-font-family); + font-size:var(--body-font-size); + margin:0; + padding:0; + height:100%; + width:100%; +} +iframe { + margin:0; + padding:0; + height:100%; + width:100%; + overflow-y:scroll; + border:none; +} +a:link, a:visited { + text-decoration:none; + color:var(--link-color); +} +a[href]:hover, a[href]:focus { + text-decoration:none; + color:var(--link-color-active); +} +pre { + font-family:var(--code-font-family); + font-size:1em; +} +h1 { + font-size:1.428em; +} +h2 { + font-size:1.285em; +} +h3 { + font-size:1.14em; +} +h4 { + font-size:1.072em; +} +h5 { + font-size:1.001em; +} +h6 { + font-size:0.93em; +} +/* Disable font boosting for selected elements */ +h1, h2, h3, h4, h5, h6, div.member-signature { + max-height: 1000em; +} +ul { + list-style-type:disc; +} +code, tt { + font-family:var(--code-font-family); +} +:not(h1, h2, h3, h4, h5, h6) > code, +:not(h1, h2, h3, h4, h5, h6) > tt { + font-size:var(--code-font-size); + padding-top:4px; + margin-top:8px; + line-height:1.4em; +} +dt code { + font-family:var(--code-font-family); + font-size:1em; + padding-top:4px; +} +.summary-table dt code { + font-family:var(--code-font-family); + font-size:1em; + vertical-align:top; + padding-top:4px; +} +sup { + font-size:8px; +} +button { + font-family: var(--body-font-family); + font-size: 1em; +} +/* + * Styles for HTML generated by javadoc. + * + * These are style classes that are used by the standard doclet to generate HTML documentation. + */ + +/* + * Styles for document title and copyright. + */ +.about-language { + float:right; + padding:0 21px 8px 8px; + font-size:0.915em; + margin-top:-9px; + height:2.9em; +} +.legal-copy { + margin-left:.5em; +} +/* + * Styles for navigation bar. + */ +@media screen { + div.flex-box { + position:fixed; + display:flex; + flex-direction:column; + height: 100%; + width: 100%; + } + header.flex-header { + flex: 0 0 auto; + } + div.flex-content { + flex: 1 1 auto; + overflow-y: auto; + } +} +.top-nav { + background-color:var(--navbar-background-color); + color:var(--navbar-text-color); + float:left; + width:100%; + clear:right; + min-height:2.8em; + padding:10px 0 0 0; + overflow:hidden; + font-size:0.857em; +} +button#navbar-toggle-button { + display:none; +} +ul.sub-nav-list-small { + display: none; +} +.sub-nav { + background-color:var(--subnav-background-color); + float:left; + width:100%; + overflow:hidden; + font-size:0.857em; +} +.sub-nav div { + clear:left; + float:left; + padding:6px; + text-transform:uppercase; +} +.sub-nav .sub-nav-list { + padding-top:4px; +} +ul.nav-list { + display:block; + margin:0 25px 0 0; + padding:0; +} +ul.sub-nav-list { + float:left; + margin:0 25px 0 0; + padding:0; +} +ul.nav-list li { + list-style:none; + float:left; + padding: 5px 6px; + text-transform:uppercase; +} +.sub-nav .nav-list-search { + float:right; + margin:0; + padding:6px; + clear:none; + text-align:right; + position:relative; +} +ul.sub-nav-list li { + list-style:none; + float:left; +} +.top-nav a:link, .top-nav a:active, .top-nav a:visited { + color:var(--navbar-text-color); + text-decoration:none; + text-transform:uppercase; +} +.top-nav a:hover { + color:var(--link-color-active); +} +.nav-bar-cell1-rev { + background-color:var(--selected-background-color); + color:var(--selected-text-color); + margin: auto 5px; +} +.skip-nav { + position:absolute; + top:auto; + left:-9999px; + overflow:hidden; +} +/* + * Hide navigation links and search box in print layout + */ +@media print { + ul.nav-list, div.sub-nav { + display:none; + } +} +/* + * Styles for page header. + */ +.title { + color:var(--title-color); + margin:10px 0; +} +.sub-title { + margin:5px 0 0 0; +} +ul.contents-list { + margin: 0 0 15px 0; + padding: 0; + list-style: none; +} +ul.contents-list li { + font-size:0.93em; +} +/* + * Styles for headings. + */ +body.class-declaration-page .summary h2, +body.class-declaration-page .details h2, +body.class-use-page h2, +body.module-declaration-page .block-list h2 { + font-style: italic; + padding:0; + margin:15px 0; +} +body.class-declaration-page .summary h3, +body.class-declaration-page .details h3, +body.class-declaration-page .summary .inherited-list h2 { + background-color:var(--subnav-background-color); + border:1px solid var(--border-color); + margin:0 0 6px -8px; + padding:7px 5px; +} +/* + * Styles for page layout containers. + */ +main { + clear:both; + padding:10px 20px; + position:relative; +} +dl.notes > dt { + font-family: var(--body-font-family); + font-size:0.856em; + font-weight:bold; + margin:10px 0 0 0; + color:var(--body-text-color); +} +dl.notes > dd { + margin:5px 10px 10px 0; + font-size:1em; + font-family:var(--block-font-family) +} +dl.name-value > dt { + margin-left:1px; + font-size:1.1em; + display:inline; + font-weight:bold; +} +dl.name-value > dd { + margin:0 0 0 1px; + font-size:1.1em; + display:inline; +} +/* + * Styles for lists. + */ +li.circle { + list-style:circle; +} +ul.horizontal li { + display:inline; + font-size:0.9em; +} +div.inheritance { + margin:0; + padding:0; +} +div.inheritance div.inheritance { + margin-left:2em; +} +ul.block-list, +ul.details-list, +ul.member-list, +ul.summary-list { + margin:10px 0 10px 0; + padding:0; +} +ul.block-list > li, +ul.details-list > li, +ul.member-list > li, +ul.summary-list > li { + list-style:none; + margin-bottom:15px; + line-height:1.4; +} +ul.ref-list { + padding:0; + margin:0; +} +ul.ref-list > li { + list-style:none; +} +.summary-table dl, .summary-table dl dt, .summary-table dl dd { + margin-top:0; + margin-bottom:1px; +} +ul.tag-list, ul.tag-list-long { + padding-left: 0; + list-style: none; +} +ul.tag-list li { + display: inline; +} +ul.tag-list li:not(:last-child):after, +ul.tag-list-long li:not(:last-child):after +{ + content: ", "; + white-space: pre-wrap; +} +ul.preview-feature-list { + list-style: none; + margin:0; + padding:0.1em; + line-height: 1.6em; +} +/* + * Styles for tables. + */ +.summary-table, .details-table { + width:100%; + border-spacing:0; + border:1px solid var(--border-color); + border-top:0; + padding:0; +} +.caption { + position:relative; + text-align:left; + background-repeat:no-repeat; + color:var(--selected-text-color); + clear:none; + overflow:hidden; + padding: 10px 0 0 1px; + margin:0; +} +.caption a:link, .caption a:visited { + color:var(--selected-link-color); +} +.caption a:hover, +.caption a:active { + color:var(--navbar-text-color); +} +.caption span { + font-weight:bold; + white-space:nowrap; + padding:5px 12px 7px 12px; + display:inline-block; + float:left; + background-color:var(--selected-background-color); + border: none; + height:16px; +} +div.table-tabs { + padding:10px 0 0 1px; + margin:10px 0 0 0; +} +div.table-tabs > button { + border: none; + cursor: pointer; + padding: 5px 12px 7px 12px; + font-weight: bold; + margin-right: 8px; +} +div.table-tabs > .active-table-tab { + background: var(--selected-background-color); + color: var(--selected-text-color); +} +div.table-tabs > button.table-tab { + background: var(--navbar-background-color); + color: var(--navbar-text-color); +} +.two-column-search-results { + display: grid; + grid-template-columns: minmax(400px, max-content) minmax(400px, auto); +} +div.checkboxes { + line-height: 2em; +} +div.checkboxes > span { + margin-left: 10px; +} +div.checkboxes > label { + margin-left: 8px; + white-space: nowrap; +} +div.checkboxes > label > input { + margin: 0 2px; +} +.two-column-summary { + display: grid; + grid-template-columns: minmax(25%, max-content) minmax(25%, auto); +} +.three-column-summary { + display: grid; + grid-template-columns: minmax(15%, max-content) minmax(20%, max-content) minmax(20%, auto); +} +.three-column-release-summary { + display: grid; + grid-template-columns: minmax(40%, max-content) minmax(10%, max-content) minmax(40%, auto); +} +.four-column-summary { + display: grid; + grid-template-columns: minmax(10%, max-content) minmax(15%, max-content) minmax(15%, max-content) minmax(15%, auto); +} +@media screen and (max-width: 1000px) { + .four-column-summary { + display: grid; + grid-template-columns: minmax(15%, max-content) minmax(15%, auto); + } +} +@media screen and (max-width: 800px) { + .two-column-search-results { + display: grid; + grid-template-columns: minmax(40%, max-content) minmax(40%, auto); + } + .three-column-summary { + display: grid; + grid-template-columns: minmax(10%, max-content) minmax(25%, auto); + } + .three-column-release-summary { + display: grid; + grid-template-columns: minmax(70%, max-content) minmax(30%, max-content) + } + .three-column-summary .col-last, + .three-column-release-summary .col-last{ + grid-column-end: span 2; + } +} +@media screen and (max-width: 600px) { + .two-column-summary { + display: grid; + grid-template-columns: 1fr; + } +} +.summary-table > div, .details-table > div { + text-align:left; + padding: 8px 3px 3px 7px; + overflow-x: auto; + scrollbar-width: thin; +} +.col-first, .col-second, .col-last, .col-constructor-name, .col-summary-item-name { + vertical-align:top; + padding-right:0; + padding-top:8px; + padding-bottom:3px; +} +.table-header { + background:var(--subnav-background-color); + font-weight: bold; +} +/* Sortable table columns */ +.table-header[onclick] { + cursor: pointer; +} +.table-header[onclick]::after { + content:""; + display:inline-block; + background-image:url('data:image/svg+xml; utf8, \ + \ + '); + background-size:100% 100%; + width:9px; + height:14px; + margin-left:4px; + margin-bottom:-3px; +} +.table-header[onclick].sort-asc::after { + background-image:url('data:image/svg+xml; utf8, \ + \ + \ + '); + +} +.table-header[onclick].sort-desc::after { + background-image:url('data:image/svg+xml; utf8, \ + \ + \ + '); +} +.col-first, .col-first { + font-size:0.93em; +} +.col-second, .col-second, .col-last, .col-constructor-name, .col-summary-item-name, .col-last { + font-size:0.93em; +} +.col-first, .col-second, .col-constructor-name { + vertical-align:top; + overflow: auto; +} +.col-last { + white-space:normal; +} +.col-first a:link, .col-first a:visited, +.col-second a:link, .col-second a:visited, +.col-first a:link, .col-first a:visited, +.col-second a:link, .col-second a:visited, +.col-constructor-name a:link, .col-constructor-name a:visited, +.col-summary-item-name a:link, .col-summary-item-name a:visited { + font-weight:bold; +} +.even-row-color, .even-row-color .table-header { + background-color:var(--even-row-color); +} +.odd-row-color, .odd-row-color .table-header { + background-color:var(--odd-row-color); +} +/* + * Styles for contents. + */ +div.block { + font-size:var(--body-font-size); + font-family:var(--block-font-family); +} +.col-last div { + padding-top:0; +} +.col-last a { + padding-bottom:3px; +} +.module-signature, +.package-signature, +.type-signature, +.member-signature { + font-family:var(--code-font-family); + font-size:1em; + margin:14px 0; + white-space: pre-wrap; +} +.module-signature, +.package-signature, +.type-signature { + margin-top: 0; +} +.member-signature .type-parameters-long, +.member-signature .parameters, +.member-signature .exceptions { + display: inline-block; + vertical-align: top; + white-space: pre; +} +.member-signature .type-parameters { + white-space: normal; +} +/* + * Styles for formatting effect. + */ +.source-line-no { + /* Color of line numbers in source pages can be set via custom property below */ + color:var(--source-linenumber-color, green); + padding:0 30px 0 0; +} +.block { + display:block; + margin:0 10px 5px 0; + color:var(--block-text-color); +} +.deprecated-label, .description-from-type-label, .implementation-label, .member-name-link, +.module-label-in-package, .module-label-in-type, .package-label-in-type, +.package-hierarchy-label, .type-name-label, .type-name-link, .search-tag-link, .preview-label { + font-weight:bold; +} +.deprecation-comment, .help-footnote, .preview-comment { + font-style:italic; +} +.deprecation-block { + font-size:1em; + font-family:var(--block-font-family); + border-style:solid; + border-width:thin; + border-radius:10px; + padding:10px; + margin-bottom:10px; + margin-right:10px; + display:inline-block; +} +.preview-block { + font-size:1em; + font-family:var(--block-font-family); + border-style:solid; + border-width:thin; + border-radius:10px; + padding:10px; + margin-bottom:10px; + margin-right:10px; + display:inline-block; +} +div.block div.deprecation-comment { + font-style:normal; +} +details.invalid-tag, span.invalid-tag { + font-size:1em; + font-family:var(--block-font-family); + color: var(--invalid-tag-text-color); + background: var(--invalid-tag-background-color); + border: thin solid var(--table-border-color); + border-radius:2px; + padding: 2px 4px; + display:inline-block; +} +details summary { + cursor: pointer; +} +/* + * Styles specific to HTML5 elements. + */ +main, nav, header, footer, section { + display:block; +} +/* + * Styles for javadoc search. + */ +.ui-state-active { + /* Overrides the color of selection used in jQuery UI */ + background: var(--selected-background-color); + border: 1px solid var(--selected-background-color); + color: var(--selected-text-color); +} +.ui-autocomplete-category { + font-weight:bold; + font-size:15px; + padding:7px 0 7px 3px; + background-color:var(--navbar-background-color); + color:var(--navbar-text-color); +} +.ui-autocomplete { + max-height:85%; + max-width:65%; + overflow-y:auto; + overflow-x:auto; + scrollbar-width: thin; + white-space:nowrap; + box-shadow: 0 3px 6px rgba(0,0,0,0.16), 0 3px 6px rgba(0,0,0,0.23); +} +ul.ui-autocomplete { + position:fixed; + z-index:1; + background-color: var(--body-background-color); +} +ul.ui-autocomplete li { + float:left; + clear:both; + min-width:100%; +} +ul.ui-autocomplete li.ui-static-link { + position:sticky; + bottom:0; + left:0; + background: var(--subnav-background-color); + padding: 5px 0; + font-family: var(--body-font-family); + font-size: 0.93em; + font-weight: bolder; + z-index: 2; +} +li.ui-static-link a, li.ui-static-link a:visited { + text-decoration:none; + color:var(--link-color); + float:right; + margin-right:20px; +} +.ui-autocomplete .result-item { + font-size: inherit; +} +.ui-autocomplete .result-highlight { + font-weight:bold; +} +#search-input, #page-search-input { + background-image:url('resources/glass.png'); + background-size:13px; + background-repeat:no-repeat; + background-position:2px 3px; + background-color: var(--search-input-background-color); + color: var(--search-input-text-color); + border-color: var(--border-color); + padding-left:20px; + width: 250px; + margin: 0; +} +#search-input { + margin-left: 4px; +} +#reset-button { + background-color: transparent; + background-image:url('resources/x.png'); + background-repeat:no-repeat; + background-size:contain; + border:0; + border-radius:0; + width:12px; + height:12px; + position:absolute; + right:12px; + top:10px; + font-size:0; +} +::placeholder { + color:var(--search-input-placeholder-color); + opacity: 1; +} +.search-tag-desc-result { + font-style:italic; + font-size:11px; +} +.search-tag-holder-result { + font-style:italic; + font-size:12px; +} +.search-tag-result:target { + background-color:var(--search-tag-highlight-color); +} +details.page-search-details { + display: inline-block; +} +div#result-container { + font-size: 1em; +} +div#result-container a.search-result-link { + padding: 0; + margin: 4px 0; + width: 100%; +} +#result-container .result-highlight { + font-weight:bolder; +} +.page-search-info { + background-color: var(--subnav-background-color); + border-radius: 3px; + border: 0 solid var(--border-color); + padding: 0 8px; + overflow: hidden; + height: 0; + transition: all 0.2s ease; +} +div.table-tabs > button.table-tab { + background: var(--navbar-background-color); + color: var(--navbar-text-color); +} +.page-search-header { + padding: 5px 12px 7px 12px; + font-weight: bold; + margin-right: 3px; + background-color:var(--navbar-background-color); + color:var(--navbar-text-color); + display: inline-block; +} +button.page-search-header { + border: none; + cursor: pointer; +} +span#page-search-link { + text-decoration: underline; +} +.module-graph span, .sealed-graph span { + display:none; + position:absolute; +} +.module-graph:hover span, .sealed-graph:hover span { + display:block; + margin: -100px 0 0 100px; + z-index: 1; +} +.inherited-list { + margin: 10px 0 10px 0; +} +section.class-description { + line-height: 1.4; +} +.summary section[class$="-summary"], .details section[class$="-details"], +.class-uses .detail, .serialized-class-details { + padding: 0 20px 5px 10px; + border: 1px solid var(--border-color); + background-color: var(--section-background-color); +} +.inherited-list, section[class$="-details"] .detail { + padding:0 0 5px 8px; + background-color:var(--detail-background-color); + border:none; +} +.vertical-separator { + padding: 0 5px; +} +ul.help-section-list { + margin: 0; +} +ul.help-subtoc > li { + display: inline-block; + padding-right: 5px; + font-size: smaller; +} +ul.help-subtoc > li::before { + content: "\2022" ; + padding-right:2px; +} +.help-note { + font-style: italic; +} +/* + * Indicator icon for external links. + */ +main a[href*="://"]::after { + content:""; + display:inline-block; + background-image:url('data:image/svg+xml; utf8, \ + \ + \ + '); + background-size:100% 100%; + width:7px; + height:7px; + margin-left:2px; + margin-bottom:4px; +} +main a[href*="://"]:hover::after, +main a[href*="://"]:focus::after { + background-image:url('data:image/svg+xml; utf8, \ + \ + \ + '); +} +/* + * Styles for header/section anchor links + */ +a.anchor-link { + opacity: 0; + transition: opacity 0.1s; +} +:hover > a.anchor-link { + opacity: 80%; +} +a.anchor-link:hover, +a.anchor-link:focus-visible, +a.anchor-link.visible { + opacity: 100%; +} +a.anchor-link > img { + width: 0.9em; + height: 0.9em; +} +/* + * Styles for copy-to-clipboard buttons + */ +button.copy { + opacity: 70%; + border: none; + border-radius: 3px; + position: relative; + background:none; + transition: opacity 0.3s; + cursor: pointer; +} +:hover > button.copy { + opacity: 80%; +} +button.copy:hover, +button.copy:active, +button.copy:focus-visible, +button.copy.visible { + opacity: 100%; +} +button.copy img { + position: relative; + background: none; + filter: brightness(var(--copy-icon-brightness)); +} +button.copy:active { + background-color: var(--copy-button-background-color-active); +} +button.copy span { + color: var(--body-text-color); + position: relative; + top: -0.1em; + transition: all 0.1s; + font-size: 0.76rem; + line-height: 1.2em; + opacity: 0; +} +button.copy:hover span, +button.copy:focus-visible span, +button.copy.visible span { + opacity: 100%; +} +/* search page copy button */ +button#page-search-copy { + margin-left: 0.4em; + padding:0.3em; + top:0.13em; +} +button#page-search-copy img { + width: 1.2em; + height: 1.2em; + padding: 0.01em 0; + top: 0.15em; +} +button#page-search-copy span { + color: var(--body-text-color); + line-height: 1.2em; + padding: 0.2em; + top: -0.18em; +} +div.page-search-info:hover button#page-search-copy span { + opacity: 100%; +} +/* snippet copy button */ +button.snippet-copy { + position: absolute; + top: 6px; + right: 6px; + height: 1.7em; + padding: 2px; +} +button.snippet-copy img { + width: 18px; + height: 18px; + padding: 0.05em 0; +} +button.snippet-copy span { + line-height: 1.2em; + padding: 0.2em; + position: relative; + top: -0.5em; +} +div.snippet-container:hover button.snippet-copy span { + opacity: 100%; +} +/* + * Styles for user-provided tables. + * + * borderless: + * No borders, vertical margins, styled caption. + * This style is provided for use with existing doc comments. + * In general, borderless tables should not be used for layout purposes. + * + * plain: + * Plain borders around table and cells, vertical margins, styled caption. + * Best for small tables or for complex tables for tables with cells that span + * rows and columns, when the "striped" style does not work well. + * + * striped: + * Borders around the table and vertical borders between cells, striped rows, + * vertical margins, styled caption. + * Best for tables that have a header row, and a body containing a series of simple rows. + */ + +table.borderless, +table.plain, +table.striped { + margin-top: 10px; + margin-bottom: 10px; +} +table.borderless > caption, +table.plain > caption, +table.striped > caption { + font-weight: bold; + font-size: smaller; +} +table.borderless th, table.borderless td, +table.plain th, table.plain td, +table.striped th, table.striped td { + padding: 2px 5px; +} +table.borderless, +table.borderless > thead > tr > th, table.borderless > tbody > tr > th, table.borderless > tr > th, +table.borderless > thead > tr > td, table.borderless > tbody > tr > td, table.borderless > tr > td { + border: none; +} +table.borderless > thead > tr, table.borderless > tbody > tr, table.borderless > tr { + background-color: transparent; +} +table.plain { + border-collapse: collapse; + border: 1px solid var(--table-border-color); +} +table.plain > thead > tr, table.plain > tbody tr, table.plain > tr { + background-color: transparent; +} +table.plain > thead > tr > th, table.plain > tbody > tr > th, table.plain > tr > th, +table.plain > thead > tr > td, table.plain > tbody > tr > td, table.plain > tr > td { + border: 1px solid var(--table-border-color); +} +table.striped { + border-collapse: collapse; + border: 1px solid var(--table-border-color); +} +table.striped > thead { + background-color: var(--subnav-background-color); +} +table.striped > thead > tr > th, table.striped > thead > tr > td { + border: 1px solid var(--table-border-color); +} +table.striped > tbody > tr:nth-child(even) { + background-color: var(--odd-row-color) +} +table.striped > tbody > tr:nth-child(odd) { + background-color: var(--even-row-color) +} +table.striped > tbody > tr > th, table.striped > tbody > tr > td { + border-left: 1px solid var(--table-border-color); + border-right: 1px solid var(--table-border-color); +} +table.striped > tbody > tr > th { + font-weight: normal; +} +/** + * Tweak style for small screens. + */ +@media screen and (max-width: 920px) { + header.flex-header { + max-height: 100vh; + overflow-y: auto; + } + div#navbar-top { + height: 2.8em; + transition: height 0.35s ease; + } + ul.nav-list { + display: block; + width: 40%; + float:left; + clear: left; + margin: 10px 0 0 0; + padding: 0; + } + ul.nav-list li { + float: none; + padding: 6px; + margin-left: 10px; + margin-top: 2px; + } + ul.sub-nav-list-small { + display:block; + height: 100%; + width: 50%; + float: right; + clear: right; + background-color: var(--subnav-background-color); + color: var(--body-text-color); + margin: 6px 0 0 0; + padding: 0; + } + ul.sub-nav-list-small ul { + padding-left: 20px; + } + ul.sub-nav-list-small a:link, ul.sub-nav-list-small a:visited { + color:var(--link-color); + } + ul.sub-nav-list-small a:hover { + color:var(--link-color-active); + } + ul.sub-nav-list-small li { + list-style:none; + float:none; + padding: 6px; + margin-top: 1px; + text-transform:uppercase; + } + ul.sub-nav-list-small > li { + margin-left: 10px; + } + ul.sub-nav-list-small li p { + margin: 5px 0; + } + div#navbar-sub-list { + display: none; + } + .top-nav a:link, .top-nav a:active, .top-nav a:visited { + display: block; + } + button#navbar-toggle-button { + width: 3.4em; + height: 2.8em; + background-color: transparent; + display: block; + float: left; + border: 0; + margin: 0 10px; + cursor: pointer; + font-size: 10px; + } + button#navbar-toggle-button .nav-bar-toggle-icon { + display: block; + width: 24px; + height: 3px; + margin: 1px 0 4px 0; + border-radius: 2px; + transition: all 0.1s; + background-color: var(--navbar-text-color); + } + button#navbar-toggle-button.expanded span.nav-bar-toggle-icon:nth-child(1) { + transform: rotate(45deg); + transform-origin: 10% 10%; + width: 26px; + } + button#navbar-toggle-button.expanded span.nav-bar-toggle-icon:nth-child(2) { + opacity: 0; + } + button#navbar-toggle-button.expanded span.nav-bar-toggle-icon:nth-child(3) { + transform: rotate(-45deg); + transform-origin: 10% 90%; + width: 26px; + } +} +@media screen and (max-width: 800px) { + .about-language { + padding-right: 16px; + } + ul.nav-list li { + margin-left: 5px; + } + ul.sub-nav-list-small > li { + margin-left: 5px; + } + main { + padding: 10px; + } + .summary section[class$="-summary"], .details section[class$="-details"], + .class-uses .detail, .serialized-class-details { + padding: 0 8px 5px 8px; + } + body { + -webkit-text-size-adjust: none; + } +} +@media screen and (max-width: 400px) { + .about-language { + font-size: 10px; + padding-right: 12px; + } +} +@media screen and (max-width: 400px) { + .nav-list-search { + width: 94%; + } + #search-input, #page-search-input { + width: 70%; + } +} +@media screen and (max-width: 320px) { + .nav-list-search > label { + display: none; + } + .nav-list-search { + width: 90%; + } + #search-input, #page-search-input { + width: 80%; + } +} + +pre.snippet { + background-color: var(--snippet-background-color); + color: var(--snippet-text-color); + padding: 10px; + margin: 12px 0; + overflow: auto; + white-space: pre; +} +div.snippet-container { + position: relative; +} +@media screen and (max-width: 800px) { + pre.snippet { + padding-top: 26px; + } + button.snippet-copy { + top: 4px; + right: 4px; + } +} +pre.snippet .italic { + font-style: italic; +} +pre.snippet .bold { + font-weight: bold; +} +pre.snippet .highlighted { + background-color: var(--snippet-highlight-color); + border-radius: 10%; +} diff --git a/docs/tag-search-index.js b/docs/tag-search-index.js new file mode 100644 index 0000000..f2a440c --- /dev/null +++ b/docs/tag-search-index.js @@ -0,0 +1 @@ +tagSearchIndex = [{"l":"Constant Field Values","h":"","u":"constant-values.html"}];updateSearchResults(); \ No newline at end of file diff --git a/docs/type-search-index.js b/docs/type-search-index.js new file mode 100644 index 0000000..2518b40 --- /dev/null +++ b/docs/type-search-index.js @@ -0,0 +1 @@ +typeSearchIndex = [{"l":"All Classes and Interfaces","u":"allclasses-index.html"},{"p":"","l":"Animation"},{"p":"","l":"AniMove"},{"p":"","l":"AniShrink"},{"p":"","l":"AuraBubble"},{"p":"","l":"AuraFail"},{"p":"","l":"AuraFight"},{"p":"","l":"Bubble"},{"p":"","l":"Cell"},{"p":"","l":"Character"},{"p":"","l":"DeathScreen"},{"p":"","l":"Dialog"},{"p":"","l":"Drawable"},{"p":"","l":"Enemy"},{"p":"","l":"Fenster"},{"p":"","l":"Fight"},{"p":"","l":"Fightable"},{"p":"","l":"FightScreen"},{"p":"","l":"FileHandleUtil"},{"p":"","l":"GameScreen"},{"p":"","l":"Health"},{"p":"","l":"Interactable"},{"p":"","l":"Main"},{"p":"","l":"Player"},{"p":"","l":"Position"},{"p":"","l":"Score"},{"p":"","l":"Skill"},{"p":"","l":"StartScreen"},{"p":"","l":"State"},{"p":"","l":"Talkable"},{"p":"","l":"Tiles"},{"p":"","l":"Tritt"},{"p":"","l":"UI"}];updateSearchResults(); \ No newline at end of file