diff --git a/src/Tiles.java b/src/Tiles.java index 76b3619..7abfc3d 100644 --- a/src/Tiles.java +++ b/src/Tiles.java @@ -19,6 +19,7 @@ public class Tiles implements Drawable { Character empty; Character tree; Character wall; + Character inv_wall; int num_enemies = 1; @@ -29,6 +30,7 @@ public class Tiles implements Drawable { empty = new Character(window, " "); tree = new Character(window, "A", window.color(10, 200, 10), true); wall = new Character(window, "#", window.color(132,86,60), true); + inv_wall = new Character(window, " ", 255, true); } void settings() { @@ -39,7 +41,12 @@ public class Tiles implements Drawable { for(int i = 0; i < tileMap.length; i++) { for(int j = 0; j < tileMap[0].length; j++) { tileMap[i][j] = new Cell(j, i, tilewidth, new Character(spot));//put whatever number you want in - //here and it will insert it instead of 0's + if(j == 0 || i == 0) { + tileMap[i][j] = new Cell(j, i, tilewidth, new Character(inv_wall)); + } + if (i == 80 || j == 80) { + tileMap[i][j] = new Cell(j, i, tilewidth, new Character(inv_wall)); + } } } @@ -62,8 +69,19 @@ public class Tiles implements Drawable { set(20, 0, new Character(wall)); set(20, 1, new Character(wall)); set(20, 2, new Character(wall)); + set(24,10, new Character(wall)); + set(23,10, new Character(wall)); + set(22,10, new Character(wall)); + set(21,10, new Character(wall)); + set(20,10, new Character(wall)); + set(20,9, new Character(wall)); + set(20,8, new Character(wall)); + set(20,7, new Character(wall)); + set(20,6, new Character(wall)); - tileMap[30][30].character = old_dude; + + set(23, 5, old_dude); + //tileMap[5][23].character = old_dude; tileMap[10][10].character = new Enemy(window); tileMap[rand.nextInt(50)][rand.nextInt(50)].character = item; @@ -110,7 +128,7 @@ public class Tiles implements Drawable { void spawn_zombie() { if(num_enemies < 30) { - tileMap[rand.nextInt(100)][rand.nextInt(100)].character = new Enemy(window, 20); + tileMap[rand.nextInt(80)][rand.nextInt(80)].character = new Enemy(window, 20); num_enemies++; System.out.println("Number of Zombies: " + num_enemies); }