Zombie spawn and more tiles
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020846cf73
commit
e2365edb51
@ -5,7 +5,7 @@ import processing.core.PApplet;
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*/
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public class Enemy extends Fightable implements Health, Interactable {
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int health;
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int maxHealth = 100;
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int maxHealth = 20;
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Enemy(Fenster window) {
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super(window);
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@ -88,6 +88,12 @@ public class Fenster extends PApplet {
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public void draw() {
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System.out.println(frameRate);
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if(player.pos.get().x > width) {
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translate(-800, 0);
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}
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if(player.pos.get().y > height) {
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translate(0, -800);
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}
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if(!startScreen.draw()) {
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@ -1,6 +1,7 @@
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Random;
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/**
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* This keeps and creates the tiles and information around them. Basically the level builder.
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@ -11,15 +12,25 @@ public class Tiles implements Drawable {
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float tilewidth;
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Talkable old_dude;
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Random rand = new Random();
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Character spot;
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Character empty;
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Character tree;
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Character wall;
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int num_enemies = 1;
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Tiles(Fenster window, float tilewidth) {
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this.window = window;
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this.tilewidth = tilewidth;
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spot = new Character(window, ".", 0, false);
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empty = new Character(window, " ");
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tree = new Character(window, "A", window.color(10, 200, 10), true);
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wall = new Character(window, "#", window.color(132,86,60), true);
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}
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void settings() {
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Character spot = new Character(window, ".", 0, false);
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Character empty = new Character(window, " ");
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Character tree = new Character(window, "A", window.color(10, 200, 10), true);
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Character wall = new Character(window, "#", window.color(132,86,60), true);
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old_dude = new Talkable(window, "T", window.color(20,20,200), true, new Bubble(window, Arrays.asList("Hey Junge!", "Was machst du hier unten?", "Lass mich dich heilen...")));
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tileMap = new Cell[100][100];
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@ -60,6 +71,7 @@ public class Tiles implements Drawable {
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public void draw() {
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for(int i = 0; i < tileMap.length; i++) {
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for(int j = 0; j < tileMap[0].length; j++) {
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enemy_death_check(tileMap[i][j]);
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tileMap[i][j].draw();
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}
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}
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@ -67,6 +79,8 @@ public class Tiles implements Drawable {
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for (Cell i : talkables) {
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i.draw();
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}
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spawn_zombie();
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}
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public ArrayList<Cell> get(Character type) {
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@ -80,6 +94,23 @@ public class Tiles implements Drawable {
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}
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return returns;
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}
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void enemy_death_check(Cell cell) {
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if (cell.character instanceof Enemy) {
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if ( ((Enemy) cell.character).health < 1) {
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cell.character = new Character(spot);
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num_enemies--;
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}
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}
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}
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void spawn_zombie() {
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if(num_enemies < 3) {
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tileMap[rand.nextInt(100)][rand.nextInt(100)].character = new Enemy(window);
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num_enemies++;
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}
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}
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public Character get(int x,int y) {
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return tileMap[y][x].character;
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}
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