import processing.core.PApplet; public class Player extends Character implements Health { int x, y; int health; int maxHealth = 20; Player(PApplet window) { super(window); this.type = "@"; this.x = 4; this.y = 4; this.health = maxHealth; } public void damageEnemy(int damage, Enemy enemy) { enemy.damage(damage); } public void damage(int damage) { health = health - damage; if (health <= 0) { window.println("dead"); } } public void heal(int healing) { health = health + healing; if (health > maxHealth) { health = maxHealth; } } }