/** * Currently unused Skill class which was the skeleton for Tritt. It could animate and calculate. */ public class Skill { Fenster window; Fightable user; Fightable target; static int power = 5; int numPoints = 10; boolean animating = false; Skill(Fenster window, Fightable user) { this.window = window; this.user = user; } public void use(Fightable target){ target.damage(power); }; public void animate() {}; public boolean draw() { return true; } }