processing-game/game/unused.pde

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void rectWithText(float rectX, float rectY, float rectWidth, float rectHeight, String rectText, float ts) {
// rect
rectMode(CENTER);
rect(rectX, rectY, rectWidth, rectHeight);
// text
textSize(ts);
textAlign(CENTER,CENTER);
fill(0);
text(rectText, rectX, rectY);
// stop painting
noFill();
}
void menu() {
rectWithText(width/2, height/2, 100, 50, "test", 40);
}
// This is basically the Level file:
// It consists out of an array, that spawns tiles
// It is also checked in collisionTest()
int[] tiles_x = { 300, 50, 600, 50};
int[] tiles_y = { 500, 50, 600, 200 };