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void generate_tiles() {
for (int i = 0; i < level.length; i++ ) {
rect(level[i][0]-screenx, level[i][1], level[i][2], level[i][3]);
}
}
int runnerRect = 0;
void mouseReleased() {
if(iseditor) {
level[runnerRect][0] = mouseX+screenx;
level[runnerRect][1] = mouseY;
level[runnerRect][2] = 50;
level[runnerRect][3] = 50;
println("generated");
runnerRect = runnerRect + 1;
println(runnerRect);
}
}
// TODO Check if json is empty. If it is generate level
// int[][] level = new int[100][4];
JSONArray json;
int savetofile(String filename) {
json = new JSONArray();
for (int i = 0; i < level.length; i++) {
JSONArray mapsave = new JSONArray();
mapsave.setInt(0, level[i][0]);
mapsave.setInt(1, level[i][1]);
mapsave.setInt(2, level[i][2]);
mapsave.setInt(3, level[i][3]);
json.setJSONArray(i, mapsave);
}
saveJSONArray(json,"./saves/" + filename + ".json");
return 1;
}
int screenx = 0;
// void keyPressed() {
// if (key == 's') {
// println("saved");
// savetofile("save");
// } else if (key == CODED) {
// if (keyCode == RIGHT) {
// screenx = screenx + 50;
// println("moved right!");
// println(screenx);
// } else if (keyCode == LEFT) {
// screenx = screenx - 50;
// println("moved right!");
// println(screenx);
// }
// }
// }