polish, more assets and todo
This commit is contained in:
parent
967dc93f23
commit
007bb67a0d
BIN
assets/Sprite-0002.ase
Normal file
BIN
assets/Sprite-0002.ase
Normal file
Binary file not shown.
BIN
assets/Sprite-robi.png
Normal file
BIN
assets/Sprite-robi.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.3 KiB |
BIN
assets/Sprite-robiwithbob.png
Normal file
BIN
assets/Sprite-robiwithbob.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.5 KiB |
@ -19,10 +19,6 @@ class Saw extends Collectable {
|
||||
|
||||
void drawSaw() {
|
||||
if (!is_attached) {
|
||||
// stroke(0);
|
||||
// fill(210, 210, 0);
|
||||
// rect(pos.x, pos.y, cwidth, cheight);
|
||||
// fill(0);
|
||||
image(saw_sprite, pos.x, pos.y);
|
||||
}
|
||||
}
|
||||
@ -36,10 +32,6 @@ class Bob extends Collectable {
|
||||
|
||||
void drawBob() {
|
||||
if (!is_attached) {
|
||||
// stroke(0);
|
||||
// fill(255, 209, 152);
|
||||
// rect(pos.x, pos.y, cwidth, cheight);
|
||||
// fill(0);
|
||||
image(bob_sprite, pos.x, pos.y);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,6 +1,3 @@
|
||||
// DONE File loading and Saving
|
||||
// TODO Math for best_game_time
|
||||
|
||||
class Files {
|
||||
|
||||
boolean checkSaveFile(String filepath) {
|
||||
@ -8,13 +5,17 @@ class Files {
|
||||
}
|
||||
|
||||
void loadJson(String jsonfile) {
|
||||
if (!checkSaveFile(jsonfile)) {
|
||||
// if (!checkSaveFile(jsonfile)) {
|
||||
try {
|
||||
JSONArray values = loadJSONArray(jsonfile);
|
||||
|
||||
stats_menu.best_game_time = values.getInt(0);
|
||||
stats_menu.trees_sawed = values.getInt(1);
|
||||
stats_menu.game_time = values.getInt(2);
|
||||
println("Savefile found");
|
||||
|
||||
} catch (Exception e) {
|
||||
println("Savefile not found");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
20
kek2.pde
20
kek2.pde
@ -1,9 +1,3 @@
|
||||
// DONE Level mit 2 Bereichen. Erster Bereich Straße und Kettensäge und End/Startpunkt. Zweiter Bereich Wald und Bob
|
||||
|
||||
// DONE Statistikseite: Spielzeit, Bäume gefällt, Zeit gestoppt
|
||||
// TODO Wir brauchen Geräusche
|
||||
// DONE Robi muss noch beschleunigen können
|
||||
|
||||
float checkDistance(Log log, Ship ship) {
|
||||
float testX = ship.pos.x;
|
||||
float testY = ship.pos.y;
|
||||
@ -27,7 +21,7 @@ float checkDistance(Log log, Ship ship) {
|
||||
|
||||
// Main Game entry
|
||||
void play() {
|
||||
background(50);
|
||||
background(75, 105, 47);
|
||||
|
||||
text(playtime.second(), 20, 20);
|
||||
|
||||
@ -79,9 +73,11 @@ Bob bob;
|
||||
|
||||
// stopwatch
|
||||
StopWatchTimer playtime = new StopWatchTimer();
|
||||
Files savefile = new Files();
|
||||
|
||||
|
||||
PImage player_sprite;
|
||||
PImage player_sprite_bob;
|
||||
PImage saw_sprite;
|
||||
PImage bob_sprite;
|
||||
|
||||
@ -96,9 +92,12 @@ void setup() {
|
||||
saw_zero = new Saw(-width+100, 100, 20, 50);
|
||||
bob = new Bob(500, 400, 20, 40);
|
||||
|
||||
player_sprite = loadImage("./assets/Sprite-0001.png");
|
||||
player_sprite = loadImage("./assets/Sprite-robi.png");
|
||||
player_sprite_bob = loadImage("./assets/Sprite-robiwithbob.png");
|
||||
saw_sprite = loadImage("./assets/Sprite-saege.png");
|
||||
bob_sprite = loadImage("./assets/Sprite-bob.png");
|
||||
|
||||
savefile.loadJson("./saves/save.json");
|
||||
}
|
||||
|
||||
void draw() {
|
||||
@ -146,6 +145,11 @@ void draw() {
|
||||
stats_menu.draw();
|
||||
} else if (isend) {
|
||||
// end screen code
|
||||
|
||||
|
||||
// save
|
||||
if(playtime.second() < stats_menu.best_game_time) stats_menu.best_game_time = playtime.second();
|
||||
savefile.savetofile("save");
|
||||
} else if (ispause) {
|
||||
main_menu.drawMenu();
|
||||
|
||||
|
||||
1
keys.pde
1
keys.pde
@ -11,7 +11,6 @@ void keyPressed() {
|
||||
ROTATER = true;
|
||||
}
|
||||
} else if (key == 's') { // SAW
|
||||
// BUG sometimes a log gets stuck in sawed = false state
|
||||
if (ship_zero.hasSaw) {
|
||||
Log target_log = logs[ship_zero.nextLog];
|
||||
if(checkDistance(target_log, ship_zero) < 40) {
|
||||
|
||||
27
logs.pde
27
logs.pde
@ -55,31 +55,4 @@ class Log {
|
||||
|
||||
|
||||
}
|
||||
|
||||
// void logCollide(Ship ship) {
|
||||
// if(sawed == false) {
|
||||
// if(ship.newX+10 > x && ship.newX-10 < x + logwidth && ship.newY+10 > y && ship.newY-10 < y + logheight) {
|
||||
// ship.colliding = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// void draw() {
|
||||
// drawLog(4);
|
||||
// logCollide(ship_zero);
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
// class Tree extends Log {
|
||||
// Tree (float x, float y, float logw, float logh, boolean hasC) {
|
||||
// super(x, y, logw, logh, hasC);
|
||||
// }
|
||||
// void draw() {
|
||||
// color treecolor = color(133, 79, 51);
|
||||
|
||||
// // rectMode(CENTER);
|
||||
// drawLog(1);
|
||||
|
||||
// }
|
||||
// }
|
||||
|
||||
25
menu.pde
25
menu.pde
@ -25,6 +25,9 @@ class MainMenu extends Menus {
|
||||
ispause = false;
|
||||
isgame = true;
|
||||
}
|
||||
fill(0);
|
||||
textAlign(CENTER, CENTER);
|
||||
textSize(32);
|
||||
text("Play", x, y);
|
||||
}
|
||||
|
||||
@ -34,6 +37,9 @@ class MainMenu extends Menus {
|
||||
ismenu = false;
|
||||
isstats = true;
|
||||
}
|
||||
fill(0);
|
||||
textAlign(CENTER, CENTER);
|
||||
textSize(32);
|
||||
text("Stats", x, y);
|
||||
}
|
||||
|
||||
@ -42,6 +48,10 @@ class MainMenu extends Menus {
|
||||
// color maincolor = color(100, 100, 100);
|
||||
playButton(300, 300, 150, 50);
|
||||
statsButton(300, 400, 150, 50);
|
||||
|
||||
textSize(100);
|
||||
textAlign(CENTER, CENTER);
|
||||
text("Save Bob", 300, 200);
|
||||
}
|
||||
|
||||
void draw() {
|
||||
@ -62,6 +72,8 @@ class Stats extends Menus {
|
||||
isstats = false;
|
||||
}
|
||||
fill(0);
|
||||
textSize(32);
|
||||
textAlign(CENTER, CENTER);
|
||||
text("Main Menu", 300, 300);
|
||||
}
|
||||
|
||||
@ -69,13 +81,14 @@ class Stats extends Menus {
|
||||
background(50);
|
||||
menuButton();
|
||||
|
||||
textAlign(LEFT);
|
||||
textSize(24);
|
||||
text("Best Game Time", 50, 50);
|
||||
text(best_game_time, 200, 50);
|
||||
text("Trees Sawed: " , 50, 70);
|
||||
text(trees_sawed, 200, 70);
|
||||
text("Insgesamt Spielzeit", 50, 90);
|
||||
text(game_time, 200, 90);
|
||||
text("Best Game Time", 100, 50);
|
||||
text(best_game_time, 500, 50);
|
||||
text("Trees Sawed: " , 100, 70);
|
||||
text(trees_sawed, 500, 70);
|
||||
text("Insgesamt Spielzeit", 100, 90);
|
||||
text(game_time, 500, 90);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
17
readme.org
Normal file
17
readme.org
Normal file
@ -0,0 +1,17 @@
|
||||
** Ingame
|
||||
*** DONE Level mit 2 Bereichen. Erster Bereich Straße und Kettensäge und End/Startpunkt. Zweiter Bereich Wald und Bob
|
||||
*** DONE Robi muss noch beschleunigen können
|
||||
*** TODO Wir brauchen Geräusche
|
||||
*** DONE setze bob auf den Robi
|
||||
*** TODO Richtige Texte am Anfang zum erklären
|
||||
*** TODO Abprallen nicht machen, wenn newx nicht erreicht sein kann, sondern wenn Robi tatsächlich die Wand berührt
|
||||
*** TODO Roboter muss abprallen, kaputt gehen
|
||||
*** BUG sometimes a log gets stuck in sawed = false state
|
||||
** Menu
|
||||
*** DONE Statistikseite: Spielzeit, Bäume gefällt, Zeit gestoppt
|
||||
*** DONE Richtige Texte im Menu
|
||||
*** DONE File loading and saving
|
||||
Wird noch nicht benutzt
|
||||
*** DONE nochmal die statistikseite überarbeiten
|
||||
**** DONE Math for best_game_time
|
||||
**** TODO Why doesnt bestgametime work
|
||||
5
saves/save.json
Normal file
5
saves/save.json
Normal file
@ -0,0 +1,5 @@
|
||||
[
|
||||
0,
|
||||
13,
|
||||
205455
|
||||
]
|
||||
7
ship.pde
7
ship.pde
@ -1,6 +1,3 @@
|
||||
// Roboter muss abprallen, kaputt gehen
|
||||
// TODO Abprallen nicht machen, wenn newx nicht erreicht sein kann, sondern wenn Robi tatsächlich die Wand berührt
|
||||
|
||||
class Ship {
|
||||
// Movement
|
||||
PVector pos = new PVector(-width/2, height/2); // position
|
||||
@ -157,7 +154,11 @@ class Ship {
|
||||
// line(-10, 10, 0, -10);
|
||||
// triangle(- 5, - 5, - 5, 5, 10, 0);
|
||||
imageMode(CENTER);
|
||||
if(bob.is_attached) {
|
||||
image(player_sprite_bob, 0, 0);
|
||||
} else {
|
||||
image(player_sprite, 0, 0);
|
||||
}
|
||||
if(hasSaw) {
|
||||
image(saw_sprite, 20, 0);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user