This commit is contained in:
Makussu 2023-12-10 01:54:49 +01:00
commit 81cd7e0a8f
2 changed files with 261 additions and 0 deletions

234
kek2.pde Normal file
View File

@ -0,0 +1,234 @@
class Ship {
float x, y, a;
float newX, newY;
boolean colliding = false;
boolean colliding2 = false;
boolean hasSaw = true;
float rotationSpeed = 4; // The speed of rotation
float movementSpeed = 4; // The speed of movement
Ship() {
x = width / 2;
y = height / 2;
a = -90;
}
void draw() {
logCollide(logs);
logCollide(trees);
sawIndicator();
simulate();
render();
// println(colliding);
ship_zero.colliding2 = false;
}
void sawIndicator() {
if (hasSaw) {
if (checkDistance(logs[returnIndexOfNearestLog()], ship_zero) < 40) {
fill(204, 102, 0);
circle(x, y -20, 20);
fill(0);
textSize(32);
textAlign(CENTER, CENTER);
text("s", x, y - 27);
}
}
}
int returnIndexOfNearestLog() {
int longest_distance_log = 0;
float longest_distance_log_distance = 0;
for(int i = 0; i < logs.length; i++) {
if(checkDistance(logs[i], ship_zero) > longest_distance_log_distance) {
println(checkDistance(logs[i], ship_zero), " other ",longest_distance_log_distance);
longest_distance_log = i;
longest_distance_log_distance = checkDistance(logs[i], ship_zero);
}
}
return longest_distance_log;
}
void simulate() {
if(newX > 0 && newX < width && newY > 0 && newY < height) {
colliding = false;
} else {
colliding = true;
}
if (ROTATEL) {
a -= rotationSpeed;
}
if (ROTATER) {
a += rotationSpeed;
}
if (NORTH) {
newX = x + cos(radians(a)) * movementSpeed;
newY = y + sin(radians(a)) * movementSpeed;
// Check if the new position is within the bounds of the screen
if(colliding == false && colliding2 == false) {
x = newX;
y = newY;
}
} else if (SOUTH) {
newX = x - cos(radians(a)) * movementSpeed;
newY = y - sin(radians(a)) * movementSpeed;
// Check if the new position is within the bounds of the screen
if(colliding == false && colliding2 == false) {
x = newX;
y = newY;
}
}
}
void logCollide(Log[] logs) {
for(int i = 0; i < logs.length; i++) {
if(logs[i].sawed == false) {
if (newX+10 > logs[i].x && newX-10 < logs[i].x + logs[i].logwidth && newY+10 > logs[i].y && newY-10 < logs[i].y + logs[i].logheight) {
colliding2 = true;
}
}
}
}
// void treeCollide(Tree[] trees) {
// for(int i = 0; i < trees.length; i++) {
// }
// }
void render() {
pushMatrix();
translate(x, y);
rotate(radians(a + 90));
stroke(255);
noFill();
line(0, -10, 10, 10);
line(10, 10, 0, 5);
line(0, 5, -10, 10);
line(-10, 10, 0, -10);
popMatrix();
}
}
class Log {
float x, y, logwidth, logheight;
boolean sawed = false;
color logcolor;
color strokecolor = logcolor;
Log (float xpos, float ypos, float logw, float logh, boolean hasC) {
x = xpos;
y = ypos;
logwidth = logw;
logheight = logh;
}
void drawLog(int logtext) {
if (sawed) {
logcolor = color(128, 88, 60);
} else {
logcolor = color(133, 79, 51);
}
stroke(strokecolor); // Set stroke color for the log
strokeWeight(1); // Set stroke weight for the log
fill(logcolor); // Set fill color for the log
// rectMode(CENTER);
rect(x, y, logwidth, logheight); // Draw the log as a rectangle
text(logtext, x, y);
// rectMode(CORNER);
strokeWeight(1);
stroke(0);
}
}
class Tree extends Log {
Tree (float x, float y, float logw, float logh, boolean hasC) {
super(x, y, logw, logh, hasC);
}
void draw() {
color treecolor = color(133, 79, 51);
color bushes = color(107, 117, 48);
// rectMode(CENTER);
fill(treecolor);
rect(x, y, logwidth, logheight);
fill(bushes);
ellipse(x, (y-40), 170*0.3, 160*0.3);
// rectMode(CORNER);
}
}
float checkDistance(Log log, Ship ship) {
float testX = ship.x;
float testY = ship.y;
// which edge is closest?
if (ship.x < log.x) testX = log.x;
else if (ship.x > log.x+log.logwidth) testX = log.x+log.logwidth;
if (ship.y < log.y) testY = log.y;
else if (ship.y > log.y+log.logheight) testY = log.y+log.logheight;
// get distant
float distX = ship.x-testX;
float distY = ship.y-testY;
float distance = sqrt( (distX*distX) + (distY*distY) );
line(testX, testY, ship_zero.x, ship_zero.y);
// if the distance is less than the radius, collision!
return distance;
}
// -----
boolean isColliding = false;
Ship ship_zero;
Log log_zero;
Log[] logs = {new Log(100, 200, 100, 100, true), new Log(500, 200, 200, 100, true) };
Tree[] trees = {new Tree(50, 50, 15, 40, true), new Tree(400, 420, 15, 40, true) };
void setup() {
size(600, 600);
ship_zero = new Ship();
}
void draw() {
background(50);
for(int i = 0; i < logs.length; i++) {
logs[i].drawLog(i);
}
for(int i = 0; i < trees.length; i++) {
trees[i].draw();
}
// println(ship_zero.newX, ", ", ship_zero.newY);
// println(ship_zero.returnIndexOfNearestLog());
ship_zero.draw();
for(int i = 0; i < logs.length; i++) {
logs[i].strokecolor = logs[i].logcolor;
}
logs[ship_zero.returnIndexOfNearestLog()].strokecolor = color(255, 0, 0);
// println(checkDistance(logs[0], ship_zero), " other ", checkDistance(logs[1], ship_zero) );
// println(ship_zero.returnIndexOfNearestLog());
}

27
keys.pde Normal file
View File

@ -0,0 +1,27 @@
boolean NORTH, SOUTH, ROTATEL, ROTATER;
void keyPressed() {
if (key == CODED) {
if(keyCode == UP) {
NORTH = true;
} else if (keyCode == DOWN) {
SOUTH = true;
} else if (keyCode == LEFT) {
ROTATEL = true;
} else if (keyCode == RIGHT) {
ROTATER = true;
}
} else if (key == 's') { // SAW
if (ship_zero.hasSaw) {
if(checkDistance(logs[1], ship_zero) < 40) {
logs[1].sawed = true;
}
}
}
}
void keyReleased() {
if(keyCode == UP) {NORTH = false; }
else if (keyCode == DOWN) SOUTH = false;
else if (keyCode == LEFT) {ROTATEL = false; }
else if (keyCode == RIGHT) {ROTATER = false; }
}