player health and movement
This commit is contained in:
parent
80a3e06e84
commit
a26432dbdd
3
kek2.pde
3
kek2.pde
@ -30,7 +30,7 @@ void play() {
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background(50);
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background(50);
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text(playtime.second(), 20, 20);
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text(playtime.second(), 20, 20);
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println(playtime.second());
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// println(playtime.second());
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// for(int i = 0; i < trees.length; i++) {
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// for(int i = 0; i < trees.length; i++) {
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@ -58,6 +58,7 @@ void play() {
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// println(ship_zero.newX, " : ", ship_zero.newY);
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// println(ship_zero.newX, " : ", ship_zero.newY);
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// println("x: ", ship_zero.x, " : ", ship_zero.y);
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// println("x: ", ship_zero.x, " : ", ship_zero.y);
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println(stats_menu.trees_sawed);
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}
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}
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// -----
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// -----
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5
keys.pde
5
keys.pde
@ -14,8 +14,13 @@ void keyPressed() {
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if (ship_zero.hasSaw) {
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if (ship_zero.hasSaw) {
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if(checkDistance(logs[ship_zero.nextLog], ship_zero) < 40) {
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if(checkDistance(logs[ship_zero.nextLog], ship_zero) < 40) {
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logs[ship_zero.nextLog].sawed = true;
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logs[ship_zero.nextLog].sawed = true;
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stats_menu.trees_sawed = stats_menu.trees_sawed + 1;
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}
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}
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}
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}
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} else if (keyCode == ESC && isgame){
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key = 0;
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isgame = false;
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ismenu = true;
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}
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}
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}
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}
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4
menu.pde
4
menu.pde
@ -37,6 +37,7 @@ class MainMenu extends Menus {
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}
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}
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void drawMenu() {
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void drawMenu() {
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background(40);
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// color maincolor = color(100, 100, 100);
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// color maincolor = color(100, 100, 100);
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playButton(300, 300, 150, 50);
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playButton(300, 300, 150, 50);
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statsButton(300, 400, 150, 50);
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statsButton(300, 400, 150, 50);
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@ -64,9 +65,10 @@ class Stats extends Menus {
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void draw() {
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void draw() {
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background(50);
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background(50);
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menuButton();
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menuButton();
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String trees = "Trees Sawed: ", trees_sawed;
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text("Best Game Time", 50, 50);
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text("Best Game Time", 50, 50);
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text("Trees Sawed", 50, 70);
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text(trees , 50, 70);
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text("Insgesamt Spielzeit", 50, 90);
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text("Insgesamt Spielzeit", 50, 90);
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}
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}
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}
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}
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12
ship.pde
12
ship.pde
@ -1,4 +1,5 @@
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// Roboter muss abprallen, kaputt gehen
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// Roboter muss abprallen, kaputt gehen
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// TODO Abprallen nicht machen, wenn newx nicht erreicht sein kann, sondern wenn Robi tatsächlich die Wand berührt
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class Ship {
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class Ship {
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float x, y, a;
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float x, y, a;
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@ -10,14 +11,14 @@ class Ship {
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float movementSpeed = 2; // The speed of movement
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float movementSpeed = 2; // The speed of movement
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int nextLog;
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int nextLog;
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int health;
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int health = 3;
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Ship() {
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Ship() {
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x = width / 2;
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x = width / 2;
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y = height / 2;
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y = height / 2;
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a = -90;
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a = -90;
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// newX = width/2;
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newX = width/2;
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// newY = height/2;
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newY = height/2;
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}
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}
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void draw() {
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void draw() {
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@ -31,6 +32,10 @@ class Ship {
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// println(newX, " : ", newY);
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// println(newX, " : ", newY);
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if (health == 0) {
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exit();
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}
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colliding2 = false;
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colliding2 = false;
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}
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}
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@ -86,6 +91,7 @@ class Ship {
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float richtungY = y-newY;
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float richtungY = y-newY;
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x = (7*richtungX) + x;
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x = (7*richtungX) + x;
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y = (7*richtungY) + y;
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y = (7*richtungY) + y;
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health = health - 1;
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}
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}
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} else if (SOUTH) {
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} else if (SOUTH) {
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newX = x - cos(radians(a)) * movementSpeed;
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newX = x - cos(radians(a)) * movementSpeed;
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