feat: sims launcher
This commit is contained in:
11
sims/main.py
11
sims/main.py
@@ -36,6 +36,17 @@ notmuch_widget = None
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app = Application("sims", dummy, finder)
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app = Application("sims", dummy, finder)
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@Application.action()
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def open_finder():
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finder.show()
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@Application.action()
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def refresh_notmuch():
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if notmuch_widget is not None:
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notmuch_widget.service.update_unread_count()
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# Load CSS - use Stylix if enabled, otherwise use default
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# Load CSS - use Stylix if enabled, otherwise use default
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if STYLIX.get("enable", False):
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if STYLIX.get("enable", False):
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stylix_css_path = get_stylix_css_path()
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stylix_css_path = get_stylix_css_path()
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4
sims/modules/launcher/__init__.py
Normal file
4
sims/modules/launcher/__init__.py
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@@ -0,0 +1,4 @@
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from .base import FuzzyMenu, LauncherProvider
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from .windows import WindowProvider
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__all__ = ["FuzzyMenu", "LauncherProvider", "WindowProvider"]
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104
sims/modules/launcher/base.py
Normal file
104
sims/modules/launcher/base.py
Normal file
@@ -0,0 +1,104 @@
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from typing import Any, Protocol
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from fabric.widgets.box import Box
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from fabric.widgets.entry import Entry
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from fabric.widgets.wayland import WaylandWindow as Window
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from gi.repository import Gdk, Gtk
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class LauncherProvider(Protocol):
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def items(self) -> list[Any]: ...
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def filter(self, items: list[Any], query: str) -> list[Any]: ...
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def render(self, item: Any) -> Gtk.Widget: ...
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def activate(self, item: Any) -> None: ...
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class FuzzyMenu(Window):
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def __init__(
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self,
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provider: LauncherProvider,
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monitor: int = 0,
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placeholder: str = "Search...",
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):
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super().__init__(
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name="finder",
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anchor="center",
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monitor=monitor,
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keyboard_mode="on-demand",
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type="popup",
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visible=False,
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)
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self._provider = provider
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self._items: list[Any] = []
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self._filtered: list[Any] = []
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self._selected_index: int = 0
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self.viewport = Box(name="viewport", spacing=4, orientation="v")
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self.search_entry = Entry(
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name="search-entry",
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placeholder=placeholder,
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h_expand=True,
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editable=True,
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notify_text=self._on_text_changed,
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on_activate=lambda *_: self._activate_selected(),
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on_key_press_event=self._on_key_press,
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)
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self.picker_box = Box(
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name="picker-box",
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spacing=4,
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orientation="v",
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children=[self.search_entry, self.viewport],
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)
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self.add(self.picker_box)
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self._refresh_viewport("")
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def show(self):
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self._items = self._provider.items()
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self.search_entry.set_text("")
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self._selected_index = 0
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self._refresh_viewport("")
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super().show()
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def _on_text_changed(self, entry, *_):
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self._selected_index = 0
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self._refresh_viewport(entry.get_text())
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def _on_key_press(self, _widget, event):
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if event.keyval == Gdk.KEY_Escape:
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self.hide()
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return True
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if event.keyval == Gdk.KEY_Down:
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if self._filtered:
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self._selected_index = (self._selected_index + 1) % len(self._filtered)
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self._update_selection_highlight()
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return True
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if event.keyval == Gdk.KEY_Up:
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if self._filtered:
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self._selected_index = (self._selected_index - 1) % len(self._filtered)
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self._update_selection_highlight()
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return True
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return False
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def _refresh_viewport(self, query: str):
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self._filtered = self._provider.filter(self._items, query)
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if self._selected_index >= len(self._filtered):
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self._selected_index = 0
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self.viewport.children = []
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for item in self._filtered:
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self.viewport.add(self._provider.render(item))
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self._update_selection_highlight()
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def _update_selection_highlight(self):
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for i, child in enumerate(self.viewport.get_children()):
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ctx = child.get_style_context()
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if i == self._selected_index:
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ctx.add_class("selected")
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else:
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ctx.remove_class("selected")
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def _activate_selected(self):
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if self._filtered and 0 <= self._selected_index < len(self._filtered):
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self._provider.activate(self._filtered[self._selected_index])
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self.hide()
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60
sims/modules/launcher/windows.py
Normal file
60
sims/modules/launcher/windows.py
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@@ -0,0 +1,60 @@
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from fabric.i3 import I3, I3MessageType
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from fabric.widgets.box import Box
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from fabric.widgets.label import Label
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from gi.repository import Gtk
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class WindowProvider:
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def items(self) -> list[dict]:
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windows: list[dict] = []
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tree_reply = I3.send_command("", I3MessageType.GET_TREE)
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if not (tree_reply.is_ok and isinstance(tree_reply.reply, dict)):
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return windows
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tree = tree_reply.reply
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for output_node in tree.get("nodes", []):
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for ws_node in output_node.get("nodes", []):
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ws_num = ws_node.get("num", 0)
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for con in ws_node.get("nodes", []):
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if con.get("type") == "con":
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windows.append({
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"id": con.get("id"),
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"app_id": con.get("app_id", ""),
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"title": con.get("name", ""),
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"workspace": ws_num,
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})
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for con in ws_node.get("floating_nodes", []):
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if con.get("type") == "con":
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windows.append({
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"id": con.get("id"),
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"app_id": con.get("app_id", ""),
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"title": con.get("name", ""),
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"workspace": ws_num,
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})
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return windows
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def filter(self, items: list[dict], query: str) -> list[dict]:
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if not query:
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return items
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q = query.lower()
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return [
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w for w in items
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if q in w.get("title", "").lower()
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or q in w.get("app_id", "").lower()
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]
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def render(self, item: dict) -> Gtk.Widget:
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title = item.get("title", "")
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app_id = item.get("app_id", "")
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ws_num = item.get("workspace", 0)
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text = f"[{ws_num}] {app_id}: {title}" if app_id else f"[{ws_num}] {title}"
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return Box(
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name="slot-box",
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orientation="h",
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children=[Label(label=text)],
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)
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def activate(self, item: dict) -> None:
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window_id = item.get("id")
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if window_id is not None:
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I3.send_command(f"[con_id={window_id}] focus")
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@@ -1,128 +1,9 @@
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from fabric.i3 import I3, I3MessageType
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from sims.modules.launcher import FuzzyMenu, WindowProvider
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from fabric.widgets.wayland import WaylandWindow as Window
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from fabric.widgets.box import Box
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from fabric.widgets.label import Label
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from fabric.widgets.entry import Entry
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from gi.repository import Gdk
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from sims.services.fenster import get_i3_connection
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class FuzzyWindowFinder(Window):
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def FuzzyWindowFinder(monitor: int = 0) -> FuzzyMenu:
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def __init__(
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return FuzzyMenu(
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self,
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provider=WindowProvider(),
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monitor: int = 0,
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monitor=monitor,
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):
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placeholder="Search Windows...",
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super().__init__(
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)
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name="finder",
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anchor="center",
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monitor=monitor,
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keyboard_mode="on-demand",
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type="popup",
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visible=False,
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)
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self._i3 = get_i3_connection()
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self._all_windows = []
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self._refresh_windows()
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self.viewport = Box(name="viewport", spacing=4, orientation="v")
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self.search_entry = Entry(
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name="search-entry",
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placeholder="Search Windows...",
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h_expand=True,
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editable=True,
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notify_text=self.notify_text,
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on_activate=lambda entry, *_: self.on_search_entry_activate(
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entry.get_text()
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),
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on_key_press_event=self.on_search_entry_key_press,
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)
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self.picker_box = Box(
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name="picker-box",
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spacing=4,
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orientation="v",
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children=[self.search_entry, self.viewport],
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)
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self.add(self.picker_box)
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self.arrange_viewport("")
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def _refresh_windows(self):
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"""Refresh the window list via GET_TREE"""
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self._all_windows = []
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tree_reply = I3.send_command("", I3MessageType.GET_TREE)
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if not (tree_reply.is_ok and isinstance(tree_reply.reply, dict)):
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return
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tree = tree_reply.reply
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# Traverse: root → outputs → workspaces → containers
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for output_node in tree.get("nodes", []):
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for ws_node in output_node.get("nodes", []):
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ws_num = ws_node.get("num", 0)
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for con in ws_node.get("nodes", []):
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if con.get("type") == "con":
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self._all_windows.append({
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"id": con.get("id"),
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"app_id": con.get("app_id", ""),
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"title": con.get("name", ""),
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"workspace": ws_num,
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})
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for con in ws_node.get("floating_nodes", []):
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if con.get("type") == "con":
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self._all_windows.append({
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"id": con.get("id"),
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"app_id": con.get("app_id", ""),
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"title": con.get("name", ""),
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"workspace": ws_num,
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})
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def show(self):
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"""Override show to refresh windows before displaying"""
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self._refresh_windows()
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self.arrange_viewport(self.search_entry.get_text())
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super().show()
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def notify_text(self, entry, *_):
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text = entry.get_text()
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self.arrange_viewport(text)
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def on_search_entry_key_press(self, widget, event):
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if event.keyval in [Gdk.KEY_Escape, 103]:
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self.hide()
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return True
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return False
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def on_search_entry_activate(self, text):
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"""Focus the first matching window"""
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filtered = self._filter_windows(text)
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if filtered:
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window_id = filtered[0].get("id")
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if window_id is not None:
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I3.send_command(f"[con_id={window_id}] focus")
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self.hide()
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def _filter_windows(self, query: str) -> list:
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"""Filter windows based on query matching title or app_id"""
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if not query:
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return self._all_windows
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query_lower = query.lower()
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return [
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w for w in self._all_windows
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if query_lower in w.get("title", "").lower()
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or query_lower in w.get("app_id", "").lower()
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]
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def arrange_viewport(self, query: str = ""):
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self.viewport.children = [] # Clear previous entries
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filtered = self._filter_windows(query)
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for window in filtered:
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title = window.get("title", "")
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app_id = window.get("app_id", "")
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ws_num = window.get("workspace", 0)
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display_text = f"[{ws_num}] {app_id}: {title}" if app_id else f"[{ws_num}] {title}"
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self.viewport.add(
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Box(name="slot-box", orientation="h", children=[Label(label=display_text)])
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)
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@@ -24,6 +24,10 @@
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background-color: rgba(255, 255, 255, 0.05);
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background-color: rgba(255, 255, 255, 0.05);
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}
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}
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#viewport > *.selected {
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background-color: rgba(255, 255, 255, 0.18);
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}
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#viewport:hover {
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#viewport:hover {
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background-color: rgba(255, 255, 255, 0.15); /* hover feedback */
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background-color: rgba(255, 255, 255, 0.15); /* hover feedback */
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}
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}
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Reference in New Issue
Block a user