mirror of
https://github.com/austinried/subtracks.git
synced 2026-11-11 07:29:14 +01:00
anchor the expansion to the mini player and make flicking easier
This commit is contained in:
@@ -31,7 +31,8 @@ import androidx.compose.runtime.saveable.rememberSaveable
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import androidx.compose.runtime.setValue
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.graphics.graphicsLayer
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import androidx.compose.ui.graphics.graphicsLayer
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import androidx.compose.ui.layout.onSizeChanged
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import androidx.compose.ui.layout.onGloballyPositioned
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import androidx.compose.ui.layout.positionInRoot
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import androidx.compose.ui.platform.LocalDensity
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import androidx.compose.ui.platform.LocalDensity
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.unit.dp
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import androidx.lifecycle.ViewModel
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import androidx.lifecycle.ViewModel
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@@ -74,7 +75,7 @@ class RootViewModel(
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private const val NAVIGATION_DURATION_MS = 260
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private const val NAVIGATION_DURATION_MS = 260
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private const val NOW_PLAYING_DURATION_MS = 300
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private const val NOW_PLAYING_DURATION_MS = 300
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private const val EXPAND_FADE = 0.2f
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private const val EXPAND_FADE = 0.1f
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private object Routes {
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private object Routes {
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const val LIBRARY = "library"
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const val LIBRARY = "library"
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@@ -113,7 +114,7 @@ private fun MainNavigation() {
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val playback by playbackController.state.collectAsStateWithLifecycle()
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val playback by playbackController.state.collectAsStateWithLifecycle()
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var showingQueue by rememberSaveable { mutableStateOf(false) }
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var showingQueue by rememberSaveable { mutableStateOf(false) }
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var nowPlayingProgress by remember { mutableFloatStateOf(0f) }
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var nowPlayingProgress by remember { mutableFloatStateOf(0f) }
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var rootHeightPx by remember { mutableFloatStateOf(0f) }
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var miniPlayerTopPx by remember { mutableFloatStateOf(0f) }
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val scope = rememberCoroutineScope()
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val scope = rememberCoroutineScope()
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fun settleNowPlaying(open: Boolean) {
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fun settleNowPlaying(open: Boolean) {
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@@ -130,7 +131,7 @@ private fun MainNavigation() {
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val density = LocalDensity.current
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val density = LocalDensity.current
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val navBarInset = with(density) { WindowInsets.navigationBars.getBottom(this).toDp() }
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val navBarInset = with(density) { WindowInsets.navigationBars.getBottom(this).toDp() }
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Box(Modifier.fillMaxSize().onSizeChanged { rootHeightPx = it.height.toFloat() }) {
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Box(Modifier.fillMaxSize()) {
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Column(Modifier.fillMaxSize()) {
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Column(Modifier.fillMaxSize()) {
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NavHost(
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NavHost(
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navController = navController,
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navController = navController,
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@@ -247,11 +248,12 @@ private fun MainNavigation() {
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onPlayPause = playbackController::togglePlayPause,
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onPlayPause = playbackController::togglePlayPause,
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onNext = playbackController::next,
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onNext = playbackController::next,
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onExpandDrag = { dragUpPx ->
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onExpandDrag = { dragUpPx ->
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if (rootHeightPx > 0f) {
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if (miniPlayerTopPx > 0f) {
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nowPlayingProgress = (dragUpPx / rootHeightPx).coerceIn(0f, 1f)
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nowPlayingProgress = (dragUpPx / miniPlayerTopPx).coerceIn(0f, 1f)
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}
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}
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},
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},
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onExpandRelease = { settleNowPlaying(nowPlayingProgress > 0.5f) },
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onExpandRelease = { settleNowPlaying(nowPlayingProgress > 0.05f) },
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modifier = Modifier.onGloballyPositioned { miniPlayerTopPx = it.positionInRoot().y },
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)
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)
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}
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}
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}
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}
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@@ -262,17 +264,17 @@ private fun MainNavigation() {
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Modifier
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Modifier
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.fillMaxSize()
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.fillMaxSize()
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.graphicsLayer {
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.graphicsLayer {
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translationY = (1f - nowPlayingProgress) * rootHeightPx
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translationY = (1f - nowPlayingProgress) * miniPlayerTopPx
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alpha = (nowPlayingProgress / EXPAND_FADE).coerceAtMost(1f)
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alpha = (nowPlayingProgress / EXPAND_FADE).coerceAtMost(1f)
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}.draggable(
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}.draggable(
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orientation = Orientation.Vertical,
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orientation = Orientation.Vertical,
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state =
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state =
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rememberDraggableState { delta ->
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rememberDraggableState { delta ->
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if (rootHeightPx > 0f) {
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if (miniPlayerTopPx > 0f) {
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nowPlayingProgress = (nowPlayingProgress - delta / rootHeightPx).coerceIn(0f, 1f)
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nowPlayingProgress = (nowPlayingProgress - delta / miniPlayerTopPx).coerceIn(0f, 1f)
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}
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}
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},
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},
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onDragStopped = { settleNowPlaying(nowPlayingProgress > 0.5f) },
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onDragStopped = { settleNowPlaying(nowPlayingProgress > 0.9f) },
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),
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),
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) {
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) {
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NowPlayingRoute(
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NowPlayingRoute(
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