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scrobble playback back to the server
Send a now-playing notification when a track starts playing and one submission once it passes half its duration or four minutes, using the Subsonic scrobble endpoint's submission and time parameters.
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@@ -90,7 +90,9 @@ Because the resolver reports *which entry* a position falls in, `PlaybackState`
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Stream URLs come from `SourceRepository.streamUri`, which asks the active `SubsonicSource` for a freshly salted `stream` URL; because the URL changes every request, artwork is attached to the media item by identity (the `CoverArtRef` cache key) rather than by URL. The active source carries the stream quality (a max bitrate plus an optional transcode format) for the current network: `NetworkMonitor` reports Wi-Fi vs mobile (metered) and `UserPreferences` stores a separate `StreamQuality` per mode, so `SourceRepository` rebuilds the source when either the mode or a quality changes. `PlaybackController` observes that effective quality and reloads the window around the current position, preserving play/pause and the playback position, so a Wi-Fi↔mobile transition re-issues the stream URLs with the new settings (a no-op when the two modes share a quality). Transcoded responses are chunked with no length and (because ffmpeg cannot seek back in a stream) no MP3 duration header, so Media3 would treat them as live and ignore seeks; the server's `estimateContentLength` is no better, since its estimate under-counts and cuts the track short. So a transcoded URL carries a declared upper-bound length in its fragment (never sent to the server), `KnownLengthDataSource` hands that length to Media3 to keep the stream seekable without truncation, and each transcoded item is clipped to the library duration so the timeline ends where the audio does and the next track still advances.
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The window is also the queue the media notification and Android Auto can browse — a deliberate trade-off, since the alternative is holding an entire large library in memory. The queue view resolves positions lazily too: it loads the queue around the cursor in chunks and extends by a chunk when you scroll near either end, so it never materializes the whole queue. Dragging uses `sh.calvin.reorderable`, which floats the lifted row and reorders the loaded list live (animating with `animateItem`), so editing is what a drag needs: the view reorders its loaded list while dragging and commits one move on drop. `queue_entries` is rewritten to edit: removing a position splits its entry into up to two ranges, and moving one turns the moved track into an explicit song entry inserted at the target index, so an edit costs a couple of rows rather than a copy of the queue. When the edit falls inside the player's window the controller mirrors it with `removeMediaItem`/`moveMediaItem` so playback is not interrupted; removing the playing track, or a move that crosses the window boundary, reloads the window around the cursor. The controller keeps the pre-edit entries and cursor, so the queue view can offer a one-step undo. The up-next block is fully editable in the same view (drag reorder and delete), while the context is read-only while shuffled. Timed lyrics/gapless format preferences, scrobbling and downloads are not wired yet.
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The window is also the queue the media notification and Android Auto can browse — a deliberate trade-off, since the alternative is holding an entire large library in memory. The queue view resolves positions lazily too: it loads the queue around the cursor in chunks and extends by a chunk when you scroll near either end, so it never materializes the whole queue. Dragging uses `sh.calvin.reorderable`, which floats the lifted row and reorders the loaded list live (animating with `animateItem`), so editing is what a drag needs: the view reorders its loaded list while dragging and commits one move on drop. `queue_entries` is rewritten to edit: removing a position splits its entry into up to two ranges, and moving one turns the moved track into an explicit song entry inserted at the target index, so an edit costs a couple of rows rather than a copy of the queue. When the edit falls inside the player's window the controller mirrors it with `removeMediaItem`/`moveMediaItem` so playback is not interrupted; removing the playing track, or a move that crosses the window boundary, reloads the window around the cursor. The controller keeps the pre-edit entries and cursor, so the queue view can offer a one-step undo. The up-next block is fully editable in the same view (drag reorder and delete), while the context is read-only while shuffled. Timed lyrics and gapless format preferences are not wired yet.
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Scrobbling is a `Scrobbler` that collects the controller's `state` and `positionMs` and drives the Subsonic `scrobble` endpoint: a now-playing notification (`submission=false`) when a track starts playing, and one submission (`submission=true`, with the playback start time) when the track passes half its duration or four minutes, whichever comes first. Tracks under 30 seconds are never submitted, and position jumps are treated as seeks rather than listened time. The policy is a pure state machine with no Android dependencies, so the threshold logic is unit-tested directly.
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The media notification carries a star button for the playing track. `PlaybackService` adds a `com.subtracks.STAR` session command and a `CommandButton` to the `MediaSession`, and drives its filled/unfilled icon from the playing song's Room row. That path — `MediaSession.Callback`, `SessionCommand`, `CommandButton`, `SessionResult`/`SessionError` and `MediaSession.setMediaButtonPreferences` — is annotated `@UnstableApi` in Media3 1.11.1 and is therefore opted into explicitly: when bumping Media3, re-check those signatures and the notification's button resolution. The stable `setCustomLayout` is not a substitute here, because the notification manager only refreshes on `onMediaButtonPreferencesChanged`, so the icon would not update mid-playback.
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