tie the now playing expansion to the drag and add swipe-down to dismiss

This commit is contained in:
austinried
2026-10-04 00:29:54 +00:00
parent ad1bb1fc8e
commit 4aa085512f
2 changed files with 42 additions and 38 deletions
+38 -29
View File
@@ -3,7 +3,7 @@ package com.subtracks.ui
import android.net.Uri import android.net.Uri
import androidx.activity.compose.BackHandler import androidx.activity.compose.BackHandler
import androidx.compose.animation.AnimatedVisibility import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.core.Animatable import androidx.compose.animation.core.animate
import androidx.compose.animation.core.tween import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut import androidx.compose.animation.fadeOut
@@ -11,6 +11,9 @@ import androidx.compose.animation.slideInHorizontally
import androidx.compose.animation.slideInVertically import androidx.compose.animation.slideInVertically
import androidx.compose.animation.slideOutHorizontally import androidx.compose.animation.slideOutHorizontally
import androidx.compose.animation.slideOutVertically import androidx.compose.animation.slideOutVertically
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.gestures.draggable
import androidx.compose.foundation.gestures.rememberDraggableState
import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.WindowInsets import androidx.compose.foundation.layout.WindowInsets
@@ -28,6 +31,7 @@ import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.graphicsLayer import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.layout.onSizeChanged
import androidx.compose.ui.platform.LocalDensity import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.unit.dp import androidx.compose.ui.unit.dp
import androidx.lifecycle.ViewModel import androidx.lifecycle.ViewModel
@@ -70,6 +74,7 @@ class RootViewModel(
private const val NAVIGATION_DURATION_MS = 260 private const val NAVIGATION_DURATION_MS = 260
private const val NOW_PLAYING_DURATION_MS = 300 private const val NOW_PLAYING_DURATION_MS = 300
private const val EXPAND_FADE = 0.2f
private object Routes { private object Routes {
const val LIBRARY = "library" const val LIBRARY = "library"
@@ -107,18 +112,25 @@ private fun MainNavigation() {
val playbackController = koinInject<PlaybackController>() val playbackController = koinInject<PlaybackController>()
val playback by playbackController.state.collectAsStateWithLifecycle() val playback by playbackController.state.collectAsStateWithLifecycle()
var showingQueue by rememberSaveable { mutableStateOf(false) } var showingQueue by rememberSaveable { mutableStateOf(false) }
var draggingExpand by remember { mutableStateOf(false) } var nowPlayingProgress by remember { mutableFloatStateOf(0f) }
var dragFraction by remember { mutableFloatStateOf(0f) } var rootHeightPx by remember { mutableFloatStateOf(0f) }
val expandProgress = remember { Animatable(0f) }
val scope = rememberCoroutineScope() val scope = rememberCoroutineScope()
val nowPlayingProgress = if (draggingExpand) dragFraction else expandProgress.value
fun settleNowPlaying(open: Boolean) {
val target = if (open) 1f else 0f
scope.launch {
animate(nowPlayingProgress, target, animationSpec = tween(NOW_PLAYING_DURATION_MS)) { value, _ ->
nowPlayingProgress = value
}
}
}
LaunchedEffect(Unit) { playbackController.connect() } LaunchedEffect(Unit) { playbackController.connect() }
val playerVisible = playback.item != null val playerVisible = playback.item != null
val density = LocalDensity.current val density = LocalDensity.current
val navBarInset = with(density) { WindowInsets.navigationBars.getBottom(this).toDp() } val navBarInset = with(density) { WindowInsets.navigationBars.getBottom(this).toDp() }
Box(Modifier.fillMaxSize()) { Box(Modifier.fillMaxSize().onSizeChanged { rootHeightPx = it.height.toFloat() }) {
Column(Modifier.fillMaxSize()) { Column(Modifier.fillMaxSize()) {
NavHost( NavHost(
navController = navController, navController = navController,
@@ -231,30 +243,15 @@ private fun MainNavigation() {
state = playback, state = playback,
coverArt = miniArt, coverArt = miniArt,
artwork = rememberArtworkColors(miniArt), artwork = rememberArtworkColors(miniArt),
onExpand = { onExpand = { settleNowPlaying(true) },
draggingExpand = false
scope.launch { expandProgress.animateTo(1f) }
},
onPlayPause = playbackController::togglePlayPause, onPlayPause = playbackController::togglePlayPause,
onNext = playbackController::next, onNext = playbackController::next,
onExpandProgress = { onExpandDrag = { dragUpPx ->
draggingExpand = true if (rootHeightPx > 0f) {
dragFraction = it nowPlayingProgress = (dragUpPx / rootHeightPx).coerceIn(0f, 1f)
},
onExpandCommit = {
draggingExpand = false
scope.launch {
expandProgress.snapTo(dragFraction)
expandProgress.animateTo(1f)
}
},
onExpandCancel = {
draggingExpand = false
scope.launch {
expandProgress.snapTo(dragFraction)
expandProgress.animateTo(0f)
} }
}, },
onExpandRelease = { settleNowPlaying(nowPlayingProgress > 0.5f) },
) )
} }
} }
@@ -264,10 +261,22 @@ private fun MainNavigation() {
modifier = modifier =
Modifier Modifier
.fillMaxSize() .fillMaxSize()
.graphicsLayer { translationY = (1f - nowPlayingProgress) * size.height }, .graphicsLayer {
translationY = (1f - nowPlayingProgress) * rootHeightPx
alpha = (nowPlayingProgress / EXPAND_FADE).coerceAtMost(1f)
}.draggable(
orientation = Orientation.Vertical,
state =
rememberDraggableState { delta ->
if (rootHeightPx > 0f) {
nowPlayingProgress = (nowPlayingProgress - delta / rootHeightPx).coerceIn(0f, 1f)
}
},
onDragStopped = { settleNowPlaying(nowPlayingProgress > 0.5f) },
),
) { ) {
NowPlayingRoute( NowPlayingRoute(
onBack = { scope.launch { expandProgress.animateTo(0f) } }, onBack = { settleNowPlaying(false) },
onQueue = { showingQueue = true }, onQueue = { showingQueue = true },
modifier = Modifier.fillMaxSize(), modifier = Modifier.fillMaxSize(),
) )
@@ -288,6 +297,6 @@ private fun MainNavigation() {
BackHandler(enabled = showingQueue) { showingQueue = false } BackHandler(enabled = showingQueue) { showingQueue = false }
BackHandler(enabled = nowPlayingProgress > 0f && !showingQueue) { BackHandler(enabled = nowPlayingProgress > 0f && !showingQueue) {
scope.launch { expandProgress.animateTo(0f) } settleNowPlaying(false)
} }
} }
@@ -36,7 +36,6 @@ import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.StrokeCap import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.lerp import androidx.compose.ui.graphics.lerp
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.unit.dp import androidx.compose.ui.unit.dp
import com.subtracks.data.model.CoverArtRef import com.subtracks.data.model.CoverArtRef
import com.subtracks.playback.PlaybackState import com.subtracks.playback.PlaybackState
@@ -44,8 +43,6 @@ import com.subtracks.ui.components.CoverArt
import com.subtracks.ui.theme.ArtworkColors import com.subtracks.ui.theme.ArtworkColors
import com.subtracks.ui.theme.ArtworkTheme import com.subtracks.ui.theme.ArtworkTheme
private val EXPAND_DRAG = 240.dp
@Composable @Composable
fun MiniPlayer( fun MiniPlayer(
state: PlaybackState, state: PlaybackState,
@@ -54,13 +51,11 @@ fun MiniPlayer(
onExpand: () -> Unit, onExpand: () -> Unit,
onPlayPause: () -> Unit, onPlayPause: () -> Unit,
onNext: () -> Unit, onNext: () -> Unit,
onExpandProgress: (Float) -> Unit = {}, onExpandDrag: (Float) -> Unit = {},
onExpandCommit: () -> Unit = {}, onExpandRelease: () -> Unit = {},
onExpandCancel: () -> Unit = {},
modifier: Modifier = Modifier, modifier: Modifier = Modifier,
) { ) {
val item = state.item ?: return val item = state.item ?: return
val expandThresholdPx = with(LocalDensity.current) { EXPAND_DRAG.toPx() }
var dragUpPx by remember { mutableFloatStateOf(0f) } var dragUpPx by remember { mutableFloatStateOf(0f) }
val progress = if (state.durationMs > 0) (state.positionMs.toFloat() / state.durationMs).coerceIn(0f, 1f) else 0f val progress = if (state.durationMs > 0) (state.positionMs.toFloat() / state.durationMs).coerceIn(0f, 1f) else 0f
@@ -79,10 +74,10 @@ fun MiniPlayer(
state = state =
rememberDraggableState { delta -> rememberDraggableState { delta ->
dragUpPx = (dragUpPx - delta).coerceAtLeast(0f) dragUpPx = (dragUpPx - delta).coerceAtLeast(0f)
onExpandProgress((dragUpPx / expandThresholdPx).coerceIn(0f, 1f)) onExpandDrag(dragUpPx)
}, },
onDragStopped = { onDragStopped = {
if (dragUpPx >= expandThresholdPx / 2f) onExpandCommit() else onExpandCancel() onExpandRelease()
dragUpPx = 0f dragUpPx = 0f
}, },
).clickable( ).clickable(