Library store refactor (#76)

* start of music store refactor

moving stuff into a state cache
better separate it from view logic

* added paginated list/album list

* reworked fetchAlbumList to remove ui state

refactored home screen to use new method
i broke playing songs somehow, JS thread goes into a loop

* don't reset parts manually, do it all at once

* fixed perf issue related to too many rerenders

rerenders were caused by strict equality check on object/array picks
switched artistInfo to new store
updated zustand and fixed deprecation warnings

* update typescript

and use workspace tsc version for vscode

* remove old artistInfo

* switched to new playlist w/songs

removed more unused stuff

* remove unused + (slightly) rework search

* refactor star

* use only original/large imges for covers/artist

fix view artist from context menu
add loading indicators to song list and artist views (show info we have right away)

* set starred/unstar assuming it works

and correct state on error

* reorg, remove old music slice files

* added back fix for song cover art

* sort artists by localCompare name

* update licenses

* fix now playing background grey bar

* update react-native-gesture-handler

for node-fetch security alert

* fix another gradient height grey bar issue

* update licenses again

* remove thumbnail cache

* rename to remove "Library" from methods

* Revert "remove thumbnail cache"

This reverts commit e0db4931f1.

* use ids for lists, pull state later

* Revert "use only original/large imges for covers/artist"

This reverts commit c9aea9065c.

* deep equal ListItem props for now

this needs a bigger refactor

* use immer as middleware

* refactor api client to use string method

hoping to use this for requestKey/deduping next

* use thumbnails in list items

* Revert "refactor api client to use string method"

This reverts commit 234326135b.

* rename/cleanup

* store servers by id

* get rid of settings selectors

* renames for clarity

remove unused estimateContentLength setting

* remove trackplayer selectors

* fix migration for library filter settings

* fixed shuffle order reporting wrong track/queue

* removed the other selectors

* don't actually need es6/react for our state

* fix slow artist sort on star

localeCompare is too slow for large lists
This commit is contained in:
austinried
2022-03-28 13:30:57 +09:00
committed by GitHub
parent b6e3a20e60
commit 5d5188ae5b
57 changed files with 2136 additions and 1843 deletions
+78 -106
View File
@@ -1,27 +1,10 @@
import { NoClientError } from '@app/models/error'
import { Song } from '@app/models/music'
import { Song } from '@app/models/library'
import { Progress, QueueContextType, TrackExt } from '@app/models/trackplayer'
import PromiseQueue from '@app/util/PromiseQueue'
import produce from 'immer'
import TrackPlayer, { PlayerOptions, RepeatMode, State, Track } from 'react-native-track-player'
import { GetState, SetState } from 'zustand'
import { Store } from './store'
export type TrackExt = Track & {
id: string
coverArt?: string
artistId?: string
albumId?: string
track?: number
discNumber?: number
}
export type Progress = {
position: number
duration: number
buffered: number
}
export type QueueContextType = 'album' | 'playlist' | 'song' | 'artist'
import TrackPlayer, { PlayerOptions, RepeatMode, State } from 'react-native-track-player'
import { GetStore, SetStore } from './store'
export type TrackPlayerSlice = {
queueName?: string
@@ -74,55 +57,26 @@ export type TrackPlayerSlice = {
getPlayerOptions: () => PlayerOptions
}
export const selectTrackPlayer = {
queueName: (store: TrackPlayerSlice) => store.queueName,
setQueueName: (store: TrackPlayerSlice) => store.setQueueName,
queueContextType: (store: TrackPlayerSlice) => store.queueContextType,
setQueueContextType: (store: TrackPlayerSlice) => store.setQueueContextType,
queueContextId: (store: TrackPlayerSlice) => store.queueContextId,
setQueueContextId: (store: TrackPlayerSlice) => store.setQueueContextId,
shuffleOrder: (store: TrackPlayerSlice) => store.shuffleOrder,
shuffled: (store: TrackPlayerSlice) => !!store.shuffleOrder,
toggleShuffle: (store: TrackPlayerSlice) => store.toggleShuffle,
repeatMode: (store: TrackPlayerSlice) => store.repeatMode,
toggleRepeatMode: (store: TrackPlayerSlice) => store.toggleRepeatMode,
playerState: (store: TrackPlayerSlice) => store.playerState,
setPlayerState: (store: TrackPlayerSlice) => store.setPlayerState,
currentTrack: (store: TrackPlayerSlice) => store.currentTrack,
currentTrackIdx: (store: TrackPlayerSlice) => store.currentTrackIdx,
setCurrentTrackIdx: (store: TrackPlayerSlice) => store.setCurrentTrackIdx,
queue: (store: TrackPlayerSlice) => store.queue,
setQueue: (store: TrackPlayerSlice) => store.setQueue,
progress: (store: TrackPlayerSlice) => store.progress,
setProgress: (store: TrackPlayerSlice) => store.setProgress,
scrobbleTrack: (store: TrackPlayerSlice) => store.scrobbleTrack,
setNetState: (store: TrackPlayerSlice) => store.setNetState,
buildStreamUri: (store: TrackPlayerSlice) => store.buildStreamUri,
resetTrackPlayerState: (store: TrackPlayerSlice) => store.resetTrackPlayerState,
}
export const trackPlayerCommands = new PromiseQueue(1)
export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store>): TrackPlayerSlice => ({
export const createTrackPlayerSlice = (set: SetStore, get: GetStore): TrackPlayerSlice => ({
queueName: undefined,
setQueueName: name => set({ queueName: name }),
setQueueName: name =>
set(state => {
state.queueName = name
}),
queueContextType: undefined,
setQueueContextType: queueContextType => set({ queueContextType }),
setQueueContextType: queueContextType =>
set(state => {
state.queueContextType = queueContextType
}),
queueContextId: undefined,
setQueueContextId: queueContextId => set({ queueContextId }),
setQueueContextId: queueContextId =>
set(state => {
state.queueContextId = queueContextId
}),
shuffleOrder: undefined,
toggleShuffle: async () => {
@@ -140,7 +94,9 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
}
await TrackPlayer.add(tracks)
set({ shuffleOrder })
set(state => {
state.shuffleOrder = shuffleOrder
})
} else {
const tracks = unshuffleTracks(queue, queueShuffleOrder)
@@ -155,11 +111,18 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
await TrackPlayer.add(tracks)
}
set({ shuffleOrder: undefined })
set(state => {
state.shuffleOrder = undefined
})
}
set({ queue: await getQueue() })
get().setCurrentTrackIdx(await getCurrentTrack())
const newQueue = await getQueue()
const newCurrentTrackIdx = await getCurrentTrack()
set(state => {
state.queue = newQueue
})
get().setCurrentTrackIdx(newCurrentTrackIdx)
})
},
@@ -182,12 +145,17 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
}
await TrackPlayer.setRepeatMode(nextMode)
set({ repeatMode: nextMode })
set(state => {
state.repeatMode = nextMode
})
})
},
playerState: State.None,
setPlayerState: playerState => set({ playerState }),
setPlayerState: playerState =>
set(state => {
state.playerState = playerState
}),
currentTrack: undefined,
currentTrackIdx: undefined,
@@ -201,7 +169,10 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
},
duckPaused: false,
setDuckPaused: duckPaused => set({ duckPaused }),
setDuckPaused: duckPaused =>
set(state => {
state.duckPaused = duckPaused
}),
queue: [],
setQueue: async (songs, name, contextType, contextId, playTrack, shuffle) => {
@@ -217,31 +188,27 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
let queue = await get().mapSongstoTrackExts(songs)
try {
for (const t of queue) {
t.url = get().buildStreamUri(t.id)
}
} catch {
return
}
if (shuffled) {
const { tracks, shuffleOrder } = shuffleTracks(queue, playTrack)
set({ shuffleOrder })
set(state => {
state.shuffleOrder = shuffleOrder
})
queue = tracks
playTrack = 0
} else {
set({ shuffleOrder: undefined })
set(state => {
state.shuffleOrder = undefined
})
}
playTrack = playTrack || 0
try {
set({
queue,
queueName: name,
queueContextType: contextType,
queueContextId: contextId,
set(state => {
state.queue = queue
state.queueName = name
state.queueContextType = contextType
state.queueContextId = contextId
})
get().setCurrentTrackIdx(playTrack)
@@ -264,7 +231,10 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
},
progress: { position: 0, duration: 0, buffered: 0 },
setProgress: progress => set({ progress }),
setProgress: progress =>
set(state => {
state.progress = progress
}),
scrobbleTrack: async id => {
const client = get().client
@@ -286,7 +256,9 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
if (netState === get().netState) {
return
}
set({ netState })
set(state => {
state.netState = netState
})
get().rebuildQueue()
},
@@ -298,7 +270,7 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
}
const currentTrack = await getCurrentTrack()
const state = await getPlayerState()
const playerState = await getPlayerState()
const position = (await TrackPlayer.getPosition()) || 0
const queueName = get().queueName
@@ -316,11 +288,11 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
return
}
set({
queue,
queueName,
queueContextId,
queueContextType,
set(state => {
state.queue = queue
state.queueName = queueName
state.queueContextType = queueContextType
state.queueContextId = queueContextId
})
get().setCurrentTrackIdx(currentTrack)
@@ -332,7 +304,7 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
await TrackPlayer.seekTo(position)
if (state === State.Playing || forcePlay) {
if (playerState === State.Playing || forcePlay) {
await TrackPlayer.play()
}
})
@@ -346,23 +318,23 @@ export const createTrackPlayerSlice = (set: SetState<Store>, get: GetState<Store
return client.streamUri({
id,
estimateContentLength: get().settings.estimateContentLength,
estimateContentLength: true,
maxBitRate: get().netState === 'mobile' ? get().settings.maxBitrateMobile : get().settings.maxBitrateWifi,
})
},
resetTrackPlayerState: () => {
set({
queueName: undefined,
queueContextType: undefined,
queueContextId: undefined,
shuffleOrder: undefined,
repeatMode: RepeatMode.Off,
playerState: State.None,
currentTrack: undefined,
currentTrackIdx: undefined,
queue: [],
progress: { position: 0, duration: 0, buffered: 0 },
set(state => {
state.queueName = undefined
state.queueContextType = undefined
state.queueContextId = undefined
state.shuffleOrder = undefined
state.repeatMode = RepeatMode.Off
state.playerState = State.None
state.currentTrack = undefined
state.currentTrackIdx = undefined
state.queue = []
state.progress = { position: 0, duration: 0, buffered: 0 }
})
},