use rounded on variants for the shuffle and repeat icons

This commit is contained in:
austinried
2026-10-04 00:29:55 +00:00
parent cb16b740ad
commit b5799d7202
2 changed files with 33 additions and 3 deletions
@@ -22,8 +22,10 @@ import androidx.compose.material.icons.rounded.MoreHoriz
import androidx.compose.material.icons.rounded.PauseCircle
import androidx.compose.material.icons.rounded.PlayCircle
import androidx.compose.material.icons.rounded.Repeat
import androidx.compose.material.icons.rounded.RepeatOne
import androidx.compose.material.icons.rounded.RepeatOn
import androidx.compose.material.icons.rounded.RepeatOneOn
import androidx.compose.material.icons.rounded.Shuffle
import androidx.compose.material.icons.rounded.ShuffleOn
import androidx.compose.material.icons.rounded.SkipNext
import androidx.compose.material.icons.rounded.SkipPrevious
import androidx.compose.material3.CircularProgressIndicator
@@ -286,7 +288,12 @@ fun NowPlayingScreen(
) {
IconButton(onClick = onRepeat, modifier = Modifier.size(48.dp)) {
Icon(
imageVector = if (state.repeat == RepeatMode.One) Icons.Rounded.RepeatOne else Icons.Rounded.Repeat,
imageVector =
when (state.repeat) {
RepeatMode.Off -> Icons.Rounded.Repeat
RepeatMode.All -> Icons.Rounded.RepeatOn
RepeatMode.One -> Icons.Rounded.RepeatOneOn
},
contentDescription =
when (state.repeat) {
RepeatMode.Off -> "Repeat off"
@@ -341,7 +348,7 @@ fun NowPlayingScreen(
}
IconButton(onClick = onShuffle, modifier = Modifier.size(48.dp)) {
Icon(
imageVector = Icons.Rounded.Shuffle,
imageVector = if (state.shuffle) Icons.Rounded.ShuffleOn else Icons.Rounded.Shuffle,
contentDescription = "Shuffle",
tint =
if (state.shuffle) {