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https://github.com/austinried/subtracks.git
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delay the mini player's return until the keyboard has mostly slid away
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@@ -82,6 +82,7 @@ private const val NAVIGATION_DURATION_MS = 260
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private const val OVERLAY_DURATION_MS = 200
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private const val OVERLAY_DURATION_MS = 200
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private const val EXPAND_FADE = 0.1f
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private const val EXPAND_FADE = 0.1f
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private const val FLING_VELOCITY = 1000f
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private const val FLING_VELOCITY = 1000f
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private val MINI_PLAYER_REVEAL = 64.dp
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private object Routes {
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private object Routes {
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const val LIBRARY = "library"
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const val LIBRARY = "library"
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@@ -150,8 +151,10 @@ private fun MainNavigation() {
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}
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}
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val density = LocalDensity.current
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val density = LocalDensity.current
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val navBarInset = with(density) { WindowInsets.navigationBars.getBottom(this).toDp() }
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val navBarInset = with(density) { WindowInsets.navigationBars.getBottom(this).toDp() }
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val imeLeaving = WindowInsets.imeAnimationTarget.getBottom(density) == 0
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val imeBottom = WindowInsets.ime.getBottom(density)
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val showMiniPlayer = playerVisible && imeLeaving
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val imeTarget = WindowInsets.imeAnimationTarget.getBottom(density)
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val revealBelowPx = with(density) { MINI_PLAYER_REVEAL.toPx() }
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val showMiniPlayer = playerVisible && imeTarget <= imeBottom && imeBottom <= revealBelowPx
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Box(Modifier.fillMaxSize()) {
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Box(Modifier.fillMaxSize()) {
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Column(Modifier.fillMaxSize().imePadding()) {
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Column(Modifier.fillMaxSize().imePadding()) {
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