lighten the hero's darkened end colour

This commit is contained in:
austinried
2026-10-04 00:29:53 +00:00
parent bcb3f20a09
commit ee9376d059
@@ -27,7 +27,7 @@ private const val BLOB_COUNT = 4
private const val ACCENT_MAX_LUMINANCE = 0.18f private const val ACCENT_MAX_LUMINANCE = 0.18f
private const val PRIMARY_MIN_LUMINANCE = 0.30f private const val PRIMARY_MIN_LUMINANCE = 0.30f
private const val MIN_GRADIENT_SATURATION = 0.30f private const val MIN_GRADIENT_SATURATION = 0.30f
private const val HERO_DARKEN_MAX = 0.88f private const val HERO_DARKEN_MAX = 1.0f
private const val DARKEN_START_SCREENS = 0.5f private const val DARKEN_START_SCREENS = 0.5f
private const val DARKEN_END_SCREENS = 1.5f private const val DARKEN_END_SCREENS = 1.5f
private const val DARKEN_KNEE = 0.2f private const val DARKEN_KNEE = 0.2f
@@ -111,7 +111,7 @@ fun artworkColorsFromSeeds(
tone(hue, gradientSat, 0.72f).withMaxLuminance(ACCENT_MAX_LUMINANCE), tone(hue, gradientSat, 0.72f).withMaxLuminance(ACCENT_MAX_LUMINANCE),
secondary.withMaxLuminance(ACCENT_MAX_LUMINANCE), secondary.withMaxLuminance(ACCENT_MAX_LUMINANCE),
), ),
darkPrimary = tone(hue, gradientSat * 0.75f, 0.05f), darkPrimary = tone(hue, gradientSat * 0.75f, 0.10f),
blobSeed = primarySeed, blobSeed = primarySeed,
) )
} }