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Review follow-ups. - `ReplayGainController.applyItem` owns reading the gain off a `MediaItem`, so the transition, the controller and the extras read are exercised together rather than only in isolation. - drop the leftover `setTrack(null)` on a missing active source: now that the transition sets the gain from the item, that line only raced it and could reset a playing item to unity. - tests for a zero gain surviving the extras round trip (zero is a real gain, not an absent one), for the latest item's gain being the one left applied, and for a missing item applying unity.