subtracks/app/state/settings.ts
austinried 8b17ebe9c2 big ol' impl of zustand for settings/family states
still need to move track player state over for non-react access to that
2021-08-01 16:30:28 +09:00

48 lines
1.4 KiB
TypeScript

import { AppSettings, Server } from '@app/models/settings'
import { Store } from '@app/state/store'
import produce from 'immer'
import { GetState, SetState } from 'zustand'
export type SettingsSlice = {
settings: AppSettings
setActiveServer: (id?: string) => void
setServers: (servers: Server[]) => void
}
export const createSettingsSlice = (set: SetState<Store>, _get: GetState<Store>): SettingsSlice => ({
settings: {
servers: [],
home: {
lists: ['recent', 'random', 'frequent', 'starred'],
},
},
setActiveServer: id =>
set(
produce<Store>(state => {
if (!state.settings.servers.find(s => s.id === id)) {
console.log('could not find')
return
}
if (state.settings.activeServer === id) {
console.log('already active')
return
}
state.settings.activeServer = id
}),
),
setServers: servers =>
set(
produce<Store>(state => {
state.settings.servers = servers
}),
),
})
export const selectSettings = {
activeServer: (state: Store) => state.settings.servers.find(s => s.id === state.settings.activeServer),
setActiveServer: (state: Store) => state.setActiveServer,
servers: (state: Store) => state.settings.servers,
setServers: (state: Store) => state.setServers,
homeLists: (state: Store) => state.settings.home.lists,
}