uml
This commit is contained in:
parent
e2be0077d5
commit
cb79616037
828
uml.puml
Normal file
828
uml.puml
Normal file
@ -0,0 +1,828 @@
|
||||
@startuml
|
||||
interface Drawable {
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
class Cell {
|
||||
~ float width
|
||||
~ int x
|
||||
~ Character character
|
||||
+ boolean hasChar()
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class AuraBubble {
|
||||
~ Fenster window
|
||||
~ Random rand
|
||||
~ boolean won
|
||||
~ boolean nothing
|
||||
~ boolean popped
|
||||
~ float x
|
||||
~ float extent
|
||||
~ int color
|
||||
~ void change_color()
|
||||
+ void hit_check()
|
||||
~ void run_out_check()
|
||||
~ void shrink(float)
|
||||
~ void reset()
|
||||
~ void pop()
|
||||
+ void bubble()
|
||||
+ boolean draw()
|
||||
}
|
||||
|
||||
|
||||
class Player {
|
||||
~ int health
|
||||
~ int maxHealth
|
||||
~ List<Skill> skills
|
||||
~ Skill skill
|
||||
+ void damage(int)
|
||||
+ void heal(int)
|
||||
- void level_sync()
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class ActiveMQBroker {
|
||||
+ {static} void main(String[])
|
||||
}
|
||||
|
||||
class Tiles {
|
||||
~ Fenster window
|
||||
~ Cell[][] tileMap
|
||||
~ float tilewidth
|
||||
~ Talkable old_dude
|
||||
~ Talkable item
|
||||
~ Random rand
|
||||
~ Character spot
|
||||
~ Character empty
|
||||
~ Character tree
|
||||
~ Character wall
|
||||
~ int num_enemies
|
||||
~ void settings()
|
||||
+ void draw()
|
||||
+ ArrayList<Cell> get(Character)
|
||||
~ void enemy_death_check(Cell)
|
||||
~ void spawn_zombie()
|
||||
+ Character get(int,int)
|
||||
+ Cell get_cell(int,int)
|
||||
+ Character set(int,int,Character)
|
||||
}
|
||||
|
||||
|
||||
class FileHandleUtil {
|
||||
- {static} FileHandleUtil INSTANCE
|
||||
~ String FILE_PATH
|
||||
+ {static} FileHandleUtil getInstance()
|
||||
+ List<Score> readScores()
|
||||
+ List<Score> readLatestScores()
|
||||
+ void addScore(Score)
|
||||
+ boolean deleteFile()
|
||||
+ void createFile()
|
||||
}
|
||||
|
||||
|
||||
class Bubble {
|
||||
~ Fenster window
|
||||
~ List<String> text
|
||||
~ boolean opened
|
||||
~ int index
|
||||
~ float real_x
|
||||
+ void open()
|
||||
+ void close()
|
||||
+ boolean toggle()
|
||||
+ boolean toggle_without_open()
|
||||
+ void content(List<String>)
|
||||
+ void draw(float,float,int)
|
||||
}
|
||||
|
||||
|
||||
interface Drawable {
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
class Cell {
|
||||
~ float width
|
||||
~ int x
|
||||
~ Character character
|
||||
+ boolean hasChar()
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class Animation {
|
||||
~ Fenster window
|
||||
~ Character player
|
||||
~ int frame_count
|
||||
~ int numPoints
|
||||
~ boolean animating
|
||||
+ boolean animate(float,float,float,float)
|
||||
}
|
||||
|
||||
|
||||
class Position {
|
||||
~ Fenster window
|
||||
~ float x
|
||||
~ int grid_x
|
||||
+ PVector get()
|
||||
+ PVector get_grid()
|
||||
+ void set(float,float)
|
||||
+ void set(PVector)
|
||||
+ void set_on_grid(int,int)
|
||||
+ void set_grid_x(int)
|
||||
+ void set_grid_y(int)
|
||||
+ void grid_x_change(int)
|
||||
+ void grid_y_change(int)
|
||||
+ void sync_grid()
|
||||
}
|
||||
|
||||
|
||||
class UI {
|
||||
~ Fenster window
|
||||
- void bottomBar(float,float)
|
||||
+ void healthBar(float,float,int,int)
|
||||
+ void exp(int,int,float,float)
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
abstract class Fightable {
|
||||
~ int experience
|
||||
~ int level
|
||||
~ float damage_mult
|
||||
+ {abstract}void damage(int)
|
||||
+ {abstract}void heal(int)
|
||||
}
|
||||
|
||||
|
||||
class FightScreen {
|
||||
~ Fenster window
|
||||
~ boolean isState
|
||||
+ boolean active()
|
||||
+ boolean draw()
|
||||
+ void keyPressed()
|
||||
+ void mousePressed()
|
||||
}
|
||||
|
||||
|
||||
class Enemy {
|
||||
~ int health
|
||||
~ int maxHealth
|
||||
+ void damage(int)
|
||||
+ void heal(int)
|
||||
+ void draw()
|
||||
+ void interact()
|
||||
}
|
||||
|
||||
|
||||
class Score {
|
||||
- int rank
|
||||
- PVector position
|
||||
- int health
|
||||
- LocalDateTime date
|
||||
- int score
|
||||
+ int getRank()
|
||||
+ void setRank(int)
|
||||
+ LocalDateTime getDate()
|
||||
+ void setDate(LocalDateTime)
|
||||
+ int getScore()
|
||||
+ PVector getPosition()
|
||||
+ int getHealth()
|
||||
+ void setScore(int)
|
||||
+ String toString()
|
||||
+ {static} Score fromString(String)
|
||||
}
|
||||
|
||||
|
||||
class Enemy {
|
||||
~ int health
|
||||
~ int maxHealth
|
||||
+ void damage(int)
|
||||
+ void heal(int)
|
||||
+ void draw()
|
||||
+ void interact()
|
||||
}
|
||||
|
||||
|
||||
class Dialog {
|
||||
~ Fenster window
|
||||
~ Bubble bubbel
|
||||
~ Talkable character
|
||||
+ void interact()
|
||||
}
|
||||
|
||||
|
||||
class Skill {
|
||||
~ Fenster window
|
||||
~ Character user
|
||||
~ Character target
|
||||
~ {static} int power
|
||||
~ int numPoints
|
||||
~ boolean animating
|
||||
+ void use(Fightable)
|
||||
+ void animate()
|
||||
+ boolean draw()
|
||||
}
|
||||
|
||||
|
||||
class AuraFight {
|
||||
~ Player player
|
||||
~ Enemy enemy
|
||||
~ AuraBubble my_aura
|
||||
~ float player_x
|
||||
~ float player_y
|
||||
~ float enemy_x
|
||||
~ float enemy_y
|
||||
~ boolean pos_set
|
||||
~ Skill running_move
|
||||
~ void drawPlayer()
|
||||
~ void drawEnemy()
|
||||
~ boolean getRandomBoolean()
|
||||
+ void draw()
|
||||
+ void hit_check()
|
||||
}
|
||||
|
||||
|
||||
class Score {
|
||||
- int rank
|
||||
- PVector position
|
||||
- int health
|
||||
- LocalDateTime date
|
||||
- int score
|
||||
+ int getRank()
|
||||
+ void setRank(int)
|
||||
+ LocalDateTime getDate()
|
||||
+ void setDate(LocalDateTime)
|
||||
+ int getScore()
|
||||
+ PVector getPosition()
|
||||
+ int getHealth()
|
||||
+ void setScore(int)
|
||||
+ String toString()
|
||||
+ {static} Score fromString(String)
|
||||
}
|
||||
|
||||
|
||||
class Tiles {
|
||||
~ Fenster window
|
||||
~ Cell[][] tileMap
|
||||
~ float tilewidth
|
||||
~ Talkable old_dude
|
||||
~ Random rand
|
||||
~ Character spot
|
||||
~ Character empty
|
||||
~ Character tree
|
||||
~ Character wall
|
||||
~ int num_enemies
|
||||
~ void settings()
|
||||
+ void draw()
|
||||
+ ArrayList<Cell> get(Character)
|
||||
~ void enemy_death_check(Cell)
|
||||
~ void spawn_zombie()
|
||||
+ Character get(int,int)
|
||||
+ Cell get_cell(int,int)
|
||||
+ Character set(int,int,Character)
|
||||
}
|
||||
|
||||
|
||||
class AniShrink {
|
||||
~ int numPoints
|
||||
~ boolean playing
|
||||
+ boolean animate(int,int)
|
||||
- int shrink(int,int)
|
||||
}
|
||||
|
||||
|
||||
class DeathScreen {
|
||||
~ Fenster window
|
||||
~ int all_gamma
|
||||
~ int rect_gamma
|
||||
~ boolean all_fade
|
||||
~ boolean isState
|
||||
+ boolean active()
|
||||
~ void restart_text()
|
||||
~ void restart_rect()
|
||||
+ boolean draw()
|
||||
+ void mousePressed()
|
||||
}
|
||||
|
||||
|
||||
interface Interactable {
|
||||
+ void interact()
|
||||
}
|
||||
|
||||
class Fight {
|
||||
~ Player player
|
||||
~ Enemy enemy
|
||||
~ float player_x
|
||||
~ float player_y
|
||||
~ float enemy_x
|
||||
~ float enemy_y
|
||||
~ boolean pos_set
|
||||
~ Skill running_move
|
||||
~ void drawPlayer()
|
||||
~ void drawEnemy()
|
||||
+ void attack()
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class Main {
|
||||
+ {static} void main(String[])
|
||||
}
|
||||
|
||||
class UI {
|
||||
~ Fenster window
|
||||
- void bottomBar(float,float)
|
||||
+ void healthBar(float,float,int,int)
|
||||
+ void exp(int)
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class GameScreen {
|
||||
~ Fenster window
|
||||
~ boolean isState
|
||||
~ Tiles tiles
|
||||
~ Player player
|
||||
~ UI ui
|
||||
~ char up
|
||||
~ char left
|
||||
~ char down
|
||||
~ char right
|
||||
~ Character old_player_cell
|
||||
~ int old_player_x
|
||||
~ int old_player_y
|
||||
+ boolean active()
|
||||
+ boolean draw()
|
||||
+ void keyPressed()
|
||||
}
|
||||
|
||||
|
||||
class Tritt {
|
||||
~ boolean animating
|
||||
~ Animation animation
|
||||
+ void use(Fightable)
|
||||
+ void animate()
|
||||
+ boolean draw()
|
||||
}
|
||||
|
||||
|
||||
class Position {
|
||||
~ Fenster window
|
||||
~ float x
|
||||
~ int grid_x
|
||||
+ PVector get()
|
||||
+ PVector get_grid()
|
||||
+ void set(float,float)
|
||||
+ void set(PVector)
|
||||
+ void set_on_grid(int,int)
|
||||
+ void set_grid_x(int)
|
||||
+ void set_grid_y(int)
|
||||
+ void grid_x_change(int)
|
||||
+ void grid_y_change(int)
|
||||
+ void sync_grid()
|
||||
}
|
||||
|
||||
|
||||
class AuraFight {
|
||||
~ Player player
|
||||
~ Enemy enemy
|
||||
~ AuraBubble my_aura
|
||||
~ float player_x
|
||||
~ float player_y
|
||||
~ float enemy_x
|
||||
~ float enemy_y
|
||||
~ boolean pos_set
|
||||
~ Skill running_move
|
||||
~ void drawPlayer()
|
||||
~ void drawEnemy()
|
||||
~ boolean getRandomBoolean()
|
||||
+ void draw()
|
||||
+ void hit_check()
|
||||
}
|
||||
|
||||
|
||||
class Talkable {
|
||||
~ Bubble bubble
|
||||
+ void interact()
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class StartScreen {
|
||||
~ Fenster window
|
||||
~ boolean isState
|
||||
~ Bubble startingDialog
|
||||
~ AniShrink startingAnimation
|
||||
+ boolean active()
|
||||
+ void setup()
|
||||
+ boolean draw()
|
||||
+ void keyPressed()
|
||||
}
|
||||
|
||||
|
||||
interface State {
|
||||
~ {static} Fenster window
|
||||
~ {static} boolean isState
|
||||
+ boolean active()
|
||||
+ boolean draw()
|
||||
}
|
||||
|
||||
|
||||
class DeathScreen {
|
||||
~ Fenster window
|
||||
~ int all_gamma
|
||||
~ int rect_gamma
|
||||
~ boolean all_fade
|
||||
~ boolean isState
|
||||
+ boolean active()
|
||||
~ void restart_text()
|
||||
~ void restart_rect()
|
||||
+ boolean draw()
|
||||
+ void mousePressed()
|
||||
}
|
||||
|
||||
|
||||
class AniMove {
|
||||
+ boolean animate(float,float,float,float)
|
||||
+ PVector move(float,float,float,float)
|
||||
}
|
||||
|
||||
class AniShrink {
|
||||
~ int numPoints
|
||||
~ boolean playing
|
||||
+ boolean animate(int,int)
|
||||
- int shrink(int,int)
|
||||
}
|
||||
|
||||
|
||||
class Skill {
|
||||
~ Fenster window
|
||||
~ Fightable user
|
||||
~ Fightable target
|
||||
~ {static} int power
|
||||
~ int numPoints
|
||||
~ boolean animating
|
||||
+ void use(Fightable)
|
||||
+ void animate()
|
||||
+ boolean draw()
|
||||
}
|
||||
|
||||
|
||||
class Dialog {
|
||||
~ Fenster window
|
||||
~ Bubble bubbel
|
||||
~ Talkable character
|
||||
+ void interact()
|
||||
}
|
||||
|
||||
|
||||
class AniMove {
|
||||
+ boolean animate(float,float,float,float)
|
||||
+ PVector move(float,float,float,float)
|
||||
}
|
||||
|
||||
class Animation {
|
||||
~ Fenster window
|
||||
~ Character player
|
||||
~ int frame_count
|
||||
~ int numPoints
|
||||
~ boolean animating
|
||||
+ boolean animate(float,float,float,float)
|
||||
}
|
||||
|
||||
|
||||
interface Health {
|
||||
+ void damage(int)
|
||||
+ void heal(int)
|
||||
}
|
||||
|
||||
class Tritt {
|
||||
~ boolean animating
|
||||
~ Animation animation
|
||||
+ void use(Fightable)
|
||||
+ void animate()
|
||||
+ boolean draw()
|
||||
}
|
||||
|
||||
|
||||
class StartScreen {
|
||||
~ Fenster window
|
||||
~ boolean isState
|
||||
~ Bubble startingDialog
|
||||
~ AniShrink startingAnimation
|
||||
+ boolean active()
|
||||
+ void setup()
|
||||
+ boolean draw()
|
||||
+ void keyPressed()
|
||||
}
|
||||
|
||||
|
||||
class AuraBubble {
|
||||
~ Fenster window
|
||||
~ Random rand
|
||||
~ boolean won
|
||||
~ boolean nothing
|
||||
~ boolean popped
|
||||
~ float x
|
||||
~ float extent
|
||||
~ int color
|
||||
~ void change_color()
|
||||
+ void hit_check()
|
||||
~ void run_out_check()
|
||||
~ void shrink(float)
|
||||
~ void reset()
|
||||
~ void pop()
|
||||
+ void bubble()
|
||||
+ boolean draw()
|
||||
}
|
||||
|
||||
|
||||
class Player {
|
||||
~ int health
|
||||
~ int maxHealth
|
||||
~ List<Skill> skills
|
||||
~ Skill skill
|
||||
+ void damage(int)
|
||||
+ void heal(int)
|
||||
}
|
||||
|
||||
|
||||
abstract class Fightable {
|
||||
+ {abstract}void damage(int)
|
||||
+ {abstract}void heal(int)
|
||||
}
|
||||
|
||||
class Main {
|
||||
+ {static} void main(String[])
|
||||
}
|
||||
|
||||
class AuraFail {
|
||||
~ void change_color()
|
||||
~ void run_out_check()
|
||||
+ void hit_check()
|
||||
}
|
||||
|
||||
class AuraFail {
|
||||
~ void change_color()
|
||||
~ void run_out_check()
|
||||
+ void hit_check()
|
||||
}
|
||||
|
||||
class Bubble {
|
||||
~ Fenster window
|
||||
~ List<String> text
|
||||
~ boolean opened
|
||||
~ int index
|
||||
~ float real_x
|
||||
+ void open()
|
||||
+ void close()
|
||||
+ boolean toggle()
|
||||
+ boolean toggle_without_open()
|
||||
+ void content(List<String>)
|
||||
+ void draw(float,float,int)
|
||||
}
|
||||
|
||||
|
||||
class Main {
|
||||
+ {static} void main(String[])
|
||||
}
|
||||
|
||||
class Talkable {
|
||||
~ Bubble bubble
|
||||
~ boolean healme
|
||||
+ void interact()
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class FileHandleUtil {
|
||||
- {static} FileHandleUtil INSTANCE
|
||||
~ String FILE_PATH
|
||||
+ {static} FileHandleUtil getInstance()
|
||||
+ List<Score> readScores()
|
||||
+ List<Score> readLatestScores()
|
||||
+ void addScore(Score)
|
||||
+ boolean deleteFile()
|
||||
+ void createFile()
|
||||
}
|
||||
|
||||
|
||||
class Fenster {
|
||||
~ Score save
|
||||
~ FileHandleUtil savefile
|
||||
~ Player player
|
||||
~ Tiles tiles
|
||||
~ int translate_x
|
||||
~ int translate_y
|
||||
~ float tilewidth
|
||||
~ StartScreen startScreen
|
||||
~ GameScreen gameScreen
|
||||
~ FightScreen fightScreen
|
||||
~ DeathScreen deathScreen
|
||||
~ SoundFile soundTrack
|
||||
~ SoundFile confirm
|
||||
~ SoundFile enemyDamage
|
||||
~ SoundFile playerDamage
|
||||
~ SoundFile healEffect
|
||||
~ SoundFile shrinkEffect
|
||||
~ SoundFile noHit
|
||||
~ SoundFile deathSound
|
||||
~ SoundFile restart
|
||||
~ boolean gametitel
|
||||
~ Fight myfight
|
||||
~ AuraFight auraFight
|
||||
~ int gametitel_gamma
|
||||
~ boolean gametitel_fade
|
||||
~ UI ui
|
||||
+ {static} void main(String[])
|
||||
+ void settings()
|
||||
+ void setup()
|
||||
+ void draw()
|
||||
+ void keyPressed(processing.event.KeyEvent)
|
||||
+ void mousePressed()
|
||||
~ void setupPlayer()
|
||||
~ void closeGame()
|
||||
~ void classSetup()
|
||||
~ void classSetupWithSave()
|
||||
+ void dead()
|
||||
+ void reset()
|
||||
}
|
||||
|
||||
|
||||
interface State {
|
||||
~ {static} Fenster window
|
||||
~ {static} boolean isState
|
||||
+ boolean active()
|
||||
+ boolean draw()
|
||||
}
|
||||
|
||||
|
||||
class Character {
|
||||
~ Fenster window
|
||||
~ String type
|
||||
~ int color
|
||||
~ boolean collidable
|
||||
~ Position pos
|
||||
~ int experience
|
||||
~ int level
|
||||
~ float damage_mult
|
||||
~ int textsize
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class GameScreen {
|
||||
~ Fenster window
|
||||
~ boolean isState
|
||||
~ Tiles tiles
|
||||
~ Player player
|
||||
~ UI ui
|
||||
~ char up
|
||||
~ char left
|
||||
~ char down
|
||||
~ char right
|
||||
~ Character old_player_cell
|
||||
~ int old_player_x
|
||||
~ int old_player_y
|
||||
+ boolean active()
|
||||
+ boolean draw()
|
||||
+ void keyPressed()
|
||||
}
|
||||
|
||||
|
||||
interface Interactable {
|
||||
+ void interact()
|
||||
}
|
||||
|
||||
interface Health {
|
||||
+ void damage(int)
|
||||
+ void heal(int)
|
||||
}
|
||||
|
||||
class Fight {
|
||||
~ Player player
|
||||
~ Enemy enemy
|
||||
~ float player_x
|
||||
~ float player_y
|
||||
~ float enemy_x
|
||||
~ float enemy_y
|
||||
~ boolean pos_set
|
||||
~ Skill running_move
|
||||
~ void drawPlayer()
|
||||
~ void drawEnemy()
|
||||
+ void attack()
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class FightScreen {
|
||||
~ Fenster window
|
||||
~ boolean isState
|
||||
+ boolean active()
|
||||
+ boolean draw()
|
||||
+ void keyPressed()
|
||||
+ void mousePressed()
|
||||
}
|
||||
|
||||
|
||||
class Character {
|
||||
~ Fenster window
|
||||
~ String type
|
||||
~ int color
|
||||
~ boolean collidable
|
||||
~ Position pos
|
||||
~ int textsize
|
||||
+ void draw()
|
||||
}
|
||||
|
||||
|
||||
class Fenster {
|
||||
~ Score save
|
||||
~ FileHandleUtil savefile
|
||||
~ Player player
|
||||
~ Tiles tiles
|
||||
~ float tilewidth
|
||||
~ StartScreen startScreen
|
||||
~ GameScreen gameScreen
|
||||
~ FightScreen fightScreen
|
||||
~ DeathScreen deathScreen
|
||||
~ SoundFile soundTrack
|
||||
~ SoundFile confirm
|
||||
~ SoundFile enemyDamage
|
||||
~ SoundFile playerDamage
|
||||
~ SoundFile healEffect
|
||||
~ SoundFile shrinkEffect
|
||||
~ SoundFile noHit
|
||||
~ SoundFile deathSound
|
||||
~ SoundFile restart
|
||||
~ boolean gametitel
|
||||
~ Fight myfight
|
||||
~ AuraFight auraFight
|
||||
~ int gametitel_gamma
|
||||
~ boolean gametitel_fade
|
||||
~ UI ui
|
||||
+ {static} void main(String[])
|
||||
+ void settings()
|
||||
+ void setup()
|
||||
+ void draw()
|
||||
+ void keyPressed(processing.event.KeyEvent)
|
||||
+ void mousePressed()
|
||||
~ void setupPlayer()
|
||||
~ void closeGame()
|
||||
~ void classSetup()
|
||||
+ void dead()
|
||||
+ void reset()
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Health <|.. Player
|
||||
Fightable <|-- Player
|
||||
Drawable <|.. Tiles
|
||||
Character <|-- Fightable
|
||||
State <|.. FightScreen
|
||||
Health <|.. Enemy
|
||||
Interactable <|.. Enemy
|
||||
Fightable <|-- Enemy
|
||||
Health <|.. Enemy
|
||||
Interactable <|.. Enemy
|
||||
Fightable <|-- Enemy
|
||||
Interactable <|.. Dialog
|
||||
Drawable <|.. AuraFight
|
||||
Bubble <|-- AuraFight
|
||||
Drawable <|.. Tiles
|
||||
Animation <|-- AniShrink
|
||||
State <|.. DeathScreen
|
||||
Bubble <|-- Fight
|
||||
State <|.. GameScreen
|
||||
Skill <|-- Tritt
|
||||
Drawable <|.. AuraFight
|
||||
Bubble <|-- AuraFight
|
||||
Interactable <|.. Talkable
|
||||
Character <|-- Talkable
|
||||
State <|.. StartScreen
|
||||
State <|.. DeathScreen
|
||||
Animation <|-- AniMove
|
||||
Animation <|-- AniShrink
|
||||
Interactable <|.. Dialog
|
||||
Animation <|-- AniMove
|
||||
Skill <|-- Tritt
|
||||
State <|.. StartScreen
|
||||
Health <|.. Player
|
||||
Fightable <|-- Player
|
||||
Character <|-- Fightable
|
||||
AuraBubble <|-- AuraFail
|
||||
AuraBubble <|-- AuraFail
|
||||
Interactable <|.. Talkable
|
||||
Character <|-- Talkable
|
||||
processing.core.PApplet <|-- Fenster
|
||||
Drawable <|.. Character
|
||||
State <|.. GameScreen
|
||||
Bubble <|-- Fight
|
||||
State <|.. FightScreen
|
||||
Drawable <|.. Character
|
||||
processing.core.PApplet <|-- Fenster
|
||||
@enduml
|
||||
Loading…
x
Reference in New Issue
Block a user