init
This commit is contained in:
commit
d0bf6c6066
29
.gitignore
vendored
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29
.gitignore
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### IntelliJ IDEA ###
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out/
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!**/src/main/**/out/
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!**/src/test/**/out/
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### Eclipse ###
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.apt_generated
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.classpath
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.factorypath
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.project
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.settings
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.springBeans
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.sts4-cache
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bin/
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!**/src/main/**/bin/
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!**/src/test/**/bin/
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### NetBeans ###
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/nbproject/private/
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/nbbuild/
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/dist/
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/nbdist/
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/.nb-gradle/
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### VS Code ###
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.vscode/
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### Mac OS ###
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.DS_Store
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3
.idea/.gitignore
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vendored
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3
.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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5
.idea/misc.xml
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5
.idea/misc.xml
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<project version="4">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="21" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</project>
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8
.idea/modules.xml
generated
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8
.idea/modules.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/ascii2.iml" filepath="$PROJECT_DIR$/ascii2.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
generated
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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20
ascii2.iml
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20
ascii2.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="module-library">
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<library>
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<CLASSES>
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<root url="jar://$USER_HOME$/Downloads/processing-4.3/core/library/core.jar!/" />
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</CLASSES>
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<JAVADOC />
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<SOURCES />
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</library>
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</orderEntry>
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</component>
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</module>
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24
src/Cell.java
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24
src/Cell.java
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public class Cell {
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float width;
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float x, y;
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Character character;
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Cell(float x, float y, float width, Character character) {
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this.width = width;
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this.x = x * width/2;
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this.y = y * width/2;
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this.character = character;
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}
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public boolean hasChar() {
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if (this.character != null) {
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return true;
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}
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return false;
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}
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public void draw() {
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if (this.hasChar()) {
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character.draw(this.x, this.y);
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}
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}
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}
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31
src/Character.java
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31
src/Character.java
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import processing.core.PApplet;
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public class Character {
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PApplet window;
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String type;
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int color;
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boolean collidable;
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Character (PApplet window, String type) {
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this.window = window;
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this.type = type;
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this.collidable = false;
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this.color = 0;
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}
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Character (PApplet window, String type, int color) {
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this.window = window;
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this.type = type;
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this.color = color;
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this.collidable = false;
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}
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public Character(PApplet window) {
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this.window = window;
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}
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public void draw(float x, float y) {
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window.fill(color);
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window.text(type, x, y);
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}
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}
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29
src/Enemy.java
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29
src/Enemy.java
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import processing.core.PApplet;
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public class Enemy extends Character implements Health {
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int health;
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int maxHealth = 20;
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Enemy(PApplet window) {
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super(window);
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this.type = "A";
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this.health = maxHealth;
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this.collidable = true;
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this.color = window.color(200, 0, 0);
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}
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public void damage(int damage) {
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health = health - damage;
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if (health <= 0) {
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window.println("dead");
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this.color = window.color(100);
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}
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}
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public void heal(int healing) {
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health = health + healing;
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if (health > maxHealth) {
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health = maxHealth;
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}
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}
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}
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108
src/Fenster.java
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108
src/Fenster.java
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import processing.core.PApplet;
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import java.awt.event.KeyEvent;
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import java.util.ArrayList;
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public class Fenster extends PApplet {
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Cell[][] tileMap;
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Character spot = new Character(this, ".");
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Player player = new Player(this);
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Character old_player_cell;
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int old_player_x;
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int old_player_y;
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UI ui = new UI(this);
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@Override
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public void settings() {
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size(800, 800);
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tileMap = new Cell[100][100];
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for(int i = 0; i < tileMap.length; i++) {
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for(int j = 0; j < tileMap[0].length; j++) {
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tileMap[i][j] = new Cell(j, i, 40.0f, new Character(this, "."));//put whatever number you want in
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//here and it will insert it instead of 0's
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}
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}
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tileMap[10][10].character = new Enemy(this);
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//this.text("lol", 0, 0);
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//this.rect(4.0f, 4.0f, 4.0f, 4.0f);
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}
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@Override
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public void setup() {
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this.textSize(20);
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this.textAlign(CENTER, CENTER);
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}
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@Override
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public void draw() {
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background(255);
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// Handle the Cell which the player was on last round
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if (tileMap[player.y][player.x].character != player) {
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old_player_cell = tileMap[player.y][player.x].character;
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old_player_x = player.x;
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old_player_y = player.y;
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}
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tileMap[player.y][player.x].character = player;
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for(int i = 0; i < tileMap.length; i++) {
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for(int j = 0; j < tileMap[0].length; j++) {
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tileMap[i][j].draw();//put whatever number you want in
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//here and it will insert it instead of 0's
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}
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}
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ui.draw();
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//println(player.x + " " + player.y);
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}
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public void keyPressed(processing.event.KeyEvent event) {
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this.keyPressed();
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if (keyCode == this.UP) {
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println("pressed");
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Cell newTile = tileMap[player.y -1][player.x];
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if (!newTile.character.collidable) {
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player.y = player.y - 1;
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tileMap[old_player_y][old_player_x].character = old_player_cell;
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} else if (newTile.character instanceof Enemy) {
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player.damageEnemy(5, (Enemy) newTile.character);
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}
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}
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if (keyCode == this.LEFT) {
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Cell newTile = tileMap[player.y][player.x - 1];
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println("pressed");
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if (!newTile.character.collidable) {
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player.x = player.x - 1;
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tileMap[old_player_y][old_player_x].character = old_player_cell;
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} else if (newTile.character instanceof Enemy) {
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player.damageEnemy(5, (Enemy) newTile.character);
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}
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}
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if (keyCode == this.DOWN) {
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Cell newTile = tileMap[player.y +1][player.x];
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println("pressed");
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if (!newTile.character.collidable) {
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player.y = player.y + 1;
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tileMap[old_player_y][old_player_x].character = old_player_cell;
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} else if (newTile.character instanceof Enemy) {
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player.damageEnemy(5, (Enemy) newTile.character);
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}
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}
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if (keyCode == this.RIGHT) {
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Cell newTile = tileMap[player.y][player.x + 1];
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println("pressed");
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if (!newTile.character.collidable) {
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player.x = player.x + 1;
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tileMap[old_player_y][old_player_x].character = old_player_cell;
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} else if (newTile.character instanceof Enemy) {
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player.damageEnemy(5, (Enemy) newTile.character);
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}
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}
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}
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}
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7
src/Health.java
Normal file
7
src/Health.java
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@ -0,0 +1,7 @@
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public interface Health {
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public void damage(int damage);
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public void heal(int healing);
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}
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9
src/Main.java
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9
src/Main.java
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@ -0,0 +1,9 @@
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import processing.core.PApplet;
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// Press Shift twice to open the Search Everywhere dialog and type `show whitespaces`,
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// then press Enter. You can now see whitespace characters in your code.
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public class Main {
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public static void main(String[] args) {
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PApplet.main("Fenster");
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}
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}
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33
src/Player.java
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33
src/Player.java
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@ -0,0 +1,33 @@
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import processing.core.PApplet;
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public class Player extends Character implements Health {
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int x, y;
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int health;
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int maxHealth = 20;
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Player(PApplet window) {
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super(window);
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this.type = "@";
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this.x = 4;
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this.y = 4;
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this.health = maxHealth;
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}
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public void damageEnemy(int damage, Enemy enemy) {
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enemy.damage(damage);
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}
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public void damage(int damage) {
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health = health - damage;
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if (health <= 0) {
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window.println("dead");
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}
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}
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public void heal(int healing) {
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health = health + healing;
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if (health > maxHealth) {
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health = maxHealth;
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}
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}
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}
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18
src/UI.java
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18
src/UI.java
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@ -0,0 +1,18 @@
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import processing.core.PApplet;
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public class UI {
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PApplet window;
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UI(PApplet window) {
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this.window = window;
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}
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private void bottomBar(float x, float y) {
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window.rectMode(window.CENTER);
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window.rect(x, 775, 300, 50);
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}
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public void draw() {
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bottomBar(400, 700);
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}
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}
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