Index

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All Classes and Interfaces|All Packages|Constant Field Values

A

active() - Method in class DeathScreen
 
active() - Method in class FightScreen
 
active() - Method in class GameScreen
 
active() - Method in class StartScreen
 
active() - Method in interface State
 
addScore(Score) - Method in class FileHandleUtil
adds a score, reorganizes the rank ids and writes to file
animate() - Method in class Skill
 
animate() - Method in class Tritt
 
animate(float, float, float, float) - Method in class Animation
 
animate(float, float, float, float) - Method in class AniMove
 
animate(int, int) - Method in class AniShrink
 
Animation - Class in Unnamed Package
Shared code of the animations.
Animation(Fenster, Character) - Constructor for class Animation
 
AniMove - Class in Unnamed Package
An animation which moves an entity somewhere over an amount of frames
AniMove(Fenster, Character) - Constructor for class AniMove
 
AniShrink - Class in Unnamed Package
An animation which shrinks a Character over an amount of frames.
AniShrink(Fenster, Character) - Constructor for class AniShrink
 
attack() - Method in class Fight
 
AuraBubble - Class in Unnamed Package
The Aura ball we can see and click in a fight.
AuraBubble(Fenster) - Constructor for class AuraBubble
 
AuraFail - Class in Unnamed Package
A Auraball that shauld not be clicked.
AuraFail(Fenster) - Constructor for class AuraFail
 
AuraFight - Class in Unnamed Package
This basically is the fightscene and logic which generates the aura balls.
A B C D E F G H I K M O P R S T U W 
All Classes and Interfaces|All Packages|Constant Field Values