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refactor: load colorschemes randomly
In Emacs, there is `seq-random-elt` which randomly selects an element from a sequence. We mimic it here in Neovim. Ref: https://www.gnu.org/software/emacs/manual/html_node/elisp/Sequence-Functions.html.
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@ -49,6 +49,13 @@ function! utils#RandInt(Low, High) abort
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return v:lua.math.random(a:Low, a:High)
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endfunction
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" Selection a random element from a sequence/list
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function! utils#RandElement(seq) abort
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let l:idx = utils#RandInt(0, len(a:seq)-1)
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return a:seq[l:idx]
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endfunction
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" Custom fold expr, adapted from https://vi.stackexchange.com/a/9094/15292
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function! utils#VimFolds(lnum) abort
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" get content of current line and the line below
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16
core/ui.vim
16
core/ui.vim
@ -76,14 +76,22 @@ function! s:my_theme_dict.everforest() dict abort
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colorscheme everforest
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endfunction
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let s:candidate_theme = ['gruvbox8', 'deus', 'solarized8', 'onedark',
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\ 'edge', 'sonokai', 'gruvbox_material', 'nord', 'doom_one', 'everforest']
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let s:idx = utils#RandInt(0, len(s:candidate_theme)-1)
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let s:theme = s:candidate_theme[s:idx]
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function! s:my_theme_dict.nightfox() dict abort
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packadd! nightfox
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colorscheme nordfox
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endfunction
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let s:candidate_theme = ['gruvbox8', 'deus', 'solarized8', 'onedark',
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\ 'edge', 'sonokai', 'gruvbox_material', 'nord', 'doom_one', 'everforest',
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\ 'nightfox']
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let s:theme = utils#RandElement(s:candidate_theme)
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let s:colorscheme_func = printf('s:my_theme_dict.%s()', s:theme)
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if has_key(s:my_theme_dict, s:theme)
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execute 'call ' . s:colorscheme_func
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echomsg "Currently loaded theme:" s:theme
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else
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let s:msg = "Invalid colorscheme function: " . s:colorscheme_func
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call v:lua.vim.notify(s:msg, 'error', {'title': 'nvim-config', 'timeout': 2500})
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