kek
This commit is contained in:
parent
af58958e83
commit
73cb60941d
0
primitives.pde
Normal file
0
primitives.pde
Normal file
185
program.pde
185
program.pde
@ -1,42 +1,185 @@
|
||||
int x;
|
||||
int y;
|
||||
//TODO
|
||||
//- Start Screen
|
||||
//- Level Editor (click with mouse spawns or deletes tiles)
|
||||
// - Hotkey to slide the window right and left
|
||||
|
||||
// jumping related
|
||||
float speed = 20;
|
||||
float gravitation = 9.81;
|
||||
float jumpheight;
|
||||
float jumpcooldown = 12;
|
||||
|
||||
// for moving x-axis (mostly depracted)
|
||||
// But dont delete yet!!
|
||||
PVector movement = new PVector(0,0);
|
||||
PVector direction = new PVector(0,0);
|
||||
PVector pos = new PVector(220, 50);
|
||||
int playerRadius = 25;
|
||||
|
||||
float actualPos;
|
||||
|
||||
|
||||
void setup(){
|
||||
void setup() {
|
||||
size(800,800);
|
||||
rectMode(CENTER);
|
||||
frameRate(60);
|
||||
smooth(4);
|
||||
|
||||
}
|
||||
|
||||
void draw(){
|
||||
rect(x, y, 50, 50);
|
||||
void draw() {
|
||||
|
||||
// rectMode(CENTER);
|
||||
// rect(50, 50, 100, 50);
|
||||
// textAlign(CENTER);
|
||||
// fill(0);
|
||||
// text("test", 50, 50);
|
||||
// noFill();
|
||||
|
||||
|
||||
menu();
|
||||
// play();
|
||||
helper();
|
||||
}
|
||||
void keyPressed()
|
||||
{
|
||||
|
||||
boolean ismenu;
|
||||
void menu() {
|
||||
rectWithText(width/2, height/2, 100, 50, "test", 40);
|
||||
}
|
||||
|
||||
|
||||
void rectWithText(float rectX, float rectY, float rectWidth, float rectHeight, String rectText, float ts) {
|
||||
// rect
|
||||
rectMode(CENTER);
|
||||
rect(rectX, rectY, rectWidth, rectHeight);
|
||||
|
||||
// text
|
||||
textSize(ts);
|
||||
textAlign(CENTER,CENTER);
|
||||
fill(0);
|
||||
text(rectText, rectX, rectY);
|
||||
|
||||
// stop painting
|
||||
noFill();
|
||||
|
||||
}
|
||||
|
||||
void mouseClicked() {
|
||||
}
|
||||
|
||||
// The actual game
|
||||
void play() {
|
||||
// calculate actual position on ground
|
||||
actualPos = height - pos.y;
|
||||
|
||||
background(255);
|
||||
|
||||
// player
|
||||
rectMode(CENTER);
|
||||
rect(pos.x, pos.y, playerRadius, playerRadius);
|
||||
|
||||
baseline();
|
||||
collisionTest();
|
||||
cooldown();
|
||||
jumpToJumpheight();
|
||||
|
||||
generate_tiles();
|
||||
|
||||
helper();
|
||||
}
|
||||
|
||||
// This is basically the Level file:
|
||||
// It consists out of an array, that spawns tiles
|
||||
// It is also checked in collisionTest()
|
||||
int[] tiles_x = { 300, 50, 600 };
|
||||
int[] tiles_y = { 500, 50, 600 };
|
||||
|
||||
void generate_tiles() {
|
||||
for (int i = 0; i < tiles_x.length; i++ ) {
|
||||
rect(tiles_x[i], tiles_y[i], 50, 50);
|
||||
}
|
||||
}
|
||||
// TODO Collision erweitern wie in https://happycoding.io/tutorials/processing/collision-detection
|
||||
void collisionTest() {
|
||||
// Collision with baseline
|
||||
if ( pos.y > baseline_y - playerRadius ) {
|
||||
pos.set(pos.x, baseline_y - playerRadius);
|
||||
}
|
||||
// Collision with all the tiles top site
|
||||
for (int i = 0; i < tiles_x.length; i++) {
|
||||
if ((pos.x > tiles_x[i]-25 && pos.x < tiles_x[i]+25) && pos.y < tiles_y[i] - playerRadius) {
|
||||
pos.set(pos.x, tiles_y[i] - playerRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int baseline_y = 700;
|
||||
void baseline() {
|
||||
line(0, baseline_y, width, baseline_y);
|
||||
}
|
||||
|
||||
|
||||
// ##### Movement related
|
||||
//
|
||||
// all there is to jumping
|
||||
void jumpToJumpheight() {
|
||||
// control gravitation
|
||||
pos.set(pos.x, pos.y + gravitation);
|
||||
// turn gravity of if we are jumping
|
||||
if (actualPos < jumpheight) {
|
||||
gravitation = 0;
|
||||
} else {
|
||||
gravitation = 9.81;
|
||||
}
|
||||
|
||||
if (actualPos < jumpheight) {
|
||||
pos.y = pos.y - speed;
|
||||
jumpcooldown = 40;
|
||||
} else {
|
||||
jumpheight = 0;
|
||||
}
|
||||
}
|
||||
// count down jumping cooldown
|
||||
void cooldown() {
|
||||
if (jumpcooldown > 0) {
|
||||
jumpcooldown = jumpcooldown-1;
|
||||
}
|
||||
}
|
||||
// actions for moving
|
||||
void keyPressed() {
|
||||
if (key == CODED)
|
||||
{
|
||||
if (keyCode == LEFT)
|
||||
{
|
||||
//if (directionX>0) {
|
||||
x--;
|
||||
//}
|
||||
direction.x = -1;
|
||||
pos.x = pos.x + direction.x * speed;
|
||||
}
|
||||
else if (keyCode == RIGHT)
|
||||
{
|
||||
//if (directionX<0) {
|
||||
x++;
|
||||
direction.x = +1;
|
||||
pos.x = pos.x + direction.x * speed;
|
||||
//}
|
||||
}
|
||||
else if (keyCode == UP)
|
||||
if (keyCode == UP && jumpcooldown == 0)
|
||||
{
|
||||
//if (directionY<0) {
|
||||
y--;
|
||||
//}
|
||||
}
|
||||
else if (keyCode == DOWN)
|
||||
{
|
||||
//if (directionY<0) {
|
||||
y++;
|
||||
//}
|
||||
jumpheight += 400;
|
||||
//}
|
||||
}
|
||||
// else if (keyCode == DOWN)
|
||||
// {
|
||||
// //if (directionY<0) {
|
||||
// direction.y = +1;
|
||||
// pos.y = pos.y + direction.y * speed;
|
||||
// //}
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// Neat helper function, that gives us coordinates of point while clicking
|
||||
void helper() {
|
||||
if (mousePressed == true){
|
||||
println(mouseX, mouseY);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user