code quality
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@ -1,5 +1,4 @@
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// } else if (key == 'l') {
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// println(loadJSONArray("../map/map.json"));
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// Here are all the keys that are used
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boolean iseditorModeRect = true;
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boolean iseditorModeSpike = false;
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@ -45,11 +44,12 @@ void keyPressed () {
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}
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}
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// Add tiles in editor mode
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int runnerRect = 0;
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void mouseReleased() {
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if(iseditor) {
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if(iseditorModeRect) {
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if (mouseButton == LEFT) {
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if (mouseButton == LEFT) {
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if(iseditorModeRect) {
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level[runnerRect][0] = mouseX+screenx;
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level[runnerRect][1] = mouseY;
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level[runnerRect][2] = 100;
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@ -58,7 +58,6 @@ void mouseReleased() {
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println("generated");
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runnerRect = runnerRect + 1;
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println(runnerRect);
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}
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} else if (iseditorModeSpike) {
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level[runnerRect][0] = mouseX+screenx;
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level[runnerRect][1] = mouseY;
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@ -68,6 +67,7 @@ void mouseReleased() {
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println("generated");
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runnerRect = runnerRect + 1;
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println(runnerRect);
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}
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}
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}
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}
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@ -3,22 +3,9 @@ void setup() {
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frameRate(60);
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smooth(4);
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level = loadJson("./saves/save.json");
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}
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// not done yet
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void saveFileChecker() {
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File f = dataFile("./saves/save.json");
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String filePath = f.getPath();
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boolean exist = f.isFile();
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println(filePath, exist);
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if (!exist) {
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}
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};
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void draw() {
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// debug();
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@ -36,7 +23,7 @@ boolean ismenu = true;
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boolean isgame = false;
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boolean iseditor = false;
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// This is the start screen and main menu. It has a few Buttons
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void mainMenu() {
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background(14, 181, 59);
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// go to game
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@ -73,6 +60,7 @@ void menuButton() {
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}
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}
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// Map Editor Mode
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void mapEditor() {
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background(255);
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baseRect();
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@ -81,6 +69,7 @@ void mapEditor() {
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menuButton();
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}
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// Rectangle with editor colission
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boolean drawRectWithMouseColission(int x, int y, int rectwidth, int rectheight) {
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// Draw A Rect
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rectMode(CENTER);
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@ -94,19 +83,21 @@ boolean drawRectWithMouseColission(int x, int y, int rectwidth, int rectheight)
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}
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}
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// Triangle with editor colission
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boolean drawTriangleWithMouseColission(int x, int y, int rectwidth, int rectheight) {
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// Draw A Rect
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rectMode(CENTER);
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triangle();
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triangle(x - rectwidth/2, y, x + rectwidth/2, y, x, y - rectheight);
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// Check it for collission
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if(dist(mouseX, mouseY, x+rectwidth/2, y-rectheight/2) > rectheight/2) {
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if(dist(mouseX, mouseY, x+rectwidth/2, y-rectheight/2) < rectheight/1.5) {
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return true;
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} else {
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return false;
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}
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}
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// These are my Debugger Functions
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void debug() {
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// println(screenoffset);
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// println(level[0][0]);
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23
game/map.pde
23
game/map.pde
@ -1,8 +1,12 @@
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// BUG level editor x position bleibt ingame
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// TODO Completly rework colission
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// TODO Die when touching triangle
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// moveTilesBack() and High Score Tracking
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// No Unlimited Jumping
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int screenx = 0;
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// level generation
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// level generation for playable
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void generate_tiles() {
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stroke(0);
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for (int i = 0; i < level.length; i++ ) {
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@ -14,13 +18,10 @@ void generate_tiles() {
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}
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}
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void generate_spikes() {
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}
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// Generate the tiles for Editor View (tiles that are deletable with mouse)
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void generate_editor_tiles() {
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for (int i = 0; i < 100; i++ ) {
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rect(level[i][0]-screenx, level[i][1], level[i][2], level[i][3]);
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// rect(level[i][0]-screenx, level[i][1], level[i][2], level[i][3]);
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if(level[i][4] == 0) {
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if (drawRectWithMouseColission(level[i][0]-screenx, level[i][1], level[i][2], level[i][3])) {
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if (mousePressed && iseditor) {
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@ -54,7 +55,7 @@ void baseRect() {
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fill(255);
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}
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// Background
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// Draws all the Background elements like sea and Beach
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void drawBackground() {
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color sky = color(94, 218, 252);
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color sand = color(235, 218, 174);
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@ -93,11 +94,12 @@ void drawBackground() {
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drawPalm(400, 700);
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}
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// No Clouds yet
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void drawCloud() {
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ellipse(224, 184, 220, 220);
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}
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// Draws a slightly randomised Palm
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void drawPalm(int startingpoint_x, int startingpoint_y) {
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fill(108, 88, 51);
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float randomnumber = int(random(10, 16));
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@ -115,10 +117,9 @@ void drawPalm(int startingpoint_x, int startingpoint_y) {
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//// This Handles loading and saving the level
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// TODO Check if json is empty. If it is generate level
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// int[][] level = new int[100][4];
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JSONArray json;
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// This saves the Current save to file
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int savetofile(String filename) {
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json = new JSONArray();
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@ -141,6 +142,7 @@ boolean checkSaveFile(String filepath) {
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return new File(dataPath(filepath)).exists();
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}
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// Check if there already is a safefile and load it if it is possible. If not load empty array
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int[][] loadJson(String jsonfile) {
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if (checkSaveFile("./saves/save.json")) {
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JSONArray values = loadJSONArray(jsonfile);
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@ -158,7 +160,6 @@ int[][] loadJson(String jsonfile) {
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int rectheight = jsontoarray.getInt(3);
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int isspike = jsontoarray.getInt(4);
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// arrayfromjson_x[i] = x;
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arrayfromjson[i][0] = x;
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arrayfromjson[i][1] = y;
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arrayfromjson[i][2] = rectwidth;
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