code quality

This commit is contained in:
Maximilian Ruhm 2023-10-22 14:02:08 +02:00
parent 175c0d238e
commit a527307ee1
3 changed files with 24 additions and 32 deletions

View File

@ -1,5 +1,4 @@
// } else if (key == 'l') {
// println(loadJSONArray("../map/map.json"));
// Here are all the keys that are used
boolean iseditorModeRect = true;
boolean iseditorModeSpike = false;
@ -45,11 +44,12 @@ void keyPressed () {
}
}
// Add tiles in editor mode
int runnerRect = 0;
void mouseReleased() {
if(iseditor) {
if(iseditorModeRect) {
if (mouseButton == LEFT) {
if (mouseButton == LEFT) {
if(iseditorModeRect) {
level[runnerRect][0] = mouseX+screenx;
level[runnerRect][1] = mouseY;
level[runnerRect][2] = 100;
@ -58,7 +58,6 @@ void mouseReleased() {
println("generated");
runnerRect = runnerRect + 1;
println(runnerRect);
}
} else if (iseditorModeSpike) {
level[runnerRect][0] = mouseX+screenx;
level[runnerRect][1] = mouseY;
@ -68,6 +67,7 @@ void mouseReleased() {
println("generated");
runnerRect = runnerRect + 1;
println(runnerRect);
}
}
}
}

View File

@ -3,22 +3,9 @@ void setup() {
frameRate(60);
smooth(4);
level = loadJson("./saves/save.json");
}
// not done yet
void saveFileChecker() {
File f = dataFile("./saves/save.json");
String filePath = f.getPath();
boolean exist = f.isFile();
println(filePath, exist);
if (!exist) {
}
};
void draw() {
// debug();
@ -36,7 +23,7 @@ boolean ismenu = true;
boolean isgame = false;
boolean iseditor = false;
// This is the start screen and main menu. It has a few Buttons
void mainMenu() {
background(14, 181, 59);
// go to game
@ -73,6 +60,7 @@ void menuButton() {
}
}
// Map Editor Mode
void mapEditor() {
background(255);
baseRect();
@ -81,6 +69,7 @@ void mapEditor() {
menuButton();
}
// Rectangle with editor colission
boolean drawRectWithMouseColission(int x, int y, int rectwidth, int rectheight) {
// Draw A Rect
rectMode(CENTER);
@ -94,19 +83,21 @@ boolean drawRectWithMouseColission(int x, int y, int rectwidth, int rectheight)
}
}
// Triangle with editor colission
boolean drawTriangleWithMouseColission(int x, int y, int rectwidth, int rectheight) {
// Draw A Rect
rectMode(CENTER);
triangle();
triangle(x - rectwidth/2, y, x + rectwidth/2, y, x, y - rectheight);
// Check it for collission
if(dist(mouseX, mouseY, x+rectwidth/2, y-rectheight/2) > rectheight/2) {
if(dist(mouseX, mouseY, x+rectwidth/2, y-rectheight/2) < rectheight/1.5) {
return true;
} else {
return false;
}
}
// These are my Debugger Functions
void debug() {
// println(screenoffset);
// println(level[0][0]);

View File

@ -1,8 +1,12 @@
// BUG level editor x position bleibt ingame
// TODO Completly rework colission
// TODO Die when touching triangle
// moveTilesBack() and High Score Tracking
// No Unlimited Jumping
int screenx = 0;
// level generation
// level generation for playable
void generate_tiles() {
stroke(0);
for (int i = 0; i < level.length; i++ ) {
@ -14,13 +18,10 @@ void generate_tiles() {
}
}
void generate_spikes() {
}
// Generate the tiles for Editor View (tiles that are deletable with mouse)
void generate_editor_tiles() {
for (int i = 0; i < 100; i++ ) {
rect(level[i][0]-screenx, level[i][1], level[i][2], level[i][3]);
// rect(level[i][0]-screenx, level[i][1], level[i][2], level[i][3]);
if(level[i][4] == 0) {
if (drawRectWithMouseColission(level[i][0]-screenx, level[i][1], level[i][2], level[i][3])) {
if (mousePressed && iseditor) {
@ -54,7 +55,7 @@ void baseRect() {
fill(255);
}
// Background
// Draws all the Background elements like sea and Beach
void drawBackground() {
color sky = color(94, 218, 252);
color sand = color(235, 218, 174);
@ -93,11 +94,12 @@ void drawBackground() {
drawPalm(400, 700);
}
// No Clouds yet
void drawCloud() {
ellipse(224, 184, 220, 220);
}
// Draws a slightly randomised Palm
void drawPalm(int startingpoint_x, int startingpoint_y) {
fill(108, 88, 51);
float randomnumber = int(random(10, 16));
@ -115,10 +117,9 @@ void drawPalm(int startingpoint_x, int startingpoint_y) {
//// This Handles loading and saving the level
// TODO Check if json is empty. If it is generate level
// int[][] level = new int[100][4];
JSONArray json;
// This saves the Current save to file
int savetofile(String filename) {
json = new JSONArray();
@ -141,6 +142,7 @@ boolean checkSaveFile(String filepath) {
return new File(dataPath(filepath)).exists();
}
// Check if there already is a safefile and load it if it is possible. If not load empty array
int[][] loadJson(String jsonfile) {
if (checkSaveFile("./saves/save.json")) {
JSONArray values = loadJSONArray(jsonfile);
@ -158,7 +160,6 @@ int[][] loadJson(String jsonfile) {
int rectheight = jsontoarray.getInt(3);
int isspike = jsontoarray.getInt(4);
// arrayfromjson_x[i] = x;
arrayfromjson[i][0] = x;
arrayfromjson[i][1] = y;
arrayfromjson[i][2] = rectwidth;