main
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935bccd987
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d309b0f45d
BIN
assets/Sprite-0001.ase
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assets/Sprite-0001.ase
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assets/Sprite-0001.png
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assets/Sprite-0001.png
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assets/Sprite-0002.ase
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assets/Sprite-0002.ase
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assets/Sprite-bob.png
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assets/Sprite-bob.png
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After Width: | Height: | Size: 507 B |
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assets/Sprite-robi.png
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assets/Sprite-robi.png
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assets/Sprite-robiwithbob.png
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assets/Sprite-robiwithbob.png
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After Width: | Height: | Size: 4.5 KiB |
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assets/Sprite-saege.png
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assets/Sprite-saege.png
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After Width: | Height: | Size: 236 B |
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assets/idle_motor.mp3
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assets/idle_motor.mp3
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assets/main_music.wav
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assets/main_music.wav
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assets/mixkit-atv-engine-motor-hum-1553.mp3
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assets/mixkit-atv-engine-motor-hum-1553.mp3
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39
collect.pde
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39
collect.pde
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@ -0,0 +1,39 @@
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// Tarek
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class Collectable {
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float cwidth, cheight;
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boolean is_attached = false;
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PVector pos = new PVector();
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Collectable(float xpos, float ypos, float cw, float ch) {
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pos.x = xpos;
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pos.y = ypos;
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cwidth = cw;
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cheight = ch;
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}
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}
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class Saw extends Collectable {
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Saw(float x, float y, float cw, float ch) {
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super(x, y, cw, ch);
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}
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void drawSaw() {
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if (!is_attached) {
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image(saw_sprite, pos.x, pos.y);
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}
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}
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}
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class Bob extends Collectable {
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Bob(float x, float y, float cw, float ch) {
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super(x, y, cw, ch);
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}
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void drawBob() {
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if (!is_attached) {
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image(bob_sprite, pos.x, pos.y);
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}
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}
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}
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33
files.pde
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33
files.pde
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@ -0,0 +1,33 @@
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// Marla
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class Files {
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boolean checkSaveFile(String filepath) {
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return new File(dataPath(filepath)).exists();
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}
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void loadJson(String jsonfile) {
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// if (!checkSaveFile(jsonfile)) {
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try {
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JSONArray values = loadJSONArray(jsonfile);
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stats_menu.best_game_time = values.getInt(0);
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stats_menu.trees_sawed = values.getInt(1);
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stats_menu.game_time = values.getInt(2);
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println("Savefile found");
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} catch (Exception e) {
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println("Savefile not found");
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}
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}
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JSONArray json;
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void savetofile(String filename) {
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json = new JSONArray();
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json.setInt(0, stats_menu.best_game_time);
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json.setInt(1, stats_menu.trees_sawed);
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json.setInt(2, millis() + stats_menu.game_time);
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saveJSONArray(json,"./saves/" + filename + ".json");
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}
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}
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46
keys.pde
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46
keys.pde
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boolean NORTH, SOUTH, ROTATEL, ROTATER;
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// Julia, Max
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void keyPressed() {
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if (key == CODED) {
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if(keyCode == UP) {
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NORTH = true;
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if(!idle_motor.isPlaying()) idle_motor.play();
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} else if (keyCode == DOWN) {
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SOUTH = true;
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} else if (keyCode == LEFT) {
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ROTATEL = true;
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} else if (keyCode == RIGHT) {
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ROTATER = true;
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}
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} else if (key == 's') { // SAW
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if (ship_zero.hasSaw) {
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Log target_log = logs[ship_zero.nextLog];
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if(checkDistance(target_log, ship_zero) < 40) {
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target_log.sawed = true;
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stats_menu.trees_sawed = stats_menu.trees_sawed + 1;
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}
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}
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// Marla
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// Pause menu
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} else if (keyCode == ESC){
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key = 0;
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if (isgame) {
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isgame = false;
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ispause = true;
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}
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}
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}
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// Julia
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void keyReleased() {
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if(keyCode == UP) {NORTH = false; }
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else if (keyCode == DOWN) SOUTH = false;
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else if (keyCode == LEFT) {ROTATEL = false; }
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else if (keyCode == RIGHT) {ROTATER = false; }
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}
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boolean mouse_released = false;
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void mouseReleased() {
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mouse_released = true;
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}
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17
level.pde
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17
level.pde
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@ -0,0 +1,17 @@
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// Julia, Max
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// Outside wall
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Log[] walls = {new Log(-30, 275, 40, 275, false, true), new Log(-30, 600, 40, 275, false, true)};
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void create_level(int logcount) {
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logs = new Log[logcount];
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randomSeed((int)random(0, 30));
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for (int i = 1; i < logs.length; i++) {
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logs[i] = new Log((int) random(20, width), (int) random(0, height), 20, 60 + random(0, 40), true, false);
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}
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// 2nd slide entry
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logs[0] = new Log(-15, 325, 10, 50, false, true);
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// debug log
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logs[1] = new Log(-300, 100, 20, 100, true, false);
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}
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58
logs.pde
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58
logs.pde
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class Log {
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float x, y, logwidth, logheight;
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boolean sawed = false;
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boolean is_tree = false;
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boolean is_wall = false;
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float a = 0;
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boolean render_log = true;
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color logcolor;
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color strokecolor = logcolor;
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Log (float xpos, float ypos, float logw, float logh, boolean ist, boolean isw) {
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x = xpos;
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y = ypos;
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logwidth = logw;
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logheight = logh;
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is_tree = ist;
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is_wall = isw;
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//draw();
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}
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// Tarek
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void drawLog(int logtext) {
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if (sawed) {
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logcolor = color(128, 88, 60);
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if (a > -90) a = a - 1;
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if (a == -90) render_log = false;
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} else if (is_wall) {
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logcolor = color(0, 0, 0);
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} else {
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logcolor = color(133, 79, 51);
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}
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if (render_log) {
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pushMatrix();
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translate(x, y);
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rotate(radians(a));
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stroke(strokecolor); // Set stroke color for the log
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strokeWeight(1); // Set stroke weight for the log
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fill(logcolor); // Set fill color for the log
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rect(0, 0, logwidth, -logheight); // Draw the log as a rectangle
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// text(logtext, x, y);
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strokeWeight(1);
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stroke(0);
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// Bush
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if(is_tree) {
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color bushes = color(107, 117, 48);
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fill(bushes);
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ellipse(0 + logwidth/2, 0 - logheight, 170*0.3, 160*0.3);
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}
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popMatrix();
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}
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}
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}
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175
menu.pde
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175
menu.pde
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@ -0,0 +1,175 @@
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class Menus {
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boolean drawRectWithMouseColission(float x, float y, float rectwidth, float rectheight) {
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// Draw A Rect
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rectMode(CENTER);
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rect(x, y, rectwidth, rectheight);
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rectMode(CORNER);
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// Check it for collission
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if((mouseX > x - rectwidth/2 && mouseX < x + rectwidth/2) && (mouseY > y - rectheight/2 && mouseY < y + rectheight/2)) {
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return true;
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} else {
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return false;
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}
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}
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}
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// Julia
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class MainMenu extends Menus {
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void playButton(float x, float y, float w, float h) {
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fill(100, 100, 100);
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if(drawRectWithMouseColission(x, y, w, h) && mousePressed) {
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ismenu = false;
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ispause = false;
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isgame = true;
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}
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fill(0);
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textAlign(CENTER, CENTER);
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textSize(32);
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text("Play", x, y);
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}
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void statsButton(float x, float y, float w, float h) {
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fill(100, 100, 100);
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if(drawRectWithMouseColission(x, y, w, h) && mousePressed) {
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ismenu = false;
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isstats = true;
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}
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fill(0);
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textAlign(CENTER, CENTER);
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textSize(32);
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text("Stats", x, y);
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}
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void drawMenu() {
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background(40);
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// color maincolor = color(100, 100, 100);
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playButton(300, 300, 150, 50);
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statsButton(300, 400, 150, 50);
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textSize(100);
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textAlign(CENTER, CENTER);
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text("Save Bob", 300, 200);
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}
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void draw() {
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println("test");
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}
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}
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class EndMenu extends Menus {
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void menuButton(float x, float y, float w, float h) {
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fill(100, 100, 100);
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if(drawRectWithMouseColission(x, y, w, h) && mousePressed) {
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ismenu = true;
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ispause = false;
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isgame = false;
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}
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fill(0);
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textAlign(CENTER, CENTER);
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textSize(32);
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text("Menu", x, y);
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}
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void drawMenu() {
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background(40);
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// color maincolor = color(100, 100, 100);
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menuButton(300, 350, 150, 50);
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textSize(100);
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textAlign(CENTER, CENTER);
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if (ship_zero.health < 1) {
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text("You Died", 300, 200);
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}
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}
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}
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// Julia, Max, Marla, Chris
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class Stats extends Menus {
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int trees_sawed = 0;
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int best_game_time = 0;
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int game_time = 0;
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void menuButton() {
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fill(100, 100, 100);
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if(drawRectWithMouseColission(300, 300, 150, 50) && mouse_released) {
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ismenu = true;
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isgame = false;
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isstats = false;
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}
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fill(0);
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textSize(32);
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textAlign(CENTER, CENTER);
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text("Main Menu", 300, 300);
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}
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void draw() {
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background(50);
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menuButton();
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textAlign(LEFT);
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textSize(24);
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text("Best Game Time", 100, 50);
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text(best_game_time, 500, 50);
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text("Trees Sawed: " , 100, 70);
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text(trees_sawed, 500, 70);
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text("Insgesamt Spielzeit", 100, 90);
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int sek = game_time/1000;
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int min = game_time/1000/60;
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int minsek = sek % 60;
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text(min + ":" + minsek, 500, 90);
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}
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}
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// Chris
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class StopWatchTimer {
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int startTime = 0, stopTime = 0, pauseTime = 0;
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boolean running = false;
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boolean pause = false;
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void start() {
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startTime = millis();
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running = true;
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}
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void stop() {
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stopTime = millis();
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running = false;
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}
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void pause_start() {
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if (!pause) {
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pauseTime = millis();
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pause = true;
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}
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}
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void resume() {
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if (pause) {
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startTime = startTime + (millis() - pauseTime);
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pauseTime = 0;
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pause = false;
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}
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}
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int getElapsedTime() {
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int elapsed;
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if (running) {
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elapsed = (millis() - startTime);
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}
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else {
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elapsed = (stopTime - startTime);
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}
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return elapsed;
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}
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int second() {
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return (getElapsedTime() / 1000) % 60;
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}
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int minute() {
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return (getElapsedTime() / (1000*60)) % 60;
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}
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int hour() {
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return (getElapsedTime() / (1000*60*60)) % 24;
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}
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}
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198
processing_sim.pde
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198
processing_sim.pde
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@ -0,0 +1,198 @@
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import processing.sound.*;
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float checkDistance(Log log, Ship ship) {
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float testX = ship.pos.x;
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float testY = ship.pos.y;
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// which edge is closest?
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if (ship.pos.x < log.x) testX = log.x;
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else if (ship.pos.x > log.x+log.logwidth) testX = log.x+log.logwidth;
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if (ship.pos.y < log.y - log.logheight) testY = log.y - log.logheight;
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else if (ship.pos.y > log.y) testY = log.y;
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// get distant
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float distX = ship.pos.x-testX;
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float distY = ship.pos.y-testY;
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float distance = sqrt( (distX*distX) + (distY*distY) );
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// Debug Lines
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// line(testX, testY, ship.pos.x, ship.pos.y);
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// if the distance is less than the radius, collision!
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return distance;
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}
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// Main Game entry
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// Chris, Julia, Marla, Tarek, Max
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void play() {
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background(75, 105, 47);
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// Timer
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fill(0);
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textSize(24);
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text(playtime.second(), 40, 20);
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text(playtime.second(), -580, 20);
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// Tutorial
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textAlign(LEFT);
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textSize(16);
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text("You are a robot that has to save Bob. He is stuck in the forest.", -570, 160);
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text("Here is a chainsaw to get through", -570, 180);
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ship_zero.draw();
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saw_zero.drawSaw();
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ship_zero.collect(saw_zero);
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bob.drawBob();
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ship_zero.collect(bob);
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// draw wall
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for(int i = 0; i < walls.length; i++) {
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walls[i].drawLog(i);
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}
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// draw log
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for(int i = 0; i < logs.length; i++) {
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logs[i].drawLog(i);
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}
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// log normal stroke
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for(int i = 0; i < logs.length; i++) {
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logs[i].strokecolor = logs[i].logcolor;
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}
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// nearest log stroke (debug)
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logs[ship_zero.nextLog].strokecolor = color(255, 0, 0);
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}
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// -----
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// global state
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boolean isgame = false;
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boolean ismenu = true;
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boolean isend = false;
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boolean isstats = false;
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boolean ispause = false;
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boolean start_slide = true;
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// ----- Objectives
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MainMenu main_menu = new MainMenu();
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Stats stats_menu = new Stats();
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EndMenu end_menu = new EndMenu();
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Log[] logs;
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// player
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Ship ship_zero;
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// collectables
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Saw saw_zero;
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Bob bob;
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// stopwatch
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StopWatchTimer playtime = new StopWatchTimer();
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Files savefile = new Files();
|
||||
|
||||
|
||||
PImage player_sprite;
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PImage player_sprite_bob;
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PImage saw_sprite;
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PImage bob_sprite;
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||||
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SoundFile idle_motor;
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SoundFile music;
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||||
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void setup() {
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size(600, 600);
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textAlign(CENTER, CENTER);
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create_level(30);
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println(logs[1]);
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ship_zero = new Ship();
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saw_zero = new Saw(-width+100, 100, 20, 50);
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bob = new Bob(500, 400, 20, 40);
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// Marla
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player_sprite = loadImage("./assets/Sprite-robi.png");
|
||||
player_sprite_bob = loadImage("./assets/Sprite-robiwithbob.png");
|
||||
saw_sprite = loadImage("./assets/Sprite-saege.png");
|
||||
bob_sprite = loadImage("./assets/Sprite-bob.png");
|
||||
|
||||
idle_motor = new SoundFile(this, "./assets/idle_motor.mp3");
|
||||
music = new SoundFile(this, "./assets/main_music.wav");
|
||||
|
||||
savefile.loadJson("./saves/save.json");
|
||||
|
||||
music.loop(1, 0.5);
|
||||
}
|
||||
|
||||
// Chris, Max
|
||||
void draw() {
|
||||
// time debug
|
||||
// println(millis(), " start: ", playtime.startTime, " pause: ", playtime.pauseTime);
|
||||
|
||||
// game state
|
||||
if (isgame) {
|
||||
|
||||
|
||||
// Go to second or first slide
|
||||
if(ship_zero.pos.x > 0) {
|
||||
start_slide = false;
|
||||
} else {
|
||||
start_slide = true;
|
||||
}
|
||||
|
||||
// actually move the camera
|
||||
if(start_slide) {
|
||||
translate(600, 0);
|
||||
} else {
|
||||
translate(0, 0);
|
||||
}
|
||||
|
||||
// Main Entry
|
||||
play();
|
||||
|
||||
// Timer
|
||||
if (playtime.running) {} else playtime.start();
|
||||
if (playtime.pause) playtime.resume();
|
||||
|
||||
// Win
|
||||
if(bob.is_attached && dist(ship_zero.pos.x, ship_zero.pos.y ,-400, 300) < 100) {
|
||||
isgame = false;
|
||||
isend = true;
|
||||
}
|
||||
fill(150, 0, 0, 50);
|
||||
ellipse(-400, 300, 200, 200);
|
||||
|
||||
} else if (ismenu){
|
||||
// menu code
|
||||
// play();
|
||||
main_menu.drawMenu();
|
||||
if (playtime.running) playtime.stop();
|
||||
} else if (isstats) {
|
||||
stats_menu.draw();
|
||||
} else if (isend) {
|
||||
// end screen code
|
||||
end_menu.drawMenu();
|
||||
|
||||
// get into right state
|
||||
ship_zero.health = 150;
|
||||
ship_zero.pos.x = -width/2;
|
||||
ship_zero.pos.y = height/2;
|
||||
bob.is_attached = false;
|
||||
saw_zero.is_attached = false;
|
||||
create_level(30);
|
||||
ship_zero.hasSaw = false;
|
||||
|
||||
|
||||
// save
|
||||
if(playtime.second() < stats_menu.best_game_time) stats_menu.best_game_time = playtime.second();
|
||||
savefile.savetofile("save");
|
||||
} else if (ispause) {
|
||||
main_menu.drawMenu();
|
||||
|
||||
if (playtime.running && playtime.pause == false) playtime.pause_start();
|
||||
}
|
||||
|
||||
mouse_released = false;
|
||||
}
|
||||
23
readme.org
Normal file
23
readme.org
Normal file
@ -0,0 +1,23 @@
|
||||
** Ingame
|
||||
*** DONE Level mit 2 Bereichen. Erster Bereich Straße und Kettensäge und End/Startpunkt. Zweiter Bereich Wald und Bob
|
||||
*** DONE Robi muss noch beschleunigen können
|
||||
*** DONE setze bob auf den Robi
|
||||
*** DONE Wir brauchen Geräusche
|
||||
*** DONE Richtige Texte am Anfang zum erklären
|
||||
*** DONE End menu
|
||||
*** DONE Game neustarten können
|
||||
*** DONE Roboter muss kaputt gehen können
|
||||
** Menu
|
||||
*** DONE Statistikseite: Spielzeit, Bäume gefällt, Zeit gestoppt
|
||||
*** DONE Richtige Texte im Menu
|
||||
*** DONE File loading and saving
|
||||
Wird noch nicht benutzt
|
||||
*** DONE nochmal die statistikseite überarbeiten
|
||||
**** DONE Math for best_game_time
|
||||
**** TODO Why doesnt bestgametime work
|
||||
** TODO Stats neu machen
|
||||
|
||||
** Vllt
|
||||
*** TODO Abprallen nicht machen, wenn newx nicht erreicht sein kann, sondern wenn Robi tatsächlich die Wand berührt
|
||||
*** TODO Roboter muss abprallen, kaputt gehen
|
||||
*** BUG sometimes a log gets stuck in sawed = false state
|
||||
5
saves/save.json
Normal file
5
saves/save.json
Normal file
@ -0,0 +1,5 @@
|
||||
[
|
||||
0,
|
||||
13,
|
||||
205455
|
||||
]
|
||||
178
ship.pde
Normal file
178
ship.pde
Normal file
@ -0,0 +1,178 @@
|
||||
class Ship {
|
||||
// Movement
|
||||
PVector pos = new PVector(-width/2, height/2); // position
|
||||
PVector speed = new PVector(0, 0); // The speed of movement
|
||||
PVector acceleration = new PVector();
|
||||
float a; // angle
|
||||
|
||||
// For the collision
|
||||
PVector newPos = new PVector(width/2, height/2);
|
||||
|
||||
float newX, newY;
|
||||
boolean colliding = false;
|
||||
boolean colliding_logs = false;
|
||||
boolean hasSaw = false;
|
||||
int nextLog;
|
||||
|
||||
int health = 150;
|
||||
|
||||
Ship() {
|
||||
// pos.x = width/2;
|
||||
// pos.y = height/2;
|
||||
|
||||
a = 0;
|
||||
newX = width/2;
|
||||
newY = height/2;
|
||||
}
|
||||
|
||||
// Tarek
|
||||
void draw() {
|
||||
nextLog = returnIndexOfNearestLog();
|
||||
|
||||
logCollide(logs);
|
||||
logCollide(walls);
|
||||
|
||||
|
||||
sawIndicator();
|
||||
simulate();
|
||||
render();
|
||||
|
||||
// println(newX, " : ", newY);
|
||||
|
||||
if (health == 0) {
|
||||
isgame = false;
|
||||
isend = true;
|
||||
}
|
||||
|
||||
colliding_logs = false;
|
||||
}
|
||||
|
||||
// Max, julia
|
||||
void sawIndicator() {
|
||||
if (hasSaw) {
|
||||
if (checkDistance(logs[nextLog], ship_zero) < 40) {
|
||||
fill(204, 102, 0);
|
||||
circle(pos.x, pos.y -20, 20);
|
||||
fill(0);
|
||||
textSize(32);
|
||||
textAlign(CENTER, CENTER);
|
||||
text("s", pos.x, pos.y - 27);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Max
|
||||
int returnIndexOfNearestLog() {
|
||||
float shortest_distance_log_distance = checkDistance(logs[0], ship_zero);
|
||||
int shortest_distance_log = 0;
|
||||
for(int i = 0; i < logs.length; i++) {
|
||||
// only logs that are not sawed already
|
||||
if (!logs[i].sawed) {
|
||||
if(checkDistance(logs[i], ship_zero) < shortest_distance_log_distance) {
|
||||
shortest_distance_log = i;
|
||||
shortest_distance_log_distance = checkDistance(logs[i], ship_zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
return shortest_distance_log;
|
||||
}
|
||||
|
||||
// Max
|
||||
void simulate() {
|
||||
// First do the Math but dont move something
|
||||
|
||||
// Rotate PLayer
|
||||
if (ROTATEL) {
|
||||
a -= 0.03;
|
||||
}
|
||||
if (ROTATER) {
|
||||
a += 0.03;
|
||||
}
|
||||
PVector direction = new PVector();
|
||||
direction.x = cos(a);
|
||||
direction.y = sin(a);
|
||||
direction.mult(0.07);
|
||||
|
||||
|
||||
acceleration = direction;
|
||||
|
||||
// add speed if pressing NORTH
|
||||
if(NORTH) {
|
||||
speed.add(acceleration);
|
||||
speed.limit(1.3);
|
||||
} else if (SOUTH) {
|
||||
speed.mult(0.80);
|
||||
} else { // decrease it if not
|
||||
speed.mult(0.90);
|
||||
}
|
||||
|
||||
|
||||
// Check new pos
|
||||
newPos = pos.add(speed);
|
||||
|
||||
// Collide with outside walls
|
||||
if( newPos.x > width || newPos.y < 0 || newPos.y > height) {
|
||||
colliding = true;
|
||||
// println("collide");
|
||||
} else {
|
||||
colliding = false;
|
||||
}
|
||||
|
||||
// Check if the new position is within the bounds of the screen
|
||||
// - Handle it more like https://processing.org/examples/circlecollision.html
|
||||
if(colliding == false && colliding_logs == false) {
|
||||
pos.add(speed);
|
||||
} else {
|
||||
speed.limit(0);
|
||||
speed.sub(acceleration);
|
||||
pos.add(0, 0);
|
||||
pos.add(speed.mult(2));
|
||||
|
||||
health = health - 1;
|
||||
}
|
||||
// println(speed);
|
||||
}
|
||||
|
||||
// Tarek
|
||||
void logCollide(Log[] loggers) {
|
||||
for(int i = 0; i < loggers.length; i++) {
|
||||
if(loggers[i].sawed == false) {
|
||||
if (newPos.x+10 > loggers[i].x && newPos.x-10 < loggers[i].x + loggers[i].logwidth && newPos.y+10 > loggers[i].y - loggers[i].logheight && newPos.y-10 < loggers[i].y) {
|
||||
colliding_logs = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Tarek, Marla
|
||||
void collect(Collectable c) {
|
||||
if (pos.dist(c.pos) < 20) {
|
||||
if (c.getClass() == Saw.class ) hasSaw = true;
|
||||
c.is_attached = true;
|
||||
}
|
||||
}
|
||||
|
||||
void render() {
|
||||
|
||||
pushMatrix();
|
||||
translate(pos.x, pos.y);
|
||||
rotate(a);
|
||||
stroke(255);
|
||||
noFill();
|
||||
// line(0, -10, 10, 10);
|
||||
// line(10, 10, 0, 5);
|
||||
// line(0, 5, -10, 10);
|
||||
// line(-10, 10, 0, -10);
|
||||
// triangle(- 5, - 5, - 5, 5, 10, 0);
|
||||
imageMode(CENTER);
|
||||
if(bob.is_attached) {
|
||||
image(player_sprite_bob, 0, 0);
|
||||
} else {
|
||||
image(player_sprite, 0, 0);
|
||||
}
|
||||
if(hasSaw) {
|
||||
image(saw_sprite, 20, 0);
|
||||
}
|
||||
popMatrix();
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user