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https://github.com/austinried/subtracks.git
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downloads: base album/artist progress on completed tracks
The aggregate summed bytes over only the currently active songs, so it reset each time a track finished and the next one started. Count completed tracks (plus the fraction of each running track) over the node's full track count instead, so it climbs one track at a time.
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@@ -146,13 +146,14 @@ fun DownloadsScreen(
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tree.artists.forEach { artist ->
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val artistKey = "artist:${artist.id}:${artist.name}"
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item(key = artistKey) {
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val active = activeDownloads(artist.albums.flatMap { it.songs })
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val songs = artist.albums.flatMap { it.songs }
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val active = activeDownloads(songs)
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NodeRow(
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name = artist.name,
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subtitle = "${artist.albums.size} albums · ${size(artist.bytes)}",
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expanded = artistKey in expanded,
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indent = 0,
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progress = active.progress(),
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progress = nodeProgress(songs),
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onToggle = { expanded = expanded.toggle(artistKey) },
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onDelete = {
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onDelete(
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@@ -176,7 +177,7 @@ fun DownloadsScreen(
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subtitle = "${album.songs.size} songs · ${size(album.bytes)}",
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expanded = albumKey in expanded,
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indent = 1,
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progress = active.progress(),
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progress = nodeProgress(album.songs),
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onToggle = { expanded = expanded.toggle(albumKey) },
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onDelete = {
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onDelete(
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@@ -277,10 +278,12 @@ private fun NodeRow(
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private fun activeDownloads(songs: List<DownloadedSong>): List<DownloadedSong> =
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songs.filter { it.status == DownloadStatus.Queued || it.status == DownloadStatus.Running }
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private fun List<DownloadedSong>.progress(): Float? {
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if (isEmpty()) return null
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val total = sumOf { it.total }
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return if (total > 0) (sumOf { it.bytes }.toFloat() / total).coerceIn(0f, 1f) else 0f
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internal fun nodeProgress(songs: List<DownloadedSong>): Float? {
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val active = activeDownloads(songs)
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if (active.isEmpty() || songs.isEmpty()) return null
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val completed = songs.count { it.status == DownloadStatus.Completed }
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val partial = active.sumOf { (it.progress ?: 0f).toDouble() }
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return ((completed + partial) / songs.size).toFloat().coerceIn(0f, 1f)
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}
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@Composable
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