raise the endless base dark end and deepen the bottom fade

This commit is contained in:
austinried
2026-10-04 00:29:53 +00:00
parent 91522493cc
commit ab19bbd1a4
@@ -38,8 +38,8 @@ private const val BLOB_COUNT = 4
private const val ACCENT_MAX_LUMINANCE = 0.34f
private const val HERO_DARKEN_MAX = 0.8f
private const val HERO_DARKEN_SCREENS = 1.5f
private const val BASE_BOTTOM_DARKEN = 0.35f
private const val POSITION_FADE_START = 0.35f
private const val BASE_BOTTOM_DARKEN = 0.45f
private const val POSITION_FADE_START = 0.30f
data class ArtworkColors(
val scheme: ColorScheme,
@@ -111,7 +111,7 @@ fun artworkColorsFromSeeds(
return ArtworkColors(
scheme = scheme,
gradientHigh = tone(hue, (s * 0.85f).coerceAtMost(0.65f), 0.30f),
gradientLow = tone(hue, s * 0.45f, 0.04f),
gradientLow = tone(hue, s * 0.5f, 0.16f),
accents =
listOf(
tone(hue, s, 0.72f).withMaxLuminance(ACCENT_MAX_LUMINANCE),