mirror of
https://github.com/austinried/subtracks.git
synced 2026-11-10 15:11:58 +01:00
give the playing indicator a soft halo over art
Replace the offset drop copy with a slightly scaled, blurred dark copy so the arrow lifts off busy artwork on all sides.
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@@ -5,7 +5,6 @@ import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.Box
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.offset
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import androidx.compose.foundation.layout.size
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import androidx.compose.foundation.layout.width
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import androidx.compose.foundation.shape.RoundedCornerShape
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@@ -23,8 +22,11 @@ import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.BlurredEdgeTreatment
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import androidx.compose.ui.draw.blur
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import androidx.compose.ui.draw.clip
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.graphics.graphicsLayer
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import androidx.compose.ui.semantics.contentDescription
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import androidx.compose.ui.semantics.semantics
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import androidx.compose.ui.text.font.FontWeight
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@@ -152,8 +154,14 @@ private fun PlayIndicator(
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Icon(
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imageVector = Icons.Rounded.PlayArrow,
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contentDescription = null,
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tint = Color.Black.copy(alpha = 0.6f),
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modifier = Modifier.matchParentSize().offset(x = 1.dp, y = 1.dp),
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tint = Color.Black.copy(alpha = 0.5f),
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modifier =
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Modifier
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.matchParentSize()
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.graphicsLayer {
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scaleX = 1.35f
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scaleY = 1.35f
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}.blur(3.dp, BlurredEdgeTreatment.Unbounded),
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)
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}
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Icon(
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