Two things a 3k-song playlist turned up, plus the hero's downloaded state.
- The platform runs about eight downloads at a time, but a bulk action handed it
every song at once. Three thousand pending requests meant a notification flood,
and a poll tick that rewrote every row's bytes/total, so the whole list churned
ten times a second. Now a bulk action only records the songs and hands over at
most IN_FLIGHT_LIMIT, oldest first, promoting the next as each finishes, so our
row state mirrors what is actually running and a cancel only has to reach what
is in flight.
- Cancelling was therefore unusable at that size. It now touches at most the
in-flight requests instead of thousands, and the rows wait behind it.
- A queued row with no engine id is waiting its turn, not lost, so reconcile no
longer re-enqueues the whole list on every pass; a row whose engine entry
vanished goes back to waiting and the next promote picks it up. A song that
cannot be handed over fails instead of being retried every tick.
- Requests follow the order the screen shows: artist songs resolve through the
same albums ordering the artist page uses, so they were the one list that did
not.
- The hero's fully-downloaded state shows the downloaded glyph rather than a bin,
and tapping it asks before deleting, naming the album or playlist and the space
it frees.
- Cancelling a list while its download loop was still enqueueing missed every
song queued after the cancel looked. The loop now holds the lock for the whole
queue, so a cancel waits for it to finish and then removes all of it. That
needed the enqueue helper split into a locked entry point and a body the loop
can call while already holding the lock — calling the locked one from inside
the lock deadlocked, which is what hung the tests.
- An empty resolved list now says so instead of doing nothing.
- One song failing to enqueue no longer aborts the rest of the batch.
- The artist actions resolve through the albums the artist page lists, matching
what is on screen, rather than through songs.artistId, which for a guest on a
compilation enqueued nothing.
- Bulk actions are one `applyAction` on the repository, so the three view models
and both screens stop repeating the same dispatch.
- Tests: the playlist and artist resolve paths, a Running row counted as
downloading, the action dispatch, and the action rule moved to a plain unit
test.
Third block of #65: bulk downloads and the list-level actions.
- The hero's download button on albums and playlists is real now. It starts the
songs the list is missing, cancels what is in flight, or deletes what is
already downloaded, chosen from the list's own status. The artist has no hero
button, so its bulk actions live in the context menu, which now carries the
same status.
- No new storage: a bulk job is the download rows for the list, and the status is
counted from song_downloads joined to the list's songs, so cancel and delete
stay well defined without anything to keep in sync.
- downloadAll fetches artwork for the whole list under one shared budget, once
per unique cover, and skips songs that are already downloaded so re-tapping
Download resumes rather than restarting.
Review findings on the first downloads block:
- ExoPlayer could not open a downloaded file at all: the service's data source
factory was OkHttp only, so a file:// URI went to the HTTP stack and failed
with a malformed URL. Wrap it in DefaultDataSource so the file, asset and
content schemes are resolved before the stream chain, and cover it with a
test that reads a local file through the production factory.
- Reconcile no longer restarts a failed download, or a running one whose engine
entry vanished: only a queued row is started again, and the rest become failed
so the explicit Retry in the UI means something.
- song_downloads also references songs with CASCADE now, so a song pruned from
the mirror takes its download row with it and the sweep can reclaim the file.
- The mutating methods run on the injected dispatcher rather than the caller's,
which was the main thread for every call site, and the repository exposes one
shared state flow instead of a second map plus five subscriptions.
- Playback stops when the active source disappears, including deleting the last
source while a downloaded track is playing.
- Dropped the unused request mime type, the queued-at column nothing read, the
metered constructor parameter nobody varied, and a dead index guard.
- The running indicator is asserted positively, the engine's status and reason
mapping has a test, and the failure paths use the fake's failure and forget
helpers.
First block of #65: the state machine, the platform download engine, a
single-song download from the song context menu, the downloaded indicator in
song lists, and local-first playback.
- `song_downloads`, keyed `(sourceId, songId)` with CASCADE on the source, and
the 16 -> 17 migration.
- `DownloadEngine` over `android.app.DownloadManager`, with a fake for tests.
Files land in app-specific external storage at
`.../Music/downloads/<sourceId>/<songId>`, plus a `.nomedia` so media scanners
on pre-Android-10 devices leave them alone.
- `DownloadRepository` enqueues, mirrors progress by polling, cancels, deletes
and reconciles on start and on source change: a queued row whose engine entry
is gone is started again, a completed row whose file is gone becomes failed
rather than being resurrected, and files with no row are swept.
- Playback prefers the downloaded file: the media item build takes the local URI
when the download is complete and leaves it unclipped.
- Deleting a download reloads the player window at its position, so the item
falls back to streaming instead of failing mid-read.
- Deleting a source cancels its downloads and removes their files.
Downloads are the system's own notifications and stay off metered networks for
now. Artwork, bulk downloads and the management screen are later blocks.
Review findings on the first downloads block:
- ExoPlayer could not open a downloaded file at all: the service's data source
factory was OkHttp only, so a file:// URI went to the HTTP stack and failed
with a malformed URL. Wrap it in DefaultDataSource so the file, asset and
content schemes are resolved before the stream chain, and cover it with a
test that reads a local file through the production factory.
- Reconcile no longer restarts a failed download, or a running one whose engine
entry vanished: only a queued row is started again, and the rest become failed
so the explicit Retry in the UI means something.
- song_downloads also references songs with CASCADE now, so a song pruned from
the mirror takes its download row with it and the sweep can reclaim the file.
- The mutating methods run on the injected dispatcher rather than the caller's,
which was the main thread for every call site, and the repository exposes one
shared state flow instead of a second map plus five subscriptions.
- Playback stops when the active source disappears, including deleting the last
source while a downloaded track is playing.
- Dropped the unused request mime type, the queued-at column nothing read, the
metered constructor parameter nobody varied, and a dead index guard.
- The running indicator is asserted positively, the engine's status and reason
mapping has a test, and the failure paths use the fake's failure and forget
helpers.
First block of #65: the state machine, the platform download engine, a
single-song download from the song context menu, the downloaded indicator in
song lists, and local-first playback.
- `song_downloads`, keyed `(sourceId, songId)` with CASCADE on the source, and
the 16 -> 17 migration.
- `DownloadEngine` over `android.app.DownloadManager`, with a fake for tests.
Files land in app-specific external storage at
`.../Music/downloads/<sourceId>/<songId>`, plus a `.nomedia` so media scanners
on pre-Android-10 devices leave them alone.
- `DownloadRepository` enqueues, mirrors progress by polling, cancels, deletes
and reconciles on start and on source change: a queued row whose engine entry
is gone is started again, a completed row whose file is gone becomes failed
rather than being resurrected, and files with no row are swept.
- Playback prefers the downloaded file: the media item build takes the local URI
when the download is complete and leaves it unclipped.
- Deleting a download reloads the player window at its position, so the item
falls back to streaming instead of failing mid-read.
- Deleting a source cancels its downloads and removes their files.
Downloads are the system's own notifications and stay off metered networks for
now. Artwork, bulk downloads and the management screen are later blocks.
- setStar no longer treats cancellation as a rejection: rethrow CancellationException
instead of toasting/rolling back, and roll back under NonCancellable on a real failure
- serialise setStar so overlapping toggles cannot clobber each other's rollback
- the menu star item reverts its label when the request fails (setStar now returns the
result), so the open menu cannot drift from the row
- ContextMenuHost.dismiss clears the actions so a popped screen's ViewModel is released
- one shared setStar from the app shell instead of five per-ViewModel copies
- extract the nav-focus decision into focusPops and unit-test it
Album, artist and playlist detail screens get a more button plus long-press on their song
and album rows; now playing gets a more button for the current song. Song menus can reach
the album and artist and star; the now-playing song is read from Room so its star state is
current.
Navidrome and gonic expose OpenSubsonic discTitles on the album response.
Parse them into a transient Album.discTitles map and persist each album's
titles in a child discs table (sourceId, albumId, disc, title) cascading
from albums. Songs keep only their disc number, and the album screen joins
by disc to render a title when one exists, falling back to "Disc N".
Titles are read opportunistically: a server that doesn't send discTitles
just leaves the table empty, so no API version negotiation is needed.
Titles apply to single- and multi-disc albums, are pruned when removed,
and are stored per album.
Schema 10 -> 11.