The fix keyed the request remembers in all three CoverArt branches; assert
each of them survives a re-salted URL for the same cacheKey, not just the
square grid path.
CoverArt keyed its remember blocks on the whole CoverArtRef, whose url is
freshly salted on every call. A recomposition therefore built a new
ImageRequest, Coil restarted the load and dropped the current drawable, so
the image flashed back to the letter placeholder before resolving from
cache. Key the request and the load-state remembers on the ref's stable
cacheKey instead.
Build the shared OkHttpClient through UserAgent.httpClient() so the unit test exercises the same client the app uses, assert the exact 'Subtracks (Android; <version>)' value rather than the property it writes, and run the test under the Android runner.
Only SubsonicClient tagged requests with 'subtracks/android'; playback (Media3 OkHttpDataSource), downloads (DownloadManager) and artwork (Coil/OkHttpArtworkFetcher) fell back to the OkHttp or platform default. Add a single UserAgent with the app version, apply it to the shared OkHttp client, the streaming data source factory and the DownloadManager request, and drop SubsonicClient's now-redundant header.
Set the nightly launcher background to a dark tint of the amber mark
(#1A1200) instead of the magenta-tinted near-black, mirroring how the
standard icon's background is a dark tint of its magenta fill.
The 17-character 'subtracks nightly' label just truncates in the launcher,
so revert the app_name override (debug and nightly show 'subtracks' like
the release) and distinguish the nightly with a recoloured launcher icon
(amber mark) instead. The debug and nightly variants share src/nightly/res,
so installDebug and installNightly look the same.
- write SHA256SUMS into the subtracks-nightly artifact
- assert at least one changelog exists in the metadata test
- drop the unused assembleDebug from the Forgejo CI
- only claim the AAB was uploaded to Play for stable releases
- clean up the export-certificate keystore with a trap
- fail the release before uploading to Play when the versionCode has no
changelog
- rely on supply's defaults for release_status and metadata_path
- enforce 8-bit PNGs and reject tRNS chunks in MetadataConstraintsTest
- name the nightly artifact's APKs distinctly
- fix doc drift and the stale libraries uniqueId
Gate the Play upload on a full vX.Y.Z tag and mark other tags as
prereleases. Fold the changelog length limit into MetadataConstraintsTest
and make its image checks reject anything but PNG or JPEG. Keep the
decoded keystore at 0600 and note in .forgejo/README.md that the GitHub
CI now factors the build into composite actions.
Replace the reusable workflow with .github/actions/build plus a nested
nix setup action, invoked as a step. CI and the next build stay a single
job (no extra runner or Nix restore); the release keeps its build/publish
split for credential isolation.
Extract checkout, nix, signing and the Gradle run into a reusable build
workflow used by CI, the next build and the release build job. The build
job holds only the signing secrets; the publish job is the only one with
a write token and the Play credential. The Play service account is now
written to a 0600 file and passed via --json_key instead of on argv.
Add metadata checks (title, short/full description, icon, feature
graphic, phone screenshots) at the stricter of the Play and F-Droid
limits, and drop the trailing period from the short description.
Re-encode each capture to opaque RGB so the store screenshots copied
into metadata/ already satisfy Play's rule, instead of depending on a
manual palette-free re-encode.
Commit a public debug keystore and point the debug signing config at it,
and add a next build type (release-like, same key). Both carry the .next
application id, so next builds install alongside the release and update
each other without exposing the release key. A GitHub workflow builds
both APKs on every push to main and uploads them as artifacts.
Set applicationId to com.subtracks and add a GitHub Actions workflow
that, on a v* tag, builds and signs the release APK and AAB, creates
the GitHub release with the APK, and uploads the AAB to Google Play.
Release notes come from the matching metadata changelog.
Signing reads the keystore from the environment
(RELEASE_KEYSTORE, RELEASE_KEYSTORE_PASSWORD, RELEASE_KEY_ALIAS,
RELEASE_KEY_PASSWORD) and falls back to the debug key locally.
A clean build now emits no warnings of its own, and Kotlin
`allWarningsAsErrors` plus lint `warningsAsErrors` stop new ones from
sneaking back in.
- Kotlin: give SearchFilter's @StringRes parameter an explicit @param:
target; use safe calls for File.parentFile in StringResourcesTest.
- Packaging: keep debug symbols for the prebuilt .so files that have no
symbol table, which is what the "unable to strip" warning was about.
- Lint: move `modifier` to the first optional parameter across the Compose
screens, use mutableIntStateOf for int state, read Resources via
LocalResources, use the KTX Bitmap.get/String.toUri, drop the unused
ic_action_name and ic_stat_name bitmaps and the dead -v24 qualifier on
the notification vector, fix the pt-BR "album" accents and the unused
Vietnamese/Thai plural quantities, and suppress the intentional
cleartext/user-certificate, backup, exported-service and
plural-candidate findings. Disable the version-update nags, which the
dependency-update process owns.
The AboutLibraries plugin still resolves the variant classpaths during
configuration, so AGP keeps warning about that one; upstream in
mikepenz/AboutLibraries#1369.
The artist page now shows the artist name, an Artist/Album artist label
and keeps the count on the button row. Feed those fields in the demo
screenshot and re-render 05_artist.png from the Navidrome demo library.
The album count sits in the star/more button row, so the row is 48dp tall
only when those buttons are present, shifting the count for album artists
versus credited track artists. Pin the row to that height either way.
Lift the type label to the artist name's inset and centre the album count
on the star/more row. A credited track artist has no artists row, so its
star is disabled and more does nothing; hide both there.
A track artist without an artists row had no name on the artist page, so
the header and the placeholder letter were blank. Derive the name from the
songs that credit them, and label the page 'Album artist' when they lead an
album or 'Artist' when they are only credited on tracks. The hero art keeps
the letter placeholder when there is no artist image.
A song's artist can differ from its album artist (compilations, guest
tracks). The artist page was built only from albums where the artist is
the album artist, so opening such an artist showed a blank page. Attribute
a song to both its album artist and its credited track artist across the
artist album list, shuffle queue, download status and the artists list
filter/badges, and show the listed album count on the detail page.
A notification tap can fire the dismissal before the route's collector
subscribes (activity recreated with a restored options sheet), and a
replay-zero broadcast drops it. Replaying one is a no-op on default state
and the new ContextMenuHost test guards it.
An Int counter was already rejected for the now-playing launch signal; use
a broadcast Flow on the shared ContextMenuHost and collect it, so the
dismissal is an event rather than an ever-increasing number.
Tapping the media notification opened now playing over whatever was on
screen, leaving the item context menu, the library options sheet, the
keyboard and any open dialog above it. On a now-playing request, clear
focus, dismiss the shared menus and close each route's dialog state.
conflate rather than distinctUntilChanged: switching between two
available networks (WiFi LAN server -> cellular -> WiFi) kept the signal
true, so the queue never drained until another trigger. Emit on each
callback instead, and drop the sink combine's distinctUntilChanged so a
repeated ready edge still flushes. Simplify flush to reuse the safe drain.
Add a regression test that replays on two true emissions with no false
between.
A raw network drop and recovery never flipped the offline flag, so the
queue only drained on the next sink op, an offline-mode toggle or a
restart. Observe the default network's availability and use it, together
with the persisted offline preference, to trigger a replay. This signal
only drains pending actions; it never changes offline mode.
- Order direct stars against the queue so a successful online unstar is no
longer overwritten by an older queued star, and serialize all queue
mutations under one lock.
- Treat a SubsonicException with a negative code as a transport failure:
queue it in setStar and keep it on flush instead of dropping it.
- Make coalescing atomic, keep the offline collector alive across errors,
and drain from the persisted offline flag so a queued action flushes on
a cold start that is already online.
- Give ServerActionSink.flush a default body and drop the no-op overrides.
Actions that cannot be delivered are persisted in a pending_actions
table and replayed once the server is reachable again. Stars coalesce so
only the latest state per item is sent, and replay happens on the next
successful action, when offline mode is turned off, or before a sync.
Only cache a cover after a successful response and drop the file if decoding
fails, so a transient error cannot poison the cache permanently. Fail with a
clear message instead of a bare NoSuchElementException when a demo album has
no songs or the artist list is empty, and normalize line endings before the
changelog length check.
Drop the "API" from the server compatibility wording, and lowercase the brand
in the title, description, old changelog and the app name to match the logo.
Both F-Droid and Google Play cap release notes at 500 characters. Check every
metadata changelog in the unit test suite (which CI already runs), and trim the
two old Flutter changelogs that were over the limit.
The demo library has plenty of entries with no artwork, which render as
placeholders in the store screenshots. Filter the album and artist lists (and
the home rows) to entries the sync marked with a coverArt id, so no extra
image loads are needed to decide.
The library accent follows the playback artwork (LibraryRoute derives it from
the current item), so pass the playing album instead of the first list entry,
which made the tab bar disagree with the miniplayer. Inset the miniplayer
progress bar when the tab bar is present, matching AppRoot.
Render the miniplayer in a column below the screen instead of overlaying it, so
the library tab bar and the list-options FAB are no longer covered. Use Ugress
for the artist screen, drop Various Artists from the home artist rows, and have
the album screen play its first track so the row indicator and the miniplayer
colours match the album.
Use a different album for the now-playing and album screens (Chillhop Winter,
My latin way) so the store shots show distinct colour schemes, tint the home
screen with the playing album so the logo pops, and render the miniplayer on
the albums, album, artists and search screens. Search now runs "chill".
The generator stages the sync into an on-disk database and caches cover bytes
under the temp dir, and only fetches full-resolution art for the covers shown
large; grid art uses the thumbnail endpoint.
Tint the home screen with the artwork theme the app derives from the playing
album, so the subtracks logo and accents pick up a vivid colour (The Knife -
Shaking The Habitual) instead of the default scheme. Switch the now-playing and
album screens to The Polish Ambassador - Future, Sex, Computers, and search for
"chill" so the result grid shows the Chillhop Essentials covers.
Replace the placeholder-art screenshots with renders of a real library, so the
store listing shows real album and artist art and names.
The generator (DemoScreenshotTest, run with `gradle :app:demoScreenshots`) syncs
the public Navidrome demo (demo.navidrome.org) into an in-memory database using
the normal SyncService pipeline, derives the theme colours from the fetched
cover art, and renders each screen. The synced data and cover art stay in memory
and are never written to the repository; only the resulting PNGs are committed.
The test is excluded from the unit-test tasks and is not part of CI.
Also reverts the screenshot fixture palette tweak from the previous commit,
which the real art makes unnecessary.