- AddSourceViewModel resolves SubsonicException.uiMessage too, so malformed/
HTTP/truncated responses show localized text instead of the raw parser
message; add a regression test.
- StringResourcesTest now requires an 'other' quantity in every plural and
asserts exact placeholder (index and conversion) equality, both of which
could previously pass while crashing getQuantityString at runtime.
- Map the pre-enum song_downloads.error sentences back to their DownloadError
so existing failed rows keep their specific message.
- Localize the media-session star/unstar button label.
- Remove 12 unreferenced resources (queue name, filter year, sync_failed, and
the unused codec_* strings; codec labels stay in AudioEncoding).
- Make buildTree's fallback arguments required; only tests used the defaults.
Route user-facing messages produced below the UI through a typed UiMessage
(string-resource id plus format args) instead of pre-built English strings:
showMessage, SyncStatus.Failed, playback errors and download toasts now
resolve in the current locale at the UI edge. Subsonic and page-cap
exceptions carry a UiMessage alongside their developer message, and the
download progress notification is formatted from resources.
Internal invariants and log tags stay plain strings.
Move every exposed UI string into res/values/strings.xml (+ plurals) and
read it via stringResource/pluralStringResource or getString, with 27
locale files carried over from the Flutter app's Weblate translations.
Only strings whose English is unchanged reuse an old translation; reworded
ones get fresh keys.
Persisted download failures become a DownloadError enum mapped to string
resources (stored by name, unknown legacy values degrade to Failed), the
per-app locale config is generated by AGP, and StringResourcesTest guards
locale keys and placeholders.
A submitted scrobble now counts locally regardless of the HTTP result
(offline already did), so a transient server error no longer drops the
play from the sorts. Last-played uses MAX(existing, at) so a backwards
clock step cannot move an album or artist back down the list.
A submitted scrobble now bumps the song's playCount/played and its album
and artist ranks, so the play sorts move without waiting for a sync. The
sync then overwrites them with the server's own numbers, so the
increment cannot double-count.
Song playCount/played are parsed and synced, then aggregated per album
(SUM/MAX) and per artist (through the album's artistId) after the song
sync. Albums and artists gain Frequent/Recent sorts with their own
indices; the options show only when the active source returned the
fields, and the aggregate only writes rows whose value changed.
The artist subqueries pin index_albums_sourceId_artistId: without it the
planner answers MAX(played) from index_albums_recent (sourceId, played),
which cannot apply the artistId equality, and scans every album once per
artist. The availability flows read the indexed album ranks rather than
scanning songs, which would re-run on every song-sync batch.
Only treat a rewind as a new listen when it lands in the first few
seconds, so a small seek-back no longer re-arms and duplicates a
scrobble. Fall back to the player's resolved duration when the queue
item has none, and stop the position flow publishing a value for a
track the state has not caught up to. Submit off the collector so an
offline write cannot stall counting.
Scrobbling can be turned off in Settings (on by default). Now-playing,
scrobbles and stars all go through a ServerActionSink so a persistent
offline outbox can replace the network implementation later without
touching the callers.
Send a now-playing notification when a track starts playing and one
submission once it passes half its duration or four minutes, using the
Subsonic scrobble endpoint's submission and time parameters.
Replaces the per-track `shuffle_order` table and the retained whole-order
arrays with `playback_cursor.shuffleSeed`/`shuffleSize` and a seekable
Feistel permutation of `[0, size)` (`Shuffle.kt`). Positions map through
`flatContext`/`playContext`; a snapshot is shuffled only while the stored
size matches the context, so a stale size is ignored. Queue migration
16->17 adds `shuffleSize` and drops `shuffle_order`.
Drops the "dragging a context row while shuffled reorders the canonical
queue" behaviour: it cannot be made WYSIWYG without materialising the
order. The context is playback-only while shuffled (the view already
disables context drags) and `QueueRepository.move` no-ops for a context
move while shuffled; manual ordering goes through the up-next block.
Removing a context track while shuffled re-derives the permutation at the
smaller size, keeping the same seed and the playhead on the current track,
or on whatever now fills the removed track's slot when it was playing.
Re-anchor the block whenever playback lands on a different context track
(skip, previous, jump, shuffle toggle, restore), so "Up next" always
plays next instead of stranding the block behind a track the listener
has moved past. reanchorFor reports whether the anchor actually moved,
since the current track's combined position can be unchanged even when
the block shifts.
Split playback into a shuffled context and a manual up-next list.
`up_next_entries` holds the same reference-plus-range rows as the
context but is never shuffled; `playback_cursor.upNextAnchor` pins the
block between a context track and its successor. `QueueRepository`
resolves a combined position by mapping through the context order and
splicing the block after the anchor, so the controller's window and
next/previous keep working.
PlaybackController gains addToQueue/playNext, consumes a queued track
when playback advances out of it, resumes the context when the block
empties, and clears the block on a new context. The queue view gets an
editable "Up next" section and a read-only context section, and the
context menu gains Play next / Add to queue for songs, albums and
playlists.
- treat flac/wav/alac as lossless and ignore the bitrate for them, so the declared length never drops below the real encoded size and truncates a lossless transcode
- read the effective stream quality once per media item and use it for both the URL and the clip, closing the window where they disagreed
- honour a bounded DataSpec length in KnownLengthDataSource and reject non-positive length fragments
- drop MetadataDurationPlayer: clipping already gives the timeline the real duration, and the forwarder could publish a wrong metadata duration for direct play
- drop the dead PlaybackState.error/lastError now that errors are toast-only, and tighten the floor test to assert the exact value
Media3 treats a progressive stream as live, and ignores seeks, when neither the HTTP length nor the extractor duration is known. A transcoded response is chunked with no length and ffmpeg writes no MP3 duration header when streaming, so seeks stopped working once estimateContentLength was dropped. The server estimate is not a fix either: it under-counts (23% at mp3/24) and truncates the track.
Transcoded URLs now carry a declared upper-bound length in the fragment (never sent to the server). KnownLengthDataSource hands that length to Media3, keeping the stream seekable while never bounding reads below the real size. MetadataDurationPlayer reports the library duration to the session so the notification and UI show the true length rather than the upper bound.
Combine max bitrate and transcode format into one StreamQuality and store a separate value per network mode (Wi-Fi vs mobile data). NetworkMonitor reports metered vs unmetered via ConnectivityManager, SourceRepository selects and exposes the active quality, and PlaybackController reloads the window at the current position when it changes, so a network switch re-issues stream URLs with the new settings. Reset Coil's singleton in SubtracksApp.onCreate alongside Koin, since ArtworkSeedCache's background scope can call get() across Robolectric tests and poison the next Application.
Spell out the sync contract: browsing, filtering and sorting never touch the network,
only media bytes and images are on-demand, and a server-derived sort key has to land in a
local column at sync time rather than being requested lazily.
- resolve() no longer discards a stored seed when the bitmap cannot be decoded (it used to
return null, dropping the theme for pre-v12 rows); it falls back to the stored pair
- fold the busy flag into the seed cache value so eviction is atomic (a busy entry could be
evicted from the separate flag LRU while its seed stayed, silently disabling the scrim)
- the artist top bar samples heroBarColor at scroll 0 to match the static HeroGradient, and
drops the wrong scroll estimate and per-pixel recomposition
- rememberOverlaidNameBusy keys its state so the cached flag is read on key change, not only
the first composition; bottomBandBusy bails out on an empty bitmap
- SyncManager now uses a conflated request channel instead of tryLock, so a
request that arrives during a sync (e.g. add-source switching the active
server) is queued and runs afterwards against the then-active source
instead of being dropped.
- Paged loops count raw server rows, not accepted entities, so an empty-id
row on an otherwise full page no longer ends the scan early and prunes
the unseen tail.
- The cap now fails when the page just past it is non-empty, not only when
it is full, matching the bound the error message reports.
- fetchRank rethrows the cap instead of downgrading an over-cap album scan
to empty ranks.
- Docs: the mutex lives in SyncManager, and the prune still holds the
existing-id set.
A full page at the cap is not proof of truncation, so a library whose
size is an exact multiple of the page size failed for no reason. Each
paged loop now keeps going one page past the cap and only throws when
that page comes back non-empty; a library up to the cap syncs normally.
Add a boundary test for the exact-cap case.
Also note the accepted per-batch observer invalidation churn in the sync
code and the architecture doc.
adds docs/architecture.md (stack, layers, data model, sync, search, networking, testing, CI), docs/implementation-plan.md (phases and status), and AGENTS.md for agents and contributors