The GitHub job's store is ~7.3 GiB but gc-max-store-size-linux is 6G, and
nothing roots the devshells, so cache-nix-action's pre-save `nix store gc`
deletes whichever paths cross the cap before every save. The snapshots land
missing the JDK and the Android SDK components, so both `nix develop` steps
re-download or rebuild them on every run.
Raise the cap to 10G, which clears the store, and bump the key to nix-v3-. The
first run after that downloads the full closure once and saves a complete
snapshot; the gutted nix-v2- snapshots are not restored, so there is one cold
run per ref and v3 is warm from then on.
Compressed at ~0.47x its store the snapshot is ~4.7 GiB at worst, inside the
10 GB per-repo budget. What pushes the repo over that budget today is the four
stale gradle- (v1) entries, which no restore-key can reach and which age out by
LRU.
Gate the Play upload on a full vX.Y.Z tag and mark other tags as
prereleases. Fold the changelog length limit into MetadataConstraintsTest
and make its image checks reject anything but PNG or JPEG. Keep the
decoded keystore at 0600 and note in .forgejo/README.md that the GitHub
CI now factors the build into composite actions.
The .gitignore build/ pattern also matched .github/actions/build, so the
action was never committed even though the workflows referenced it.
Negate the rule for that path.
Replace the reusable workflow with .github/actions/build plus a nested
nix setup action, invoked as a step. CI and the next build stay a single
job (no extra runner or Nix restore); the release keeps its build/publish
split for credential isolation.