Index
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A
- active() - Method in class DeathScreen
- active() - Method in class FightScreen
- active() - Method in class GameScreen
- active() - Method in class StartScreen
- active() - Method in interface State
- addScore(Score) - Method in class FileHandleUtil
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adds a score, reorganizes the rank ids and writes to file
- animate() - Method in class Skill
- animate() - Method in class Tritt
- animate(float, float, float, float) - Method in class Animation
- animate(float, float, float, float) - Method in class AniMove
- animate(int, int) - Method in class AniShrink
- Animation - Class in Unnamed Package
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Shared code of the animations.
- Animation(Fenster, Character) - Constructor for class Animation
- AniMove - Class in Unnamed Package
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An animation which moves an entity somewhere over an amount of frames
- AniMove(Fenster, Character) - Constructor for class AniMove
- AniShrink - Class in Unnamed Package
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An animation which shrinks a Character over an amount of frames.
- AniShrink(Fenster, Character) - Constructor for class AniShrink
- attack() - Method in class Fight
- AuraBubble - Class in Unnamed Package
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The Aura ball we can see and click in a fight.
- AuraBubble(Fenster) - Constructor for class AuraBubble
- AuraFail - Class in Unnamed Package
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A Auraball that shauld not be clicked.
- AuraFail(Fenster) - Constructor for class AuraFail
- AuraFight - Class in Unnamed Package
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This basically is the fightscene and logic which generates the aura balls.
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