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D

damage(int) - Method in class Enemy
 
damage(int) - Method in class Fightable
 
damage(int) - Method in interface Health
 
damage(int) - Method in class Player
 
dead() - Method in class Fenster
 
DeathScreen - Class in Unnamed Package
 
deleteFile() - Method in class FileHandleUtil
delete savefile
Dialog - Class in Unnamed Package
 
Dialog() - Constructor for class Dialog
 
draw() - Method in class AuraBubble
 
draw() - Method in class AuraFight
 
draw() - Method in class Cell
 
draw() - Method in class Character
 
draw() - Method in class DeathScreen
 
draw() - Method in interface Drawable
 
draw() - Method in class Enemy
 
draw() - Method in class Fenster
 
draw() - Method in class Fight
 
draw() - Method in class FightScreen
 
draw() - Method in class GameScreen
 
draw() - Method in class Player
 
draw() - Method in class Skill
 
draw() - Method in class StartScreen
 
draw() - Method in interface State
 
draw() - Method in class Talkable
 
draw() - Method in class Tiles
This will draw all cells and also redraw all talkable cells, to the bubble is displayed on top.
draw() - Method in class Tritt
 
draw() - Method in class UI
 
draw(float, float, int) - Method in class Bubble
 
Drawable - Interface in Unnamed Package
The objects that can draw onto the window.
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