Build the shared OkHttpClient through UserAgent.httpClient() so the unit test exercises the same client the app uses, assert the exact 'Subtracks (Android; <version>)' value rather than the property it writes, and run the test under the Android runner.
Only SubsonicClient tagged requests with 'subtracks/android'; playback (Media3 OkHttpDataSource), downloads (DownloadManager) and artwork (Coil/OkHttpArtworkFetcher) fell back to the OkHttp or platform default. Add a single UserAgent with the app version, apply it to the shared OkHttp client, the streaming data source factory and the DownloadManager request, and drop SubsonicClient's now-redundant header.
Set the nightly launcher background to a dark tint of the amber mark
(#1A1200) instead of the magenta-tinted near-black, mirroring how the
standard icon's background is a dark tint of its magenta fill.
The 17-character 'subtracks nightly' label just truncates in the launcher,
so revert the app_name override (debug and nightly show 'subtracks' like
the release) and distinguish the nightly with a recoloured launcher icon
(amber mark) instead. The debug and nightly variants share src/nightly/res,
so installDebug and installNightly look the same.
- write the Play service account in its own step so fastlane never has
the secret in its environment (only the 0600 file path)
- fail the build when the tag does not match versionName
- serialize releases with a concurrency group
- attach the R8 mapping.txt to the GitHub release
- write SHA256SUMS into the subtracks-nightly artifact
- assert at least one changelog exists in the metadata test
- drop the unused assembleDebug from the Forgejo CI
- only claim the AAB was uploaded to Play for stable releases
- clean up the export-certificate keystore with a trap
Drop the separate build-nightly workflow: on a push to main the CI job
uploads the debug and nightly APKs as the subtracks-nightly artifact, so
the nightly variant is built once instead of twice (and there is no
second Nix/cache setup).
Add :app:assembleNightly to the CI Gradle invocation so the R8 minify,
resource shrinking and packaging path is exercised on every PR (signed
with the committed debug key, so no secrets are needed).
- fail the release before uploading to Play when the versionCode has no
changelog
- rely on supply's defaults for release_status and metadata_path
- enforce 8-bit PNGs and reject tRNS chunks in MetadataConstraintsTest
- name the nightly artifact's APKs distinctly
- fix doc drift and the stale libraries uniqueId
Google re-signs Play-delivered apps, so the release key is only the
upload key there and signs the AAB we send; the installed app verifies
against Google's app signing certificate. The release key also signs the
GitHub-release APK.
Print the artifact SHA-256 and the APK signer certificate in the release
log, attach SHA256SUMS and the public release certificate to the GitHub
release, list the APK and certificate SHA-256 in the release notes, print
the next build checksums, and commit the next build's public certificate
with verification steps in signing/README.md.
Gate the Play upload on a full vX.Y.Z tag and mark other tags as
prereleases. Fold the changelog length limit into MetadataConstraintsTest
and make its image checks reject anything but PNG or JPEG. Keep the
decoded keystore at 0600 and note in .forgejo/README.md that the GitHub
CI now factors the build into composite actions.
The .gitignore build/ pattern also matched .github/actions/build, so the
action was never committed even though the workflows referenced it.
Negate the rule for that path.
Replace the reusable workflow with .github/actions/build plus a nested
nix setup action, invoked as a step. CI and the next build stay a single
job (no extra runner or Nix restore); the release keeps its build/publish
split for credential isolation.
Extract checkout, nix, signing and the Gradle run into a reusable build
workflow used by CI, the next build and the release build job. The build
job holds only the signing secrets; the publish job is the only one with
a write token and the Play credential. The Play service account is now
written to a 0600 file and passed via --json_key instead of on argv.
Set persist-credentials: false so the contents:write token is not left
in .git/config where every later step (including the Gradle build) could
read it, and delete the decoded keystore once signing is done.
Add metadata checks (title, short/full description, icon, feature
graphic, phone screenshots) at the stricter of the Play and F-Droid
limits, and drop the trailing period from the short description.
Re-encode each capture to opaque RGB so the store screenshots copied
into metadata/ already satisfy Play's rule, instead of depending on a
manual palette-free re-encode.
Drop the fastlane --skip_upload_* flags so the title, descriptions,
icon, feature graphic and screenshots upload alongside the AAB, and
re-encode the phone screenshots as 24-bit no-alpha PNGs, which is what
Play requires.
Replace the unpinned third-party upload-google-play action with fastlane
supply from a small nix release devshell, and pin the remaining
third-party GitHub release action to a commit SHA.
Drop setup-java, setup-android and the Gradle wrapper in favour of the
flake's pinned JDK, Gradle and Android SDK, restoring the Nix store with
cache-nix-action, so the release and next builds share the dev toolchain.
Commit a public debug keystore and point the debug signing config at it,
and add a next build type (release-like, same key). Both carry the .next
application id, so next builds install alongside the release and update
each other without exposing the release key. A GitHub workflow builds
both APKs on every push to main and uploads them as artifacts.
Set applicationId to com.subtracks and add a GitHub Actions workflow
that, on a v* tag, builds and signs the release APK and AAB, creates
the GitHub release with the APK, and uploads the AAB to Google Play.
Release notes come from the matching metadata changelog.
Signing reads the keystore from the environment
(RELEASE_KEYSTORE, RELEASE_KEYSTORE_PASSWORD, RELEASE_KEY_ALIAS,
RELEASE_KEY_PASSWORD) and falls back to the debug key locally.
Give each feature a bolded name with a short description, add large-library
and offline-mode points, and bring the store description's order and content
in line with the README.