- setStar no longer treats cancellation as a rejection: rethrow CancellationException
instead of toasting/rolling back, and roll back under NonCancellable on a real failure
- serialise setStar so overlapping toggles cannot clobber each other's rollback
- the menu star item reverts its label when the request fails (setStar now returns the
result), so the open menu cannot drift from the row
- ContextMenuHost.dismiss clears the actions so a popped screen's ViewModel is released
- one shared setStar from the app shell instead of five per-ViewModel copies
- extract the nav-focus decision into focusPops and unit-test it
- navigateDetail scans the whole back stack and pops back to a matching album/artist/
playlist, not just the top, so artist -> album -> now playing -> view artist focuses the
existing artist instead of pushing a second one
- raise the sheet container to surfaceContainerHigh so it reads against the background
behind it
- menu actions run before the sheet collapses, so tapping an album/artist navigates
immediately instead of waiting for the dismiss; the sheet still animates closed
- host the sheet in the app shell so it survives the navigation it triggers
- now playing fades out (rather than sliding) when its menu navigates to an album/artist,
and navigates first
- navigating to a detail screen already on top of the stack focuses it instead of pushing
a duplicate
- drop the drag handle from both sheets, even the menu header's left/top margins, and add
a bottom margin
- star/unstar updates the local row immediately and rolls back with a toast if the server
rejects it, instead of waiting on the response
- the menu collapses with an animation on dismiss
- star/unstar keeps the menu open and toggles its item in place
- the album/artist rows show the target's name instead of "View album"/"View artist"
- the menu header shows the cover art thumbnail
Album, artist and playlist detail screens get a more button plus long-press on their song
and album rows; now playing gets a more button for the current song. Song menus can reach
the album and artist and star; the now-playing song is read from Room so its star state is
current.
Star is a new write path: MusicSource.setStar posts star.view/unstar.view and
LibraryRepository updates the local row on success (toast on failure). Long-press an
album, artist, song or playlist in the library to open a bottom sheet with play/shuffle,
star/unstar and view-album/view-artist.
The title effect was keyed on both the queue context and the per-track fallback
(album name), so advancing a track reset the resolved playlist/album name to the
album fallback until the async lookup returned. Key only on the queue context;
`remember(queueContext)` already resets it synchronously when the context changes.
- scope QueueViewModel to the queue overlay so its rows are released on close
and a reopened queue cannot show two overlapping lists; key open() on the
overlay visibility so a fast reopen still rescans and refocuses
- reuse row ids by song identity when a window (re)loads so Compose does not
cross-fade the old rows out while the new ones fade in
- fade the artist name scrim in and key its busy check on the thumbnail, the
same ref the theme already uses, so a cached seed shows it immediately
- start detail gradients from the neutral base artwork until the seed resolves
instead of inheriting the now playing theme and snapping to the artist colours
- fade the now playing and detail status bar scrims by putting the graphicsLayer
before statusBarScrim(), which otherwise drew the background outside the layer
- decode full-size and hero covers with FilterQuality.High to stop the moire
during overscroll stretch
Track the active source id and probe when it changes, instead of a remembered probed id.
The behaviour is the same for switching sources, but the intent is now explicit: switch
source, probe it.
An existing token-auth source with an already-synced library would fail playback before
any API call ran: stream and cover-art URLs are built by uri() and fetched by
ExoPlayer/Coil, outside stream(). Probe the active source once when it uses token auth so
the 41 flips and persists before any URL is built.
Also base the retry on the flag the request actually used (concurrent requests no longer
lose their retry), report the fallback from ping() so Add Source flips the toggle instead
of reporting success and saving token auth on, and make the callback non-null.
Navidrome refuses the Subsonic token scheme for LDAP users with error code 41. Catch it
once in SubsonicClient: flip that client to the password scheme, tell SourceRepository to
persist the change for the source and show a toast, then retry the request. Only 41 is
retried, the flip is idempotent, and a client never retries more than once.
Spell out the sync contract: browsing, filtering and sorting never touch the network,
only media bytes and images are on-demand, and a server-derived sort key has to land in a
local column at sync time rather than being requested lazily.
- resolve() no longer discards a stored seed when the bitmap cannot be decoded (it used to
return null, dropping the theme for pre-v12 rows); it falls back to the stored pair
- fold the busy flag into the seed cache value so eviction is atomic (a busy entry could be
evicted from the separate flag LRU while its seed stayed, silently disabling the scrim)
- the artist top bar samples heroBarColor at scroll 0 to match the static HeroGradient, and
drops the wrong scroll estimate and per-pixel recomposition
- rememberOverlaidNameBusy keys its state so the cached flag is read on key change, not only
the first composition; bottomBandBusy bails out on an empty bitmap
- ArtworkSeedStore now carries the flag; artwork_seeds gains a nullable nameBusy column
(DB v12, migration 11->12) so it survives cold starts with no decode
- resolve() computes the flag from the same bitmap it extracts the colour seed from, so
there is no second decode, and persists it alongside the seed
- overlaidNameBusy reuses the seed job and reads the cached flag synchronously, so the
scrim is known before the art shows; drop the fade
- bottomBandBusy now uses perceptual (gamma-space) luma, edge density and a bright
fraction, which catches busy art on dark backgrounds (issue #40) that mean/variance missed
The busy check can only resolve after the art's first decode, so the scrim appeared in a
single frame. Animate it over 180ms so it eases in behind the name.
ArtworkTheme swapped between a bare content() and a MaterialTheme wrapper depending on
whether a scheme existed. When the first track's artwork (or a screen's) resolved, that
branch change remounted the whole subtree, reloading images, resetting scroll and
restarting the mini player. Always provide a MaterialTheme, falling back to the ambient
scheme when there is no artwork, and cover it with a test.
- the artist top bar now uses the default app-bar title style and the art-derived
heroBarColor instead of a hardcoded headline/black/white, so it follows the artist theme
- add a bottom scrim behind the overlaid artist name only when the art under it is bright
or noisy, measured from the seed bitmap (so no extra decode)
- SyncManager now uses a conflated request channel instead of tryLock, so a
request that arrives during a sync (e.g. add-source switching the active
server) is queued and runs afterwards against the then-active source
instead of being dropped.
- Paged loops count raw server rows, not accepted entities, so an empty-id
row on an otherwise full page no longer ends the scan early and prunes
the unseen tail.
- The cap now fails when the page just past it is non-empty, not only when
it is full, matching the bound the error message reports.
- fetchRank rethrows the cap instead of downgrading an over-cap album scan
to empty ranks.
- Docs: the mutex lives in SyncManager, and the prune still holds the
existing-id set.
A full page at the cap is not proof of truncation, so a library whose
size is an exact multiple of the page size failed for no reason. Each
paged loop now keeps going one page past the cap and only throws when
that page comes back non-empty; a library up to the cap syncs normally.
Add a boundary test for the exact-cap case.
Also note the accepted per-batch observer invalidation churn in the sync
code and the architecture doc.
- Paged loops now throw when they hit maxPages with a full last page, so a
truncated enumeration aborts the entity's collect and skips its prune
instead of deleting rows the sync never saw. The cap is injectable for
tests.
- Move sync serialization into SyncManager (tryLock coalesces duplicate
requests) and construct SyncService there; SourceRepository only exposes
the active MusicSource. Removes the repo <-> sync import cycle.
- Re-throw CancellationException instead of reporting a cancelled sync as
failed.
- Add buffer(1) to the outer albums/songs/playlistSongs flows so their
flowOn channel cannot hold 64 batches.
- Rank prefetch is best-effort (missing frequent/recent no longer aborts
the album sync).
- Skip playlist entries without an id, keeping positions contiguous.
- Chunk stale-disc deletes like the other prunes.
- Update the implementation plan line that still described the old
single-transaction sync.
- SourceRepository now holds a Mutex around sync(), so overlapping
requestSync() calls can no longer interleave per-batch writes and
stale-set prunes. The per-call SyncService lock could never do this.
- parse() wraps SAXParseException/IOException as SubsonicException, so a
truncated or malformed response is a clean sync failure instead of a
raw parser exception escaping the empty-search fallback.
- A response with no status attribute is accepted again, matching the
old DOM behaviour (only status="failed" fails).
- Simplify the SAX handler (drop sawRoot and StatusHandler), make the
entity mappers internal, and drop an unreachable guard in write().
Tests: pagination and empty-search caching for songs, album pagination,
empty-id filtering, cancellation, SAX error paths and structural edge
cases, cross-source prune isolation, emptied playlists, disc-set shrink,
multi-chunk deletes, change detection via total_changes, playlist id
filtering, and SyncManager cache invalidation on failure.
The DOM-based sync materialised the whole library in memory before
writing: SubsonicSource accumulated every paged response into one list
and SubsonicClient built a full DOM per response, so peak memory grew
with the library size (hundreds of MB for large libraries).
Replace it with a streaming pipeline:
- SubsonicXml is now a SAX reader that maps entities straight from the
stream. Album disc titles are accumulated from child elements and
attached when the album closes.
- SubsonicClient exposes stream()/check() instead of returning a DOM.
- MusicSource returns batches as Flow<List<T>>; SubsonicSource emits one
batch per response page with backpressure so only one batch is held.
- SyncService syncs each entity sequentially, commits one transaction
per batch, and prunes with an existing-minus-seen stale set. Playlist
song tails are pruned once the whole flow has been counted, and
orphaned playlist_songs rows are removed with a single delete.
Sync is no longer atomic: on failure the committed batches remain and
the queue's library cache is now invalidated on failure too.
- QueueRepository.sourceName returns null for a blank album/playlist name so the now
playing title fallback applies instead of rendering empty
- resolve the now playing source title with remember + LaunchedEffect instead of
produceState so it resets synchronously when the queue context changes
- extract the repeated status bar scrim into Modifier.statusBarScrim() and use it in
AppRoot, LibraryScreen and HeroDetailScaffold
On the library no navigation happens, so ours was registered before the NavHost's and
lost; keying the DisposableEffect on the overlay flags re-adds it last as soon as the
overlay opens.
The NavHost registers its own back callback after ours, so on a pushed route it won
the back and popped the route under the now playing overlay. Re-register our callback
on every navigation (DisposableEffect on the current route) so it is always the most
recent, and toggle its enabled state with the overlay/queue.
Keeps the NavHost composed (the dropped-NavHost version left the still-transparent
overlay over black) while stopping the controller from winning the back over the
overlay's BackHandler. Back now: queue -> now playing -> pop the route.
- restore the now playing overlay (the destination had too much moving during the
transition); while the overlay is open, omit the NavHost so it has no back callback
to steal the back from the overlay's BackHandler
- first disc header gets a little top padding (16dp), the rest keep 40dp
- keep the fab glyph container 28dp so the filter dot aligns as before
The overlay fought the NavHost over the back: OnBackPressedDispatcher hands the back
to the last-registered enabled callback, and the NavHost registers its own as part of
its composition, so it intermittently popped the route underneath. A destination lets
the back stack own it.
- add Routes.NOW_PLAYING with a vertical slide, opened by tapping the mini player or
flicking it up; back or a downward fling pops it
- hide the mini player while on the now-playing route so it fills the screen
- the static scrim now follows the route instead of a drag progress
- drop the nowPlayingOpen/progress overlay state and its test
- register the now playing and queue back callback from a LaunchedEffect instead of BackHandler: the NavHost registers its own callback from a LaunchedEffect, so a BackHandler composed before it loses the back and pops the route underneath
- NowPlayingBackTest registers the overlay handler before the NavHost (the losing order) and asserts back closes the overlay without popping the route
- more top padding on disc headers, except the first which sits flush
- LIST_OPTIONS_WEIGHT 0.15 -> 0.11
- Now Playing: the type line reads "songs" for the library songs list, source line stays "Library"
- Album detail: align the disc icon over the track numbers and the disc label with the track titles (16dp start + 18dp icon + 16dp gap, matching the ListItem columns)
- Add NowPlayingBackTest covering back-from-overlay not popping the destination
The bundled Material icon set has no weight axis, so the FAB now draws the
three-bar glyph with a configurable stroke thickness instead of using Segment.