While the app is in the foreground a timer checks the auto-sync setting and
syncs when due (default every 24h; the interval is selectable from 15 minutes
to 24 hours). It stops when the app is backgrounded. "Sync automatically"
is one setting: Off, Wi-Fi only (default) or Always.
A running sync is shown by a silent, dismissible notification and a small
spinner on the library tab bar's settings button. A manual pull-to-refresh
still holds the pull spinner; only an automatic sync does not. The library
and Home sync actions no-op while a sync is running, and SyncManager
coalesces a request that arrives mid-run into a single follow-up, so repeated
pull-to-refresh cannot pile up runs while adding a server still syncs it.
The time of the last sync attempt is recorded, so a failing server is retried
once per interval rather than every poll. The sync consumer and the auto-sync
loop both survive an unexpected failure instead of silently disabling syncing
for the rest of the process.
The poll sleeps for the interval (capped at 15 minutes) instead of a fixed
minute, the network mode is collected once rather than re-registering a
connectivity callback each poll, and the decision is logged at DEBUG (visible
with Verbose logging) rather than writing to the log file every poll.
A drop captured the dragged row's queue position once, at drag start, and
committed on a fire-and-forget coroutine. If the queue renumbered while the
drag was in flight (up-next consumed, a reconcile) or before a prior move had
reconciled, the drop resolved its target against stale coordinates and moved
the wrong entry - the "two middle rows swap on release" symptom.
Resolve the move from the current rows at drop time, and have move() report
whether it was accepted so a refused reorder is not announced as done; a
further move is refused while one is still committing.
A short, faded commit hash next to the version in Settings > About, so a bug
report can name the exact build. Baked into BuildConfig at build time from
`git rev-parse HEAD` (fixed 7 chars, so the same commit always yields the
same value and the APK stays reproducible); empty, and hidden, on a build
with no git metadata such as a source tarball.
The React Native 1.x app shipped as com.subtracks and left an AsyncStorage
database (RKStorage), an older `servers` dump and a downloaded/cached
artwork+audio tree in app-specific storage. v3 reads none of those paths, so
an update would otherwise leave the data behind, reachable only by wiping the
whole app.
Remove them once at startup, gated on one of those 1.x paths existing, so a
fresh install does nothing and an upgrade is cleaned exactly once. The cached
trees can be large, so the delete runs off the main thread. Kept in a single
file so it can be deleted once no installs can come from 1.x.
A streamed MP3 with no Xing/Info/VBRI header gets an estimated duration
from Mp3Extractor. At end of stream the extractor rewrites it, which
refreshes the timeline; MediaPeriodQueue.updateQueuedPeriods then sees
the playing period's duration change, drops every period after it and
re-enqueues the next one, so the next track is opened from byte 0 again.
After a seek near the end that repeats a few times.
Route streamed bytes through a bounded SimpleCache (DefaultDataSource ->
CacheDataSource -> KnownLengthDataSource -> OkHttp). A re-opened next
period is served from the bytes the prefetch already committed, so the
redundant network fetches stop without changing playback length or
gapless padding. DefaultDataSource still handles file:/content:, so
downloads bypass the cache.
The cache is a process-scoped 64 MiB LRU in cacheDir/stream-cache; a
construction failure falls back to no cache so playback still starts.
AGP's dependency-metadata signing block (0x504b4453) is encrypted per
build, so two otherwise byte-identical release APKs differed in that
block. Disable it in the APK with dependenciesInfo.includeInApk = false;
the bundle keeps its copy for Play.
The now-playing suppression keyed off the item id alone, so a track loaded while paused (which sets the tracked id without announcing) never sent its first now-playing when playback then started from the beginning. Gate the suppression on nowPlayingSent as well, and cover that case plus the transition at the combine boundary.
A track transition resets the player position, and the scrobble policy's restart heuristic (same song, position drops to ~0) then re-announced the track we just left and, when the new track's position jittered back to zero, announced it twice. Suppress the now-playing when the restart is the same song; the submission logic still resets so a genuine replay is scrobbled again.
Drop the non-distinct song comparison (sum of album song counts double-counts compilations), skip redaction for dropped lines via a level check, defer the startup prune off the main thread and cap the writer queue, and only warn about a stall against the still-current player. Reward the scrobble info line and cover the new preferences/level toggles with tests.
sum(artist.albumCount) double-counts compilation albums, so it read higher than the albums actually synced; keep only the song total, which matches exactly.
Warn when playback stays buffering for 15s while play-wanted, and log what the server reports for album/song totals next to what was synced and pruned.
Playback now logs each track transition and end at info (title/artist/album/source/reason), sync logs per-entity counts and pruned rows, and the Subsonic client logs server error codes and the token-auth fallback. Add a Verbose logging setting that drops the file level to debug at runtime (persisted) so a support session can capture full detail without flooding normal release logs.
Log sync start/finish/failure, star/unstar, scrobble now-playing/submission (and failures), download queue/start/complete/fail/remove, offline-mode toggles, network-mode and active-source changes, and pending-action queue/replay/drop. Enrich playback logs with title/artist/album, file-vs-http source and the transition reason, and render C.TIME_UNSET durations as 'unset'. Make console logging non-fatal so a logcat write never breaks the caller, and never prune the file being written.
Room's @Upsert insert-then-update fires a uniqueness conflict on every existing-row write (e.g. each playback-cursor save), which is normal control flow and flooded the debug file at debug level. Move it below the file threshold so the shared log stays quiet.
Only downgrade a uniqueness conflict on an INSERT, so genuine duplicate-key failures still surface. Clear old zips from the dump directory before exporting, roll the log file over at midnight, prune on roll/day-change instead of on every line, and drop the unused files-path from the FileProvider config.
Room's statement cache resets a statement when returning it to the cache, so starting the timer at reset counted idle time in the cache and reported normal queries as tens of seconds. Start timing on the first step instead, and finish on the completing step. Also downgrade Room @Upsert uniqueness-conflict errors (its insert-then-catch-then-update control flow) from ERROR to DEBUG, and log successful HTTP requests at VERBOSE so debug logs aren't flooded by cover-art requests.
Align the Settings label with the old Flutter wording and port the 19 existing settingsAboutShareLogs translations. The subtitle was new text with no prior translation, so drop it rather than ship an untranslated string.
Never let a log-write or export failure reach the uncaught handler: wrap the async writer and crash path, synchronize export with rotation, and tolerate vanished files. Redact the Logcat stack-trace copy, stop leaking rows=0 on writes, shut down the previous writer on re-init, and drop unused API. Strengthen tests for the batched write path, rotation count and throwable redaction.
Capture logs to rotating app-private files with Subsonic credential and URL basic-auth redaction, mirror to Logcat, and capture uncaught crashes. Log slow SQL (>100ms), SQL errors, migrations and DB lifecycle via a decorating SQLiteDriver. Add a Send logs row in Settings that zips the logs and opens the share sheet through a FileProvider.
The fix keyed the request remembers in all three CoverArt branches; assert
each of them survives a re-salted URL for the same cacheKey, not just the
square grid path.
CoverArt keyed its remember blocks on the whole CoverArtRef, whose url is
freshly salted on every call. A recomposition therefore built a new
ImageRequest, Coil restarted the load and dropped the current drawable, so
the image flashed back to the letter placeholder before resolving from
cache. Key the request and the load-state remembers on the ref's stable
cacheKey instead.
Build the shared OkHttpClient through UserAgent.httpClient() so the unit test exercises the same client the app uses, assert the exact 'Subtracks (Android; <version>)' value rather than the property it writes, and run the test under the Android runner.
Only SubsonicClient tagged requests with 'subtracks/android'; playback (Media3 OkHttpDataSource), downloads (DownloadManager) and artwork (Coil/OkHttpArtworkFetcher) fell back to the OkHttp or platform default. Add a single UserAgent with the app version, apply it to the shared OkHttp client, the streaming data source factory and the DownloadManager request, and drop SubsonicClient's now-redundant header.
Set the nightly launcher background to a dark tint of the amber mark
(#1A1200) instead of the magenta-tinted near-black, mirroring how the
standard icon's background is a dark tint of its magenta fill.
The 17-character 'subtracks nightly' label just truncates in the launcher,
so revert the app_name override (debug and nightly show 'subtracks' like
the release) and distinguish the nightly with a recoloured launcher icon
(amber mark) instead. The debug and nightly variants share src/nightly/res,
so installDebug and installNightly look the same.
- write SHA256SUMS into the subtracks-nightly artifact
- assert at least one changelog exists in the metadata test
- drop the unused assembleDebug from the Forgejo CI
- only claim the AAB was uploaded to Play for stable releases
- clean up the export-certificate keystore with a trap
- fail the release before uploading to Play when the versionCode has no
changelog
- rely on supply's defaults for release_status and metadata_path
- enforce 8-bit PNGs and reject tRNS chunks in MetadataConstraintsTest
- name the nightly artifact's APKs distinctly
- fix doc drift and the stale libraries uniqueId
Gate the Play upload on a full vX.Y.Z tag and mark other tags as
prereleases. Fold the changelog length limit into MetadataConstraintsTest
and make its image checks reject anything but PNG or JPEG. Keep the
decoded keystore at 0600 and note in .forgejo/README.md that the GitHub
CI now factors the build into composite actions.
Replace the reusable workflow with .github/actions/build plus a nested
nix setup action, invoked as a step. CI and the next build stay a single
job (no extra runner or Nix restore); the release keeps its build/publish
split for credential isolation.
Extract checkout, nix, signing and the Gradle run into a reusable build
workflow used by CI, the next build and the release build job. The build
job holds only the signing secrets; the publish job is the only one with
a write token and the Play credential. The Play service account is now
written to a 0600 file and passed via --json_key instead of on argv.
Add metadata checks (title, short/full description, icon, feature
graphic, phone screenshots) at the stricter of the Play and F-Droid
limits, and drop the trailing period from the short description.
Re-encode each capture to opaque RGB so the store screenshots copied
into metadata/ already satisfy Play's rule, instead of depending on a
manual palette-free re-encode.
Commit a public debug keystore and point the debug signing config at it,
and add a next build type (release-like, same key). Both carry the .next
application id, so next builds install alongside the release and update
each other without exposing the release key. A GitHub workflow builds
both APKs on every push to main and uploads them as artifacts.
Set applicationId to com.subtracks and add a GitHub Actions workflow
that, on a v* tag, builds and signs the release APK and AAB, creates
the GitHub release with the APK, and uploads the AAB to Google Play.
Release notes come from the matching metadata changelog.
Signing reads the keystore from the environment
(RELEASE_KEYSTORE, RELEASE_KEYSTORE_PASSWORD, RELEASE_KEY_ALIAS,
RELEASE_KEY_PASSWORD) and falls back to the debug key locally.