austinried 6942798bf2 start the download before fetching its artwork
- The artwork step no longer holds up the media: the song goes to the platform
  first and the art is fetched afterwards, in the same foreground window. A
  stalled artwork server can no longer delay a download, and a process death
  during the fetch can no longer lose the download entirely.
- Resuming a queued download after a restart fetches its artwork now too; only a
  fresh download did before.
- The artwork budget is a minute rather than ten seconds, which costs nothing but
  a live coroutine now that nothing waits on it for the media.
- OkHttpArtworkFetcher derives a client with a per-call timeout. A blocking
  OkHttp call is not interrupted by a coroutine timeout, so without it the outer
  budget bounded our wait but not the socket.
2026-10-04 00:30:01 +00:00
2022-04-28 15:41:45 +09:00
v2
2023-04-28 12:26:02 +09:00
v2
2023-04-28 12:26:02 +09:00
2021-08-23 14:48:24 +09:00
2022-06-20 19:01:25 +09:00
S
Description
A music streaming app for Subsonic-compatible servers
GPL-3.0
58 MiB
Languages
Kotlin 99.1%
Nushell 0.7%
Nix 0.1%