Commit Graph
797 Commits
Author SHA1 Message Date
austinried 06cf49f4e8 queue view: disable drag auto-scroll; queue plays next when its anchor is removed
- removing the context track the up-next block sits behind now moves the
  block back behind the preceding track (or to the front when the anchor
  was first), so the queued track plays next instead of the following
  context track.
- disable sh.calvin.reorderable auto-scroll for every run
  (scrollThreshold 0). It keeps scrolling past a run's last valid target
  and can strand the dragged item off-screen; scroll first, then drag.
2026-10-04 00:30:00 +00:00
austinried 42840cd9ad queue view: stop context drags crossing the block, stabilise the title
- split the context into a reorder state either side of the up-next block.
  A context drag can no longer target across the block, so dragging from
  the context over a long queued block stops at the block instead of
  jumping over it and force-dropping.
- the context header's fallback is now the playing track's album, so it
  no longer flashes "Next from here" while the async name lookup runs
  when tapping between manually queued and context tracks.
2026-10-04 00:30:00 +00:00
austinried 718dcf31bd allow queue loading during drag; keep the album title after a reorder
- the mid-drag load guard also stopped the window extending while
  auto-scrolling, so dragging a context row over a long up-next block hit
  the loaded edge and dropped. Removed it: loadOlder/loadNewer now extend
  from the min/max loaded position, which is what prevents the duplicates.
- a reordered track becomes an explicit song entry, so the context kind
  switches to Song and the queue title fell back to "Next from here".
  sourceName now resolves a song entry to its album so the title keeps
  the album name.
2026-10-04 00:30:00 +00:00
austinried b189ae0cc5 stop the queue view extending itself mid-drag; restore context drag scroll
- the visible-items flow fired loadOlder/loadNewer during a drag, and the
  live reorder leaves row positions out of order, so the window re-added
  rows it already had — the queue duplicated under the dragged item.
  Skip loading while a drag is active, and extend from the min/max loaded
  position rather than the first/last row.
- auto-scroll is back for the context reorder state (a normal queue
  scrolls while dragging again); the up-next state keeps it disabled
  because its block is followed by context rows the scroller would run
  past with nowhere to drop.
2026-10-04 00:30:00 +00:00
austinried 5abc48848b name the reorderable library in the queue view comment 2026-10-04 00:30:00 +00:00
austinried eb5f5703f4 document why the queue view keeps a per-section reorder state and index-keyed headers 2026-10-04 00:30:00 +00:00
austinried 34f0e15a7a address review: anchor relocation and empty-context positions
- clamp anchorPlay to the context size, so an empty context with a queued
  block puts the block at combined 0 (previously position 0 was
  unresolvable and the queue view emptied).
- move/removeAt now derive the playing track's new position from its id
  after an edit, instead of assuming a fixed list delta; moving or
  removing the anchor relocates the whole block, which movedCursor
  ignored.
- removing the currently playing track reloads at the model's next
  position (the anchor may have relocated) rather than removing it from
  the player in place.
- the queue view's remove reconciles its rows from the repository instead
  of decrementing positions by one, so a block relocation stays in sync.
2026-10-04 00:30:00 +00:00
austinried 996b0f8f48 avoid reloading the window on queue edits; add clear up next
- moves that straddle the player window, and deletes that are not the
  current track, rebuilt the playlist with setWindow, restarting the
  playing track (a pause). They now reuse rebuildWindow, which re-lays
  the window around the playing item without replacing it.
- deleting the currently playing queued track now removes it from the
  player in place so it advances to the next track without a reload.
- the Up next section header has a clear button that drops the whole
  queued block and resumes the context after the anchor.
2026-10-04 00:30:00 +00:00
austinried bff16e0dd1 consume a finished queued track without reloading the window
Advancing naturally out of an up-next track rebuilt the whole window,
which reset the already-playing next track back to its start — audible
as the first second repeating. Remove the finished item from the player
in place (as the context edit path already does) and recentre instead,
so the current item and its prepared source survive. Regression test
asserts no setWindow on a natural advance out of a queued track.
2026-10-04 00:30:00 +00:00
austinried 3e459e4c84 keep lastPosition in sync when a track move or delete shifts the current
move/removeAt/undo (and the window shift) changed the current track's
position without updating lastPosition, so the next transition compared
against a stale position and consumed whatever now sat there — moving a
queued track in front of the playing one deleted the moved track on the
following skip. Added an eager-dispatcher regression test.
2026-10-04 00:30:00 +00:00
austinried e23f78aa47 add play next / add to queue to the artist detail album menu 2026-10-04 00:30:00 +00:00
austinried 50be4e79e0 queue view: stop reloading on edits, fix drag boundaries
- deleting a track no longer bumps the layout version, so the view does
  not reload and jump to the current track; the ViewModel already
  updates its rows.
- layout changes (re-anchor, enqueue, consume) now reconcile positions in
  place instead of calling open(), which cleared the rows and scrolled
  back to the cursor.
- section headers are separate list items and reordering maps by key, so
  the header no longer rides along with a dragged row (top flicker).
- disable the reorderable auto-scroll (scrollThreshold = 0). The library
  scrolls past the section boundary with no valid target, then abandons
  the scroll on release; without auto-scroll a drag stays put and drops
  in the last reachable slot.
- keep the current track when moving a queued track before it (eager
  dispatcher regression test).
2026-10-04 00:30:00 +00:00
austinried 5462b0f4ba fix up-next drag and previous behaviour
- set lastPosition before seeking in jumpTo. With Dispatchers.Main
  .immediate the media transition runs synchronously inside the seek, so
  onPositionChanged saw the old position as an auto-advance and consumed
  the track you were leaving; previous from a queued track removed it and
  played the next one.
- give the up-next and context sections their own reorderable states. The
  library only targets items whose key is in that state's reorderableKeys,
  so a drag can no longer target a row in the other section: no more
  fighting the section boundary when dragging to the top and no no-op drop
  below the block.
- disable context reordering while shuffled via ReorderableItem(enabled).
2026-10-04 00:30:00 +00:00
austinried e7a1927ccd address review: re-anchoring and consume edge cases
- jumpTo no longer returns early on a stale current position after a
  re-anchor, which could leave the player and snapshot unsynchronised.
- playNext from inside the block inserts after the entry holding the
  current track, not always at index 1.
- expose a layout version in PlaybackState so the queue view reloads
  when a re-anchor shifts the combined positions under it.
- removeAt recomputes the current track's combined position from the
  refreshed snapshot instead of assuming a one-down shift.
- restore keeps the saved resume position when the anchor moves.
- next on the last queued track with repeat off no longer consumes it
  and leaves it playing; repeat wraps instead.
- drop a redundant sort in range; revert a rejected cross-section drag
  by reloading.
2026-10-04 00:30:00 +00:00
austinried 9832f7c217 float the up-next block behind the current track
Re-anchor the block whenever playback lands on a different context track
(skip, previous, jump, shuffle toggle, restore), so "Up next" always
plays next instead of stranding the block behind a track the listener
has moved past. reanchorFor reports whether the anchor actually moved,
since the current track's combined position can be unchanged even when
the block shifts.
2026-10-04 00:30:00 +00:00
austinried d5a9a11cef add a separate, editable up-next queue (#61)
Split playback into a shuffled context and a manual up-next list.
`up_next_entries` holds the same reference-plus-range rows as the
context but is never shuffled; `playback_cursor.upNextAnchor` pins the
block between a context track and its successor. `QueueRepository`
resolves a combined position by mapping through the context order and
splicing the block after the anchor, so the controller's window and
next/previous keep working.

PlaybackController gains addToQueue/playNext, consumes a queued track
when playback advances out of it, resumes the context when the block
empties, and clears the block on a new context. The queue view gets an
editable "Up next" section and a read-only context section, and the
context menu gains Play next / Add to queue for songs, albums and
playlists.
2026-10-04 00:30:00 +00:00
austinried 50b99979e1 drop the first-play pre-buffering
It made no perceivable difference to the first-play hitch, so it only cost buffering
audio at launch that the user may never play. loadWindow prepares when it plays again,
and the two tests go back to their original assertions.
2026-10-04 00:30:00 +00:00
austinried ffbbf46b43 gate the library on playback restore so the bottom bar lands in place
The tab bar was laid out before playback was known, so the restored mini player arrived
later and re-laid the whole bottom area: a couple of frames of bump, and the mini player
"loading in" after the library. SubtracksRoot now waits for PlaybackController to finish
connecting and restoring (a `ready` flag, set after restore or on disconnect) before it
composes the library, so the first library frame already includes the mini player and
nothing moves.

With playback resolved up front, the `restored` flag and its special enter/inset specs
are pointless, so they are reverted; playback the user starts animates as before.
2026-10-04 00:30:00 +00:00
austinried f7a5502240 fix the startup reveal and the first-play hitch for real
The mini player's enter spec was decided from `firstReveal`, which was false at the first
composition (the player is not visible yet) and flipped back to `expandVertically` in the
same frame the visibility changed, so the expand animation always ran. PlaybackState now
carries `restored`, set by restore() and cleared on any user playback, and the mini
player uses it to appear in place for the whole restored session.

The first play after a restart could still pay for a fresh buffer because a stream-quality
reload rebuilds the window, and loadWindow only prepared when autoplay was set. It now
always prepares, so a reload (or the restore) leaves the current track buffered.
2026-10-04 00:30:00 +00:00
austinried 3bcf87b5b4 prepare the restored track so the first play is instant
Restore set the window with autoplay = false and never prepared, so the first tap paid
for the connection, the first range request and the startup buffer. Prepare once the
window is set; toggling play then only starts playback.
2026-10-04 00:30:00 +00:00
austinried ea09f24844 skip the startup reveal animation and seed the first colour
The mini player and tab bar no longer expand or animate their inset when playback is
restored at launch, and the first artwork colour lands without a 600ms fade from the
base scheme. The last active artwork seed is persisted and read back synchronously so
the mini player can paint with it on its first frame.
2026-10-04 00:30:00 +00:00
austinried c7bab22dc5 preload the neighbouring library tab
beyondViewportPageCount = 1 keeps the next tab's paging flow subscribed, so Artists
replays cached data instead of showing a spinner the first time it is opened.
2026-10-04 00:30:00 +00:00
austinried 9f250d49f2 fix the server form's required-field errors
Flag the field that is actually blank instead of one combined "Name and address are
required", and focus it so it scrolls clear of the keyboard. The connection/save status
moves above the buttons in the ime-padded bottom bar, where the keyboard cannot hide it.
2026-10-04 00:30:00 +00:00
austinried d21b646858 drop the legacy stream-quality fallback
No need to migrate the old max_bitrate/stream_format keys.
2026-10-04 00:30:00 +00:00
austinried a0647deaae address playback review findings
- treat flac/wav/alac as lossless and ignore the bitrate for them, so the declared length never drops below the real encoded size and truncates a lossless transcode
- read the effective stream quality once per media item and use it for both the URL and the clip, closing the window where they disagreed
- honour a bounded DataSpec length in KnownLengthDataSource and reject non-positive length fragments
- drop MetadataDurationPlayer: clipping already gives the timeline the real duration, and the forwarder could publish a wrong metadata duration for direct play
- drop the dead PlaybackState.error/lastError now that errors are toast-only, and tighten the floor test to assert the exact value
2026-10-04 00:30:00 +00:00
austinried ebaa486126 clip transcoded tracks to their real duration
The declared upper-bound length stopped the stall where Media3 saw no seek map duration, but it also made the track look longer than the audio: the player reached the last sample still short of the declared end and waited for data that never came, so it never advanced. Clip each transcoded item to the library duration, which Media3 applies through ClippingMediaSource, so the timeline ends where the audio ends and the next track advances. The declared length still makes the stream on-demand (seekable) and never bounds reads below the real size.
2026-10-04 00:30:00 +00:00
austinried 22feb2372d keep transcoded streams seekable without cutting them short
Media3 treats a progressive stream as live, and ignores seeks, when neither the HTTP length nor the extractor duration is known. A transcoded response is chunked with no length and ffmpeg writes no MP3 duration header when streaming, so seeks stopped working once estimateContentLength was dropped. The server estimate is not a fix either: it under-counts (23% at mp3/24) and truncates the track.

Transcoded URLs now carry a declared upper-bound length in the fragment (never sent to the server). KnownLengthDataSource hands that length to Media3, keeping the stream seekable while never bounding reads below the real size. MetadataDurationPlayer reports the library duration to the session so the notification and UI show the true length rather than the upper bound.
2026-10-04 00:30:00 +00:00
austinried 525c3fa0d4 show playback errors only as a toast
Remove the inline error line so the now playing layout never has to resize around it; the toast already surfaces the message.
2026-10-04 00:30:00 +00:00
austinried 7fb832e116 toast a friendly message for playback connection errors
Map the Media3 network/HTTP error codes to readable text and show it as a toast, instead of leaving an opaque ERR_ code on the now playing screen.
2026-10-04 00:29:59 +00:00
austinried 258dde6c86 drop estimateContentLength from stream URLs
The server's byte estimate can be shorter than the transcoded stream, so the player stops at Content-Length and some tracks end early. Let the server stream the true length instead.
2026-10-04 00:29:59 +00:00
austinried 95216143dc polish stream quality settings
- label the rows 'Stream quality: Wi-Fi' / 'Stream quality: Mobile'
- default mobile to 192kbps/mp3 while Wi-Fi stays unlimited/server default
- apply the selection only when Done is pressed, cancelling discards the draft
- fade the bottom of the dialog list so the remaining options are visible as scrollable
2026-10-04 00:29:59 +00:00
austinried 9e25a971e6 address network quality review findings
- fall back to the legacy max_bitrate/stream_format keys so existing settings survive the upgrade
- keep the last network mode when there is no active network instead of reporting mobile, so a connectivity gap does not flip modes and cause spurious reloads
- skip the quality reload when the player has ended or advanced mid-read
- keep the reload collector alive across transient failures
- edit stream quality from a local dialog draft so a fast second tap is not lost
- cover the mode mapping, migration, paused reload and equal-quality no-op with tests
2026-10-04 00:29:59 +00:00
austinried 117e8a69fb add network-dependent stream quality
Combine max bitrate and transcode format into one StreamQuality and store a separate value per network mode (Wi-Fi vs mobile data). NetworkMonitor reports metered vs unmetered via ConnectivityManager, SourceRepository selects and exposes the active quality, and PlaybackController reloads the window at the current position when it changes, so a network switch re-issues stream URLs with the new settings. Reset Coil's singleton in SubtracksApp.onCreate alongside Koin, since ArtworkSeedCache's background scope can call get() across Robolectric tests and poison the next Application.
2026-10-04 00:29:59 +00:00
austinried 8ba0aa5192 address review: renumber moves from the window start and version the length cache 2026-10-04 00:29:59 +00:00
austinried 8ae5ba5e4b bound the queue view and compact edited queue ranges 2026-10-04 00:29:59 +00:00
austinried 3f4dc5f866 shadow the starred badge with the icon shape, not a disc
Modifier.shadow only takes a Shape, so over artwork the star now draws with a dark copy of
the same glyph offset behind it instead of a circular halo.
2026-10-04 00:29:59 +00:00
austinried 73db0681b5 give the starred badge a shadow when it sits over artwork
Over a cover the primary star was hard to read, so the album grid and artist album cells now
draw it with a small circular shadow.
2026-10-04 00:29:59 +00:00
austinried 7af87d63d9 extract the artist grid scroll estimate and test it
The index to pixel arithmetic was inline and fiddly (it was missing the row gap), so pull it
out as estimateScrollPx and pin the 2-column cases. ROW_GAP is shared with the grid spacing.
2026-10-04 00:29:59 +00:00
austinried 8d8c8be2a8 address review: share one scroll origin for the artist bar and gradient
heroBarColor was given the raw content scroll while HeroGradient used the image-bottom
anchor, so an opaque bar did not match the background it covered. Both now use
scrollPx - imageHeightPx. Also add the first row gap the scroll estimate was missing.
2026-10-04 00:29:59 +00:00
austinried 63279dec50 scroll the artist detail background and match its bar to the hero
The artist background used a static gradient and a scroll-0 bar colour. It now scrolls with
the grid (fading to a dark single colour) and the bar colour comes from heroBarColor at the
real scroll, like the album/playlist hero. The gradient's scroll origin is the hero image
bottom, since the image is full-width and covers the top.
2026-10-04 00:29:59 +00:00
austinried dcdcf553e2 show the starred indicator on artist album cells too 2026-10-04 00:29:59 +00:00
austinried 525ab87c9e add a starred indicator and drop the album from the now playing subtitle
A small primary star shows next to the title on album/playlist detail song rows, the queue
and the artists tab, and in the corner of the album grid. The now playing track info stays
centred.
2026-10-04 00:29:59 +00:00
austinried d703b8ec5b index the album, artist and playlist list sorts 2026-10-04 00:29:59 +00:00
austinried f05a1c79a8 address review: save the selected tab by name and drop the dead songIds query 2026-10-04 00:29:59 +00:00
austinried e3af5ed0ac drop the songs tab and the whole-library song queue 2026-10-04 00:29:59 +00:00
austinried 9cf2c99fb5 suppress the restricted NavController.currentBackStack in navigateDetail
currentBackStack is @RestrictTo(LIBRARY_GROUP), which CI's Android Lint rejected. There is
no public API that matches a back-stack entry by its arguments, so keep it and suppress the
check rather than fall back to argument-blind popBackStack(route).
2026-10-04 00:29:59 +00:00
austinried 7fe6637436 give the FAB options sheet a top margin and drop the rule under the search row 2026-10-04 00:29:59 +00:00
austinried a43f9f3412 keep the menu icons on their content colour so they are not black
Color.Unspecified disables Icon's colour filter, which fell back to the vector's black; only
the filled star should be the primary colour.
2026-10-04 00:29:59 +00:00
austinried da1c6f37d8 tint the filled star with the primary colour 2026-10-04 00:29:59 +00:00
austinried ccdeca563f address review: cancellation-safe star, one star handler, focus logic tested
- setStar no longer treats cancellation as a rejection: rethrow CancellationException
  instead of toasting/rolling back, and roll back under NonCancellable on a real failure
- serialise setStar so overlapping toggles cannot clobber each other's rollback
- the menu star item reverts its label when the request fails (setStar now returns the
  result), so the open menu cannot drift from the row
- ContextMenuHost.dismiss clears the actions so a popped screen's ViewModel is released
- one shared setStar from the app shell instead of five per-ViewModel copies
- extract the nav-focus decision into focusPops and unit-test it
2026-10-04 00:29:59 +00:00