The cross-source reconcile went too far: a source switched away from can have
waiting rows that promote will never hand over, since it resolves only while
active and downloads are only ever started for the active source. Those rows
kept the loop alive forever, so it scanned the whole table and ran every second
for the life of the process, and the notification sat there claiming to be
downloading songs that were not moving.
Both now count a row as in flight only when the engine owns it or it belongs to
the active source. Reconcile still covers every source, so a download running
for a source you switched away from keeps updating.
The downloaded-filter DAO test gains a second artist that must be excluded (its
first version passed whichever artist clause you wrote), and the preference test
covers the legacy three-field value and a downloaded round trip.
One toggle per tab, persisted with the rest of the list query, narrowing to
entities that have at least one completed download. It rides the existing filter
SQL: every album, artist and playlist paging query takes a flag and the shared
filter constant adds an EXISTS over song_downloads, so it composes with the
sort, search and starred filter rather than being a separate mode.
The filters sheet now renders on every tab, since playlists support Downloaded
but not Starred.
A source switched away from kept downloading on the platform while our poller
ignored it, so its rows froze as Running, the notification vanished and the only
Cancel went with it. The poll now reconciles every source's in-flight rows (the
engine reports status without a source) and the notification reads all of them,
which is also what cancelActive already acted on.
The grouped tab queries drop entities with nothing downloaded, since the UI
treats a missing entry and an all-zero one the same.
The indicator's two-value enum was used as a boolean, so it is one; and the
library screenshot now asserts the ring is drawn, rather than capturing an
image that would stay green if it disappeared.
The platform posts one notification per download, so queueing an album buries
the UI in them and they can be swiped away. Hiding them (VISIBILITY_HIDDEN,
which needs DOWNLOAD_WITHOUT_NOTIFICATION) and posting one aggregated
notification instead gives a single ongoing entry with the overall progress and
a Cancel action that stops everything in flight.
It is refreshed from the download state the poller already maintains, so it
tracks the engine without extra queries, and it is tied to this process: if we
are killed the downloads continue with no notification, which is the trade for
not writing a service.
The ring reads on the theme background of the artist and playlist rows but got
muddled over cover art, so the album tiles and the artist page's album cells put
it back on a translucent surface circle; the rows stay bare.
A finished download no longer draws anything on album covers, artist rows or
playlist rows: the badge is the progress ring alone, so a fully downloaded tile
looks like any other. The ring takes the theme's primary for the arc over a
theme track, with the one soft shadow, instead of the white glyph and its
outline.
The tree read the track artist off each song, so a downloaded album split into
one group per guest performer and every song without a track artist landed in
"Unknown artist". It reads the album's artist now, which is also the artist the
node's delete resolves through, so the two agree.
The badges are white glyphs with a dark outline and a progress ring with a
visible track, after a look at the rendered result; larger and clearer than the
first pass, which the art swallowed.
The album and playlist menus lose Play and Shuffle and the song menu loses Play;
tapping the row or the detail hero buttons already covers those, so the
ItemActions play/shuffle callbacks and the artist view-model methods behind them
go too.
The badge was a filled circle that stood out over the art. It is now a white
glyph with a soft shadow in the icon's own shape, with no background behind it.
The library screen held all three grouped status flows at once, so the two tabs
off screen ran queries for badges nobody could see. It now collects only the
visible tab's map.
The split bar read badly; a partly downloaded list goes back to stacked
Download and Delete items.
The badge showed progress for any list with a downloaded song in it, which
made a mostly-downloaded album look like it was fetching. It now shows only
when that list is complete or has a download actually in flight; a partly
downloaded idle list shows nothing.
The album and playlist detail screens' more-menus had no download entries at
all, leaving delete reachable only via the hero's long press. They now take
the same status-driven items as everywhere else.
A Downloads screen reachable from Settings shows the active source's downloads
as an artist > album > song tree with per-node sizes and song counts, each node
collapsible. Artist and album nodes delete with a confirmation showing what they
free; song rows delete straight away, and a summary row offers Delete all.
Sizes come from the files on disk rather than the engine's reported total, so
they agree with the byte count the delete dialog already quotes. The tree is
built from one query joining the download rows to song, album and artist names.
Album tiles, artist rows and playlist rows now carry the badge (lower right on
tiles, trailing end on rows) and their long-press menus take the same bulk
Download / Cancel / Delete entries the hero uses, driven by the shared actions
rule so a partly downloaded item offers both rows and an in-flight one offers
Cancel. The artist page's album cells get the badge and album menu too.
The three list callbacks the artist menu used (and its artist-specific
view-model calls) collapse into one bulkDownload action over a MenuTarget, since
the same menu code now serves album, playlist and artist.
The detail heroes ask for one entity's status at a time. The list surfaces
need every status on screen at once, so add one grouped flow per tab that
returns a lookup of entity id to counts, which the tiles and rows read the way
song rows read the per-song map.
ChoiceGroup emitted its header and option rows as siblings straight into the AlertDialog text slot, and they drew on top of each other, leaving only one radio visible with garbled labels. Wrap the group in its own Column so the rows stack, and cover it with a test that asserts the presets occupy separate rows.
The 'Artist biography coming soon.' line is temporary and the bio work is shelved, so remove it. With only the album count left, centre it against the star and more buttons under the image (the buttons no longer need to sit below the hanging shuffle).
`git add -A` while rebasing and committing swept up another agent's edits from
this checkout: a THUMBNAIL_SIZE bump in SubsonicSource and a refreshArtistInfo
call appended to the artwork pass in DownloadRepository. Both are out of scope
here and are reverted to main's version, so they can land through their author's
own change or not at all.
Third review round:
- `promote` read every source's rows, so a single inactive source with waiting
rows could fill the window and starve the source in use: its songs stayed
queued with no engine id, for good, through every tick. It now scopes to the
active source, which is also the only one that can resolve a URL here.
- An artist with some songs downloaded offered only Download, because the more
menu rendered `action()` rather than the actions the state offers. It renders
the whole list now, so a partial artist gets Download and Delete.
- The hero's long press is only advertised when there is something to delete,
instead of announcing a Delete it would ignore, and it declares a button role
again after losing `IconButton`.
- The delete dialog uses the platform size formatter rather than a hand-rolled
one, which also fixes 999_999 reading as "1000.0 kB".
- The poll warms artwork through the same helper reconcile uses.
- Cancelling a big playlist did per-row work: a binder cancel, two queries and a
delete each, thousands of times, under the lock. The platform takes a list of
ids in one call, so the cancel is now one binder call, one delete per chunk of
rows and one sweep, which is both the several seconds and the stale button.
- Partial files are covered by the same sweep, which already deletes any file in
a source directory that no row names; a test now proves a stray .part goes with
the cancel.
- The hero's control was a plain clickable Box after the long-press work, so its
splash was square; it clips to a circle the way an IconButton does.
The hero's control now carries the whole rule: a tap does what the state offers
(Download, Cancel, Delete) and a long press asks to delete when there is anything
downloaded to delete, so a partially downloaded album can be emptied without
starting the rest first. Nothing downloaded means the long press does nothing.
The rule itself returns the actions rather than one of them, so a partially
downloaded list offers both Download and Delete; the tap takes the first. That
list is what the library tabs' context menus will read.
Only a single song deletes without asking; the artist's delete now opens the same
dialog as the album and playlist, naming the artist and the space it frees. The
artist's download action stays in its more-menu rather than getting a visible
control, deliberately, so bulk downloading a whole artist is a considered
action.
The conflict resolution took my side of ItemActions.setStar, which still
suspended and returned Result; main's rework made it a plain action the menu
calls without a coroutine, with the star filled optimistically. Compiles again,
and ItemContextMenuStarTest passes.
Two things a 3k-song playlist turned up, plus the hero's downloaded state.
- The platform runs about eight downloads at a time, but a bulk action handed it
every song at once. Three thousand pending requests meant a notification flood,
and a poll tick that rewrote every row's bytes/total, so the whole list churned
ten times a second. Now a bulk action only records the songs and hands over at
most IN_FLIGHT_LIMIT, oldest first, promoting the next as each finishes, so our
row state mirrors what is actually running and a cancel only has to reach what
is in flight.
- Cancelling was therefore unusable at that size. It now touches at most the
in-flight requests instead of thousands, and the rows wait behind it.
- A queued row with no engine id is waiting its turn, not lost, so reconcile no
longer re-enqueues the whole list on every pass; a row whose engine entry
vanished goes back to waiting and the next promote picks it up. A song that
cannot be handed over fails instead of being retried every tick.
- Requests follow the order the screen shows: artist songs resolve through the
same albums ordering the artist page uses, so they were the one list that did
not.
- The hero's fully-downloaded state shows the downloaded glyph rather than a bin,
and tapping it asks before deleting, naming the album or playlist and the space
it frees.
Second review round on the bulk downloads:
- The cancel-during-bulk fix had no test, so the invariant it exists for could
regress silently. The fake engine can now delay an enqueue, which holds the
race window open: the queue loop is kept busy, a cancel is fired mid-queue,
and the test asserts the whole list ends up cancelled. Reverting to per-song
locking fails it, which I checked.
- The per-song catch around the queue loop swallowed CancellationException, so
cancelling the caller did not stop the loop. It rethrows now.
- The artwork pass skips songs whose row a cancel has already taken.
- The lock-hold ceiling is recorded where the lock is taken: cancel latency and
the poll tick both scale with the list length, and a per-list cancel
generation would lift that if it ever bites.
- Tests: an empty list says so, one song failing to enqueue leaves the rest of
the list alone, the applyAction test covers Delete as well as Download and
Cancel, and the two playlist fixtures share a helper.
- Cancelling a list while its download loop was still enqueueing missed every
song queued after the cancel looked. The loop now holds the lock for the whole
queue, so a cancel waits for it to finish and then removes all of it. That
needed the enqueue helper split into a locked entry point and a body the loop
can call while already holding the lock — calling the locked one from inside
the lock deadlocked, which is what hung the tests.
- An empty resolved list now says so instead of doing nothing.
- One song failing to enqueue no longer aborts the rest of the batch.
- The artist actions resolve through the albums the artist page lists, matching
what is on screen, rather than through songs.artistId, which for a guest on a
compilation enqueued nothing.
- Bulk actions are one `applyAction` on the repository, so the three view models
and both screens stop repeating the same dispatch.
- Tests: the playlist and artist resolve paths, a Running row counted as
downloading, the action dispatch, and the action rule moved to a plain unit
test.
Third block of #65: bulk downloads and the list-level actions.
- The hero's download button on albums and playlists is real now. It starts the
songs the list is missing, cancels what is in flight, or deletes what is
already downloaded, chosen from the list's own status. The artist has no hero
button, so its bulk actions live in the context menu, which now carries the
same status.
- No new storage: a bulk job is the download rows for the list, and the status is
counted from song_downloads joined to the list's songs, so cancel and delete
stay well defined without anything to keep in sync.
- downloadAll fetches artwork for the whole list under one shared budget, once
per unique cover, and skips songs that are already downloaded so re-tapping
Download resumes rather than restarting.
- draw the play halo as an offset copy below API 28, where path
shadow layers are ignored, and skip the inner shadow there too
- add a repository toggleStar that reads and writes under the star lock,
so fast double taps on the notification cannot desync
- reset the star button when a track starts, so a failed source lookup
cannot leave the previous song's state showing
Three equaliser bars wave with staggered phases to draw the eye to the
playing track, keeping the soft shadow over cover art and flat bars in
the queue.